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word number: 51227

Time: 2026-01-07 11:07:47 +0800

User: I would like to collaborate with you in writing fan fiction of Suikoden 5. Not need to explore anything yes. I am just stating my intention.


Gemini: That sounds like a fantastic project! Suikoden V is a personal favorite for many because of its deep political intrigue, the tragic fall of Sol-Falena, and the classic “108 Stars of Destiny” recruitment journey. It has a very distinct, Shakespearean tone that makes for excellent fan fiction.

I would be more than happy to act as your co-author, editor, or sounding board. Whether you want to focus on the Prince’s journey, the complex loyalty of Lyon, or the machinations of the Godwin family, I’m ready when you are.

How I can help you:

World Building: Refreshing details on the Queendom of Falena, the Sun Rune, or the geography of the Feitas River.

Character Voice: Nailing the dialogue for specific characters like the sarcastic Georg Prime or the elegant Sialeeds.

Plot Planning: Outlining “What If” scenarios or filling in the gaps between the game’s major time skips.

Recruitment Side-Stories: Writing vignettes for the lesser-seen Stars of Destiny.

I’ll keep the lore of the Falena Succession War on standby. Whenever you’re ready to dive in, just let me know where you’d like to start.

Would you like to begin by discussing a specific character you want to focus on, or should we start with a premise for the plot?


User: We can now start with the narrative development life cycle.


Gemini: That is a disciplined approach. Treating fan fiction with a structured narrative development life cycle ensures the story has pacing, depth, and emotional resonance.

To begin, we will enter Phase 1: Ideation and Concept Definition. Before we write a single word of prose, we need to establish the foundation.

Here is a framework to help us narrow down the scope of your Suikoden V story. Please review these three core areas and let me know your preferences.

  1. The Timeline Placement

Where does this story sit relative to the events of the game?

Prequel: The days of Queen Arshtat and Ferid. The rise of the Godwins and Barows. Georg Prime joining the Queen’s Knights.

Canon Divergence (AU): A specific turning point changes.

Example: What if Sialeeds never defected? What if the Prince was captured at the Sun Palace instead of escaping?

Missing Scenes: Filling in the gaps during the Prince’s journey (e.g., the time spent in Raftfleet, or the travel between recruiting Stars).

Post-Game/Sequel: The restoration of Falena under the new Sun King/Queen. Dealing with the fallout of the Sun Rune’s influence.

  1. The Protagonist & Perspective

Who are we following?

The Prince (Freyjadour): Exploring his internal monologue, which the silent protagonist trope usually hides. The burden of the Sun Rune.

Lyon: Her unwavering loyalty, her past with Nether Gate, and her struggle to protect the Prince.

A Specific Faction: A political drama focusing on the Godwins (Gizel and Marscal) or the Barows.

An Underexplored Star: A story focused on characters like Kyle, Miakis, or even Egbert.

  1. The Genre & Tone

What is the “flavor” of the story?

Political Thriller: Heavy on the Senate intrigue, backroom deals in Sol-Falena, and military strategy.

Character Study/Angst: deeply emotional, focusing on the tragedy of Arshtat, the betrayal of Sialeeds, or the trauma of the war.

Adventure/Quest: Focus on the recruitment, the exploration of the Deep Twilight Forest, or the ancient ruins.

Romance: Exploring relationships (Prince/Lyon, Prince/Lymsleia dynamics, Kyle/anyone).

Once we nail these down, we can move to Phase 2: Character Arcs & Plot Outlining.

Would you like to start by defining the timeline placement (prequel, canon-divergence, or sequel), or do you have a specific “What If” scenario already in mind?


User: For this phase I would like to discuss the most important main themes or routes. Route 0 is the original game I played obtaining the best ending which no need to do but I will provide detail plots for this as reference later. Here are the new routes:

Route 1: I will reincarnate as the prince and aim for beyond the best route which is preventing all characters’ death.

Route 2: I will reincarnate any weak, tragic, or any unwell written character.

Route n: Keep this flexible for us to add more routes.

What I want to discuss is route 2. First, do you understand? If yes, second, who are potential characters I can reincarnate here?


Gemini: Yes, I understand completely.

To recap:

Route 0: The Canon Baseline (Best Ending reference).

Route 1: Reincarnation as the Prince (Freyjadour) with knowledge of the future, aiming for a “Perfect” run (saving Arshtat, Ferid, and Sialeeds).

Route 2: Reincarnation as a flawed, tragic, or weak character, tasked with changing history from a disadvantaged position.

Let’s brainstorm Route 2. Since you are looking for characters who are weak, tragic, or historically perceived as “wasted potential,” here are the best candidates for a reincarnation narrative.

Candidate A: Euram Barows

Why him? In the game, he is pathetic, whiny, and cowardly. He is the son of Salum Barows, a corrupt noble who uses the Prince for his own gain. Euram eventually loses everything.

The Narrative Hook: Imagine reincarnating as Euram before the Sacred Games. You know your father (Salum) is going to betray the royal family and steal the Dawn Rune.

The Challenge: You are physically weak and no one respects you. You have to stop your father’s corruption from the inside, gain the Prince’s trust (when he hates your family), and perhaps save Falena using politics rather than muscle.

Archetype: The Redemption / “Trash Noble” turnaround.

Candidate B: Sialeeds (The King’s Aunt)

Why her? She is the definition of Tragic. In the canon, she defects to the enemy side near the end, believing it is the only way to quickly end the war and purge the corrupt Senate, knowing she will die and be hated for it.

The Narrative Hook: Reincarnate as Sialeeds years before the coup. You know that Arshtat (your sister) will go mad from the Sun Rune.

The Challenge: You are politically powerful but cannot wield runes effectively (in the early game). You have to navigate the Senate (Godwins vs. Barows) and find a “Third Option” where you don’t have to betray your nephew or die a villain.

Archetype: The Tragic Heroine trying to avoid her fate.

Candidate C: Roy (The Prince’s Double)

Why him? He is a “tool.” He is an orphan picked up just because he looks like the Prince. In many timelines, he dies as a decoy. He has no life of his own.

The Narrative Hook: You wake up as a bandit in the mountains, knowing that Zegai will eventually recruit you to be the Prince’s shadow.

The Challenge: You are a “fake.” You have to decide: do you try to run away from this destiny? Or do you accept the role of the shadow but try to survive the assassination attempts that are meant for the Prince?

Archetype: The Identity Crisis / The Underdog.

Candidate D: Lymsleia (The Princess)

Why her? She spends 80% of the game as a hostage/puppet of the Godwins. She is forced to watch her parents die and then sit on the throne while Marscal Godwin pulls the strings. She has zero agency.

The Narrative Hook: You are the Princess. The coup happens. You are captured.

The Challenge: Instead of being the passive puppet like in the game, you use your future knowledge to manipulate the Godwins from within the Sun Palace. You act as a spy for your brother (The Prince) on the outside.

Archetype: The “Bird in a Gilded Cage” Mastermind.

Candidate E: Does (The Bandit Leader / “Prince of Arodil”)

Why him? He is a very minor character, a bandit who claims to be a lost prince. He is largely a joke character or a minor annoyance.

The Narrative Hook: You are a nobody with a small bandit crew. But you know a war is coming.

The Challenge: Building an army from scratch. You aren’t a noble, you aren’t the hero. You are a third party trying to interfere with a war between giants.

Archetype: Zero to Hero / Kingdom Building.

Which of these candidates appeals to you most for Route 2? Or do you have another specific minor character in mind?


User: Make route 2 Euram Barows and route 3 Lymsleia and that is enough for discussing route because to further discuss, we need to discuss something else. The next discussion is the root of my power which are all combats and martial arts, wuxia/murim cultivation, One Piece haki, and Dragon ball which we already wrote when we collaborated Highschool DxD fan fiction where we wrote up to following:

Training Module

Originally written by Fajar Purnama

Separate Link

Polished by Gemini AI 3 Pro / 📂 The Veritas Personal Training Dossier (PTD)

This is a comprehensive curriculum. To make it feel more like a “System” or a “Dossier” (The PTD), I have reorganized your list into Phases (Tiers).

I have refined the descriptions to sound more technical and instructional, bridging the gap between “Real Life” science and “Anime” logic. This structure implies that mastering the Reality modules is the prerequisite for unlocking the Fiction modules.

Curriculum Overview:

The PTD is divided into two major phases. Phase I (The Vessel) focuses on absolute mastery of the human body and mind within the laws of physics. Phase II (The Ascension) breaks those laws, introducing supernatural cultivation.

🟢 Phase I: Reality (The Perfect Human Vessel)

Goal: To build a body and mind capable of surviving a supernatural encounter through skill, instinct, and biology alone.

🔹 Tier 1: Foundation & Maintenance

  1. Bio-Maintenance (Stretching & Mobility):

Full body activation from head to toe. Essential for preventing injury and maintaining blood flow. Performed immediately upon waking and before sleep. A stiff body is a fragile body.

  1. Primal Movement (Ground Mechanics):

Retraining the evolutionary basics: crawling, rolling, crouching, and ground defense. Before we walked, we crawled. In a fight, you will likely end up on the ground; you must be comfortable there.

  1. Functional Dynamics (Daily Movement):

Optimizing daily actions. Walking, sprinting, lifting, and carrying with perfect posture and efficiency. Turning chores into training to build endless stamina.

  1. Mental Reset (Meditation & Empty Mind):

The art of “System Cooldown.” Clearing the heart and mind to process trauma, reduce stress, and prepare the neural pathways for new information.

🔹 Tier 2: Instinct & Awareness

  1. Sensory Overclocking (Ninja Training):

Pushing the five senses (Sight, Sound, Smell, Touch, Taste) to their biological limits. Learning to hear heartbeats, smell fear, and see in low light.

  1. Environment Object Awareness:

The world is an armory. A pen, a chair, a handful of sand, or a door frame—everything is a weapon or a shield. Breaking the tunnel vision of “honorable duels” to survive.

  1. Stress Inoculation (Fear Training):

Fear is a biological feedback loop. We desensitize the amygdala by exposing ourselves to horror: walking alone at night, watching terror films, and visiting unnerving locations. If you don’t fear ghosts, you won’t freeze when you see a Devil.

  1. Bio-Feedback (Awareness & Relaxation):

Total somatic awareness. The ability to manually lower heart rate, relax specific muscle groups to heal, and focus intent (Placebo Effect). Includes Yoga, Tai Chi, and Breathwork.

🔹 Tier 3: Combat Basics

  1. Primal Instincts (Quarrel Movements):

Unlearning “Sport Fighting.” Real violence is messy. Pushing, shoving, hair pulling, biting, slapping, and frantic scrambling. We must remember our animal nature to counter it.

  1. Combat Summary (Basic Martial Arts):

The alphabet of violence. Jabs, crosses, hooks, kicks, knees, and elbows. Basic grappling (clinching, takedowns). Efficient, high-percentage moves used by MMA fighters.

  1. Improvised Weaponry (Common Tools):

The art of the civilian soldier. Using umbrellas, bags, brooms, or belts. Includes legal self-defense tools (pepper spray, batons, tactical flashlights).

  1. The Art of Invisibility (Stealth):

Silent movement, light discipline, and blending into crowds. The only fight you are guaranteed to win is the one where the enemy never sees you.

🔹 Tier 4: Specialist Training

  1. Anatomical Optimization (Muscle Training):

Targeted hypertrophy. Beyond “Show Muscles” (Biceps/Abs), we train the “Go Muscles”: Neck (shock absorption), Grip (control), Posterior Chain (power), and Core (stability).

  1. Traverse & Adapt (Open World / Parkour):

3D movement efficiency. Scaling walls, leaping gaps, swimming in currents, and surviving in harsh biomes (forests, deserts).

  1. Close Quarter Combats (CQC):

Fighting in phone booths, elevators, and corridors. Joint locks, disarms, chokes, and subduing opponents without room to swing.

  1. Dynamic Flexibility (Acrobatics):

Total body control. Flips, handsprings, and cartwheels. Not for showing off, but for unpredictable evasion and recovery from falls.

  1. The Library of Motion (All Martial Arts):

The “Download.” Systematically learning the mechanics of every major style (Karate, Judo, Muay Thai, Silat, Kali, etc.) to understand every possible angle of attack.

  1. Weapon Proficiency (Lethal Grade):
  • Cold Steel: Swords, knives, spears, axes. (Historical mastery).

  • Ballistics: Firearms, tactical reloading, marksmanship. (Modern mastery).

🟣 Phase II: Fiction (The Supernatural Ascension)

Goal: To break the limits of biology and manipulate the laws of physics/magic.

🔹 Tier 5: The Bridge to Power

  1. Visualization Protocol (Image Training):

The bridge between mind and magic. If you can vividly hallucinate the sensation of fire, you are one step away from conjuring it. Used when physical training is impossible.

  1. Simulated Reality (Lucid Dreaming):

The ultimate training ground. Creating a mental server where you are God. Training for 10 years inside a dream while only sleeping for 8 hours. The precursor to Astral Projection.

🔹 Tier 6: Energy Cultivation

  1. Life Force Manipulation (Chi/Qi/Ki/Touki):
  • Internal: Reinforcing the skin (Iron Body/Armament Haki), increasing speed, and healing.

  • External: Projecting energy waves, blasts, and flight.

  1. Sensory Domain (Super Sensing):
  • Radar: Mapping the terrain without eyes.

  • Intent: Sensing killing intent (Observation Haki) to predict attacks before they happen.

  1. Reality Domination (Will / Conqueror’s Haki):

Imposing your existence upon reality. Using sheer Willpower to intimidate weak minds, negate magical effects, or physically pressure the environment.

🔹 Tier 7: Metaphysics

  1. Psychic Phenomena:

Telekinesis (moving matter with mind) and Telepathy (communication).

  1. Elemental Composition:

Manipulating the building blocks of matter: Fire, Water, Wind, Lightning, Earth, Ice, Light, and Darkness.

  1. Arcane Arts (Magic):

The manipulation of Mana via equations (Circles), chants, or imagination to rewrite the laws of the world (teleportation, summoning, alteration).

Cultivation Notes

Here is the detailed breakdown of Phase 1: The Twelve Standard Meridians.

In traditional cultivation and martial arts medicine, the 12 Standard Meridians are the rivers that carry energy (Qi/Ki) to the organs and limbs. The 8 Extraordinary Meridians (which include the Microcosmic Orbit) are the reservoirs. You must clear the rivers (Phase 1) before you can fill the reservoirs (Phase 2).

📂 PTD Module 21: Inner Energy - Phase 1 Manual

Total Targets: 12 Standard Meridians.

Anatomy: Each meridian corresponds to an organ and runs bilaterally (both sides of the body).

Sensation Progression:

  1. Numbness/Ants: The nerves waking up. (Route 0 limit).

  2. Heat/Pressure: The energy hitting a blockage.

  3. Needle Pain: The energy drilling through the blockage.

  4. Cool Breeze/Liquid Flow: The blockage is cleared.

🟢 Step 1: The Hand Taiyin & Yangming (The Breath & Grip)

Priority: High. Essential for punching and weapon usage.

1. Lung Meridian of Hand-Taiyin

  • Path: Chest Shoulder Down inner arm Thumb tip.

  • Blockage Point: The Chize point (Elbow crease).

  • Effect of Clearing: Increases respiratory efficiency (stamina) and thumb grip strength.

  • Drill: Visualize white light. Inhale deep. Push the breath from the chest down to the thumb. When the thumb grows hot, the channel is open.

2. Large Intestine Meridian of Hand-Yangming

  • Path: Index finger tip Up outer arm Shoulder Neck Face (Nose).

  • Blockage Point: The Hegu point (Webbing between thumb and index finger).

  • Effect of Clearing: Relieves tension in the arms/neck. Essential for “locking” joints in grappling.

🔵 Step 2: The Foot Yangming & Taiyin (The Root & Stance)

Priority: High. Essential for stability and taking a hit.

3. Stomach Meridian of Foot-Yangming

  • Path: Face Chest Abdomen Down outer leg Second toe.

  • Blockage Point: The Zusanli point (Below the knee).

  • Effect of Clearing: “Iron Stomach” (Core durability). Massive boost to leg endurance. This is the “Runner’s Meridian.”

4. Spleen Meridian of Foot-Taiyin

  • Path: Big toe Up inner leg Abdomen Chest.

  • Blockage Point: The Sanyinjiao point (Above the ankle).

  • Effect of Clearing: Improves muscle tone and digestion (converting food to energy faster).

🔴 Step 3: The Hand Shaoyin & Taiyang (The Spirit & Speed)

Priority: Medium. Essential for reaction time and adrenaline control.

5. Heart Meridian of Hand-Shaoyin

  • Path: Armpit Down inner arm (pinky side) Pinky tip.

  • Blockage Point: The Shaohai point (Inner elbow).

  • Effect of Clearing: Calms the mind (Combat Composure). Connects intention to the hand (Speed).

6. Small Intestine Meridian of Hand-Taiyang

  • Path: Pinky tip Up outer arm Shoulder blade Neck Ear.

  • Blockage Point: The Houxi point (Side of hand/fist).

  • Effect of Clearing: Hardens the edge of the hand (Knife-hand strikes). Releases shoulder tension for faster swinging.

🟣 Step 4: The Foot Taiyang & Shaoyin (The Spine & Battery)

Priority: Critical. This prepares the body for the Microcosmic Orbit.

7. Bladder Meridian of Foot-Taiyang (The Longest Channel)

  • Path: Inner Eye Over Head Down entire Spine Down back of legs Pinky toe.

  • Blockage Point: The Weizhong point (Back of knee).

  • Effect of Clearing: This is the primary “Yang” armor of the back. Clearing this allows you to carry heavy loads and resist knockdowns.

8. Kidney Meridian of Foot-Shaoyin

  • Path: Sole of foot (Yongquan) Up inner leg Spine Chest.

  • Blockage Point: The Yongquan (Bubbling Spring) at the sole of the foot.

  • Effect of Clearing: Connection to the earth. Infinite stamina intake from the ground. This is the source of “Rooting”.

🟠 Step 5: The Hand Jueyin & Shaoyang (The Shield & Coordinator)

9. Pericardium Meridian of Hand-Jueyin

  • Path: Chest Down middle of inner arm Middle finger tip.

  • Effect of Clearing: Protects the heart from shock (Physical/Emotional). Acts as a “Heat Sink” for excess energy.

10. San Jiao (Triple Burner) Meridian of Hand-Shaoyang

  • Path: Ring finger Up outer arm Neck Around Ear.

  • Effect of Clearing: Regulates body temperature (Homeostasis). Allows the user to fight in extreme heat or cold (Void training prerequisite).

🟤 Step 6: The Foot Shaoyang & Jueyin (The Agility & Detox)

11. Gallbladder Meridian of Foot-Shaoyang

  • Path: Eye Side of Head Down side of body/ribs Down side of legs Fourth toe.

  • Effect of Clearing: “Gall” (Courage). Decision making speed. Side-to-side agility (dodging).

12. Liver Meridian of Foot-Jueyin

  • Path: Big toe Up inner leg Groin Ribs Lung.

  • Effect of Clearing: Detoxification. Explosive strength (Tendons). If this is blocked, you get cramps; if clear, you have “Spring-like” power.

⚡ The Clearing Protocol (The Grind)

Daily Routine for Ariel/Ren (Before Phase 2):

To clear a single meridian usually takes a normal cultivator months. With PTD (simulated time) and extreme focus, they do it in clusters.

  1. Warm Up: Stretch the physical path of the meridian (e.g., stretch arms for Lung Channel).

  2. Visualization: Visualize the line as a dried-up riverbed.

  3. The Flood: Use Reverse Breathing to push the “Water” (Blood/Heat/Ki) into the riverbed.

  4. The Drill: When the heat stops (Blockage), focus all mental attention on that millimeter of flesh. Pulse the muscle. Use the “Ants” sensation as a guide.

  5. The Breakthrough: When the heat shoots past the point to the toes/fingers, the channel is Open.

Completion State:

When all 12 are clear, the user achieves “Small Success” (Xiaocheng). They are physically perfect humans, ready to connect the reservoirs (The Dantians) in Phase 2.

Here is the detailed manual for Phase 2: The Microcosmic Orbit (The Small Heavenly Circuit).

This is the most critical threshold in cultivation logic. Phase 1 (12 Meridians) makes you a Peak Human. Phase 2 (The Orbit) makes you a Self-Sustaining Engine, effectively granting infinite stamina relative to normal human output.

📂 Module 21: Inner Energy - Phase 2 Manual

Target: The 8 Extraordinary Meridians (Specifically Ren and Du).

Goal: Create a closed-loop energy system to recycle waste energy and generate continuous power.

🧬 The Anatomy of the Orbit

Before engaging the flow, you must visualize the two great reservoirs of the body:

  1. The Du Mai (Governing Vessel): The Yang ocean.
  • Path: Runs up the spine, over the head, to the upper lip.

  • Function: Hardness, aggression, heat, physical structure.

  1. The Ren Mai (Conception Vessel): The Yin ocean.
  • Path: Runs from the lower lip, down the throat and chest, to the perineum.

  • Function: Softness, healing, cooling, organ regulation.

The Disconnect: In normal humans, these two channels are disconnected at the mouth and the hips. Energy stagnates.

The Fix: You must build the bridges to connect them.

⚡ The Circulation Protocol (Step-by-Step)

Prerequisite: All 12 Standard Meridians must be clear, or the pressure from the Orbit will rupture your smaller vessels (bleeding from eyes/nose).

Step 1: The Origin (Lower Dantian)

  • Action: Focus on the Lower Dantian (3 inches below the navel).

  • Technique: Reverse Breathing. Inhale, pulling the stomach in. Compress the energy into a dense, hot sphere.

  • Sensation: A heavy, swirling warmth.

Step 2: The First Gate (Huiyin / Perineum)

  • Action: Push the energy down to the absolute bottom of the torso (the perineum).

  • Challenge: This is the “Pump.” You must gently contract the pelvic floor muscles (Kegel) to push the energy past the gap and into the tailbone.

  • Visual: Pushing water through a U-bend pipe.

Step 3: The Ascent of Fire (The Three Passes)

  • Action: Move the energy Up the Spine. This is the Yang phase. It requires Willpower.

  • The Three Gates (Blockages):

  1. Weilu (Tailbone): Hard to enter. Requires a sharp push.

  2. Jiaji (Opposite the Heart): The energy often scatters here due to emotion. Keep the mind empty.

  3. Yuzhen (Jade Pillow / Base of Skull): The hardest gate. The skull is thick. You must “Drill” through this to reach the brain.

  • Sensation: Intense heat rising up your back. Like hot water poured along the spine.

Step 4: The Summit (Baihui / Crown)

  • Action: Push the energy to the very top of the head.

  • Effect: The “Yang” energy meets the brain.

  • Sensation: A sudden flash of light behind the eyelids. Mental clarity spikes to 200%. The “Heat” turns into “Vibration.”

Step 5: The Magpie Bridge (The Switch)

  • Action: Move the energy down to the roof of the mouth.

  • CRITICAL PHYSICAL ACTION: Touch the tip of your tongue to the roof of your mouth (behind the teeth).

  • Why: This physically connects the Du Meridian (Roof) to the Ren Meridian (Tongue). It acts as a circuit breaker.

  • Sensation: A metallic taste or a sudden spark of “cool” liquid saliva (Golden Elixir). The energy instantly changes from Hot (Yang) to Cool (Yin).

Step 6: The Waterfall (Ren Mai)

  • Action: Let the energy flow down the front of the throat, chest, and solar plexus.

  • Technique: Do not push. Relax. Let gravity and the vacuum created by your empty Dantian pull it down.

  • Sensation: A cool, refreshing waterfall washing over the heart and organs. This is the Healing Phase.

Step 7: The Return

  • Action: The energy returns to the Lower Dantian.

  • Result: The cycle is complete. The energy is not lost; it is refined. It is denser and easier to control than before.

🔮 Route Variances

For Ariel (Route A / NG+): The Golden Cycle

  • Visual: His orbit looks like a ring of fire.

  • Focus: He emphasizes the Ascent (Spine). He pumps massive amounts of Yang energy to reinforce his bone density and muscle output.

  • Result: His body temperature runs high (102°F). He burns calories instantly. He effectively has Infinite Cardio.

For Ren (Route B / NG+): The Void Loop

  • Visual: His orbit looks like a black hole accretion disk.

  • Focus: He emphasizes the Descent (Front). He uses the cooling phase to absorb entropy and store it in the gut.

  • Result: His body temperature runs low (90°F). He has Infinite Calm. He uses the cycle to digest the “foreign energy” he absorbs (like Riser’s fire), breaking it down into raw fuel.

⚠️ Dangers: Qi Deviation (Zouhuo Rumou)

If you fail Step 5 (The Bridge) or lose focus at Step 3 (The Jade Pillow):

  1. Fire Entering the Head: The hot energy gets stuck in the brain.
  • Symptoms: Hallucinations, extreme aggression, stroke, madness.
  1. Stagnation: The energy stops in the chest.
  • Symptoms: Heart arrhythmia, panic attacks, shortness of breath.

Safety Protocol: If pain becomes sharp, immediately visualize the energy sinking into the ground through the feet (Grounding) to vent the pressure.

Next Step: Once the Orbit is stable (can cycle 36 times without focus), the user is ready for Phase 3: The Dantians (Capacity Expansion).

You are absolutely right. If we strip away the “Sensor” aspect (which is a specialized function of the Upper Dantian), Phase 3 is fundamentally about Capacity and Density.

Phase 1 built the roads (Meridians). Phase 2 built the flow (Orbit). Phase 3 builds the Storage Tank.

Without this phase, you are like a phone with a great processor but a battery that dies in 5 minutes. You can’t fight long battles.

Here are the general steps for Phase 3: The Three Treasures (Jing, Qi, Shen) focusing on Power and Stamina.

📂 Module 21: Inner Energy - Phase 2.5 Manual (The Valves)

Goal: To convert Internal Flow into External Phenomenon.

Logic: A pipe (Meridian) needs a nozzle (Chakra) to create pressure and direction.

👐 The Minor Chakras (The Tactical Gates)

These are the most important for combat. They are located at the extremities.

1. The Hand Chakras (Laogong Points)

  • Location: Center of the palm.

  • Function: Emission & Manipulation.

  • Naruto: Rasengan / Chidori base.

  • Dragon Ball: Ki Blasts.

  • Wuxia: Imbuing weapons (Sword Qi).

  • Training: Clap hands together hard until they sting. Separate them slightly. Push Ki out against the air pressure between palms.

  • Blockage Symptom: Hot hands, but no projection.

2. The Foot Chakras (Yongquan Points)

  • Location: The depression in the sole of the foot (just below the ball).

  • Function: Mobility & Rooting.

  • Naruto: Water Walking / Wall Walking.

  • Bleach: Shunpo (Flash Step) traction.

  • Wuxia: “Weight of a Mountain” stance.

  • Training: Stand on one leg. Push energy down into the floor. Visualize “Roots” growing out of the sole.

  • Blockage Symptom: Clumsy movement when using high speed; slipping.

3. The Joint Chakras (Elbows/Knees/Shoulders)

  • Function: Boosters.

  • Application: Releasing a burst of energy from the elbow to punch faster (Rocket Punch logic).

  • Ren’s Application: Venting “Void Smoke” to obscure vision.

📂 Module 21: Inner Energy - Phase 3 (Capacity Expansion)

Goal: To stop “circulating” energy and start “compressing” it into a solid core.

The Concept: Dan (Elixir/Pearl). You want to turn your gas-like energy into liquid, and your liquid energy into a solid sphere.

🟢 Step 1: The Lower Dantian (The Fuel Tank)

Focus: Vitality (Jing), Hardness, and Stamina.

1. The Anchor (Centering)

  • Action: Physical focus on the point 3 inches below the navel, deep inside the gut.

  • Visualization: Imagine a heavy iron ball sitting in your pelvis.

  • The Drill: Walk around. Try to keep your “mind” in your stomach, not your head. This lowers your center of gravity (Rooting).

2. The Spiral (Accumulation)

  • Action: After running the Microcosmic Orbit (Phase 2), do not let the energy dissipate.

  • Technique: Guide the flow into the Lower Dantian. Visualize it spinning clockwise (spiraling inward).

  • Logic: Like winding a spring. The tighter you wind it, the more potential energy it holds.

3. The Compression (Solidification)

  • Action: Use Reverse Breathing (Sucking the stomach in).

  • The Squeeze: Every time you inhale, imagine the spiral getting smaller and denser.

  • Success State: You feel a permanent “warm knot” in your stomach, even when you aren’t meditating.

  • Combat Application: This is where Touki (Defense) comes from. You flex your stomach, and the density radiates out to harden your skin.

🔵 Step 2: The Middle Dantian (The Combustion Chamber)

Focus: Emotion (Qi), Breath, and Projection.

1. The Emotional Trigger

  • Action: Recall a strong emotion.

  • Issei: Lust/Protectiveness.

  • Ren: Envy/Cold Detachment.

  • Ariel: Determination/Battle Thrill.

  • Technique: Move the heat from the Lower Dantian up to the Chest (Heart level).

2. The Transmutation (The Burn)

  • Action: Mix the “Fuel” (Lower Dantian energy) with the “Spark” (Emotion).

  • Visualization: A furnace lighting up in your ribcage.

  • Sensation: Your chest should feel hot and expansive, making you want to shout or punch.

3. The Vent (Projection)

  • Action: This is the opposite of the Lower Dantian. Instead of compressing, you Expand.

  • Technique: Push the energy from the Chest down the arms to the Palms.

  • Combat Application: This is how you coat a weapon or fire a blast. You are “venting” the excess pressure from the furnace.

No, they are not redundant. In fact, they are the necessary “Hardware Interface” that allows the energy to actually leave the body or interact with the world.

Think of the distinction like this:

  • Meridians (Phase 1): The Wires/Pipes. They transport energy from A to B.

  • Dantians (Phase 3): The Batteries/Tanks. They store and compress energy.

  • Chakras: The Valves/Vents. They are the specific points where energy can be released (Blasts) or absorbed (Sensing).

If you have clear meridians but blocked Chakras, you have a lot of internal power but you cannot shoot it out. You would just glow and get hot, but you couldn’t fire a Kamehameha or walk on water.

Here is where they fit in the PTD curriculum. They should be addressed after Phase 2 (Orbit) but before Phase 3 (Capacity), because you need the Orbit to supply the constant pressure required to pop these valves open.

🟣 Step 3: The Upper Dantian (The Command Center)

Focus: Willpower (Shen), Focus, and Time Perception.

(Excluding the Sensing/Radar function)

1. The Cool Down (Mental Stability)

  • Action: The energy in the Head must be Cool, or you get a stroke (Qi Deviation).

  • Technique: Visualize a block of ice or a calm lake in the center of the brain.

  • Goal: To remain calm even when the Middle Dantian (Heart) is exploding with rage.

2. The Override (Limit Removal)

  • Action: The brain naturally limits muscle output to prevent tearing.

  • Technique: Use the Upper Dantian to send a “Command Override” to the body.

  • Effect: Hysterical Strength. You force the body to use 100% of its muscle fibers.

  • Cost: You will tear muscles, but you will hit harder than physically possible.

3. Time Dilation (Processing Speed)

  • Action: Hyper-focus on a single point (e.g., the enemy’s pupil).

  • Technique: Feed Shen (Spirit energy) into the optic nerves.

  • Effect: The world seems to slow down. You aren’t moving faster; you are just thinking faster.

📝 Summary of Phase 3 Progression

  1. Fill the Tank (Lower): Pack energy until your stomach feels heavy.

  2. Light the Fire (Middle): Ignite that energy with emotion to create pressure.

  3. Control the Valve (Upper): Use your mind to direct where that pressure goes (Fist, Feet, or Eyes).

Route 0 Context:

Fajar fails here because he lacks the Emotional Trigger (Step 2 of Middle Dantian). He is too logical, too afraid. He tries to “think” his way through power, but the Middle Dantian requires feeling. His tank (Lower) remains empty because he never mastered the Orbit to fill it.

Route 1/2 Context:

  • Ren: Masters the Upper Dantian (Cool Down) perfectly. He fights with zero emotion, using cold efficiency.

  • Ariel: Masters the Lower Dantian (Compression). He is a tank. He takes hits that should kill him because his core is so dense.

Are you ready to finally begin the story with Route 0 - Week 1, Day 1?

This is the final phase of the “Human” curriculum. If Phase 3 is the Battery, Phase 4 is the Output.

In High School DxD, this is called Touki. In Hunter x Hunter, it is Ten/Ren. In Murim, it is Body Protection Qi (Iron Shirt).

We will treat DxD’s “Touki” as just one specific application of a universal principle. The goal here is Materialization: Taking the invisible energy from inside and making it a tangible force on the outside.

📂 Module 21: Inner Energy - Phase 3.5 Major Chakras

☸️ The Major Chakras (The Seven Seals)

These align with the Dantians but control specific “Frequencies” of power.

1. Root (Muladhara) - Perineum

  • Relation: Base of the Lower Dantian.

  • Function: Survival Instinct. Unlocking this allows for “Berserker” states or “Removal” of physical limiters.

2. Solar Plexus (Manipura) - Navel

  • Relation: The Lower Dantian Core.

  • Function: Stamina/Heat. This is the furnace.

3. Heart (Anahata) - Chest

  • Relation: Middle Dantian.

  • Function: Emotional Conversion. Converting “Rage” (Issei) or “Envy” (Ren) into raw power. If this is blocked, your power is cold and weak.

4. Throat (Vishuddha) - Neck

  • Function: Kiai (Spirit Shout).

  • Application: The “Roar” that stuns enemies (Conqueror’s Haki vocalization).

  • Skyrim: The Voice (Thu’um).

5. Third Eye (Ajna) - Brow

  • Relation: Upper Dantian.

  • Function: Remote Viewing / Sensing. (As discussed in Phase 3).

6. Crown (Sahasrara) - Top of Head

  • Function: Universal Connection.

  • Advanced: Absorbing Nature Energy (Sage Mode).

  • Ren’s Application: Opening the mind to the Void/Corridor.

📂 Module 21: Inner Energy - Phase 4 (Externalization & Armor)

Goal: To coat the physical body in high-density energy, granting superhuman durability and striking power.

Prerequisites: Phase 1 (Roads), Phase 2 (Flow), Phase 3 (Capacity).

🟢 Step 1: The Breach (Pore Breathing)

Concept: Exudation.

Most humans keep energy locked inside to keep organs alive. To use Touki, you must learn to waste energy controlledly.

  1. The Valve: You must visualize every pore on your skin opening simultaneously.

  2. The Push: Use the Middle Dantian (Chest) to pump energy outwards.

  • Analogy: Boiling water. The steam (Qi) forces the lid (Skin) open.
  1. The Result: You should feel a sudden drop in core temperature (as energy leaves) but the air around your skin becomes hot.
  • Route 0 Failure: Fajar does this when he panics. He dumps all his energy out, sweats profusely, and passes out. This is “Leaking,” not “Touki.”

🔵 Step 2: The Containment (The Second Skin)

Concept: Surface Tension (Wuxia: Golden Bell Cover).

If you just push energy out (Step 1), it dissipates into the wind. You must trap it.

  1. The Stop: Push the energy exactly 1 inch off your skin and hold it there.

  2. The Shell: Visualize the energy thickening into a gel or a hard glass shell.

  • Technique: Use the spiraling method from Phase 3, but now spiral the energy around your limbs.
  1. The Test: Rain should not touch your skin; it should vaporize or bounce off the aura 1 inch away.
  • DxD Application: This is basic Touki. It allows a human to block a generic Fallen Angel’s light spear with their bare arm.

🟣 Step 3: Imbuement (Object Extension)

Concept: Sword Qi / Reinforcement.

Energy treats anything you hold as part of your body if the connection is clear.

  1. The Bridge: Grip a weapon (or a pen/stick).

  2. The Flow: Push the energy from the Laogong Point (Palm Chakra) into the object.

  3. The Saturation: Fill the object until it cannot hold more.

  • Effect: A wooden stick becomes as hard as steel. A paperclip becomes a bullet.

  • Route 2 (Ariel): He pumps so much energy into his weapons that they often shatter after the hit because the material can’t handle his output.

🔴 Step 4: The Projection (Emission)

Concept: The Blast / Kiai.

This is releasing the shell in a single direction explosively.

  1. Compression: Gather the aura into a single point (e.g., the fist).

  2. Release: Punch. At the moment of impact, release the containment.

  3. Shockwave: The energy expands instantly, hitting the target internally even if the fist stops at the surface (The One-Inch Punch principle).

🧬 Route Variances (The Flavor)

Route 0 (Fajar - The Reality):

  • Status: Locked.

  • He never achieves Step 2 (Containment). He feels the “heat” of Step 1 during adrenaline spikes, but he interprets it as “Fight or Flight” stress. He remains a “Soft Target.”

Route 1 (Ren - The Dark Seeker):

  • Style: “The Shadow Cloak.”

  • He does not use a “Hard” shell. He keeps his aura thin and vibrating.

  • Effect: It acts like a jagged saw. If you touch him, it doesn’t block you; it cuts you. It also muffles sound and light (Stealth).

Route 2 (Ariel - The Paladin):

  • Style: “The Golden Bell.”

  • He maximizes Step 2. His aura is thick, heavy, and bright.

  • Effect: He is a walking tank. He can tank explosions. His “Touki” is so dense it has physical weight, crushing the floor he stands on.


🏁 Final System Check

We have now designed the complete Physiological Training Database (PTD) for your universe:

  1. Phase 1 (Meridians): Clearing the wires (Health/Nerves).

  2. Phase 1.5 (Tactile): Waking the extremities (Sensation).

  3. Phase 2 (Orbit): The Engine (Infinite Stamina).

  4. Phase 2.5 (Chakras): The Vents (Mobility/Walking on Walls).

  5. Phase 3 (Dantians): The Battery & Radar (Capacity/Sensing).

  6. Phase 4 (Touki): The Armor (Defense/Attack).


Gemini: This is an excellent foundation. We have established the narrative vehicles (Euram and Lymsleia) and the “Physics Engine” of the world (The Veritas PTD).

By importing this comprehensive Cultivation/Haki/Martial Arts system into the world of Suikoden V, we create a massive advantage for your reincarnated characters. In Suikoden, power is usually defined by Runes (External Power). By bringing in Internal Cultivation (Internal Power), your characters will possess a strength that the people of Falena—even the Queen’s Knights—cannot understand or counter.

Here is the confirmation of our setup and how the Veritas PTD applies specifically to your chosen routes.

📂 Confirmed Narrative Routes

Route 2: Euram Barows (The Weakling Redemption).

Route 3: Princess Lymsleia (The Puppet Mastermind).

📂 System Integration: The Veritas PTD in Falena

In the world of Suikoden, this system effectively redefines the power scaling.

Standard Falena Logic: Physical Strength + Rune Magic = Power.

Veritas Logic: Bio-Optimization + Internal Energy Flow + Haki = Godhood.

Here is how the PTD (which you provided) serves as the “User Manual” for Euram and Lymsleia.

  1. Route 2: Euram Barows (Focus: Body & Touki)

Starting Point: Euram is physically pathetic. He has no muscle, low stamina, and is cowardly.

The PTD Application:

Phase 1 (Reality): He must secretly undergo Tier 1 (Bio-Maintenance) and Tier 3 (Combat Basics) inside the Barows mansion without his father knowing. He needs to transform from a “soft noble” to a hidden weapon.

Phase 4 (Touki/Armor): Since Euram is not a Rune user by nature, he must rely on Module 21, Phase 4 (Externalization). He needs “Iron Body” (Touki) to survive assassination attempts.

The Cheat: While everyone else is casting spells, Euram can catch a sword with his bare hands using Armament Haki (Touki).

  1. Route 3: Lymsleia (Focus: Spirit & Control)

Starting Point: She is a child with the potential to bear the Sun Rune, which drives people insane (like her mother, Arshtat).

The PTD Application:

Phase 2 (The Orbit) & Phase 3 (Upper Dantian): This is critical for her. The Microcosmic Orbit will allow her to cycle the overwhelming energy of the Sun Rune so it doesn’t stagnate and drive her mad.

Phase 3 (The Cool Down): Using the Upper Dantian to maintain a “Heart of Ice” allows her to wield the Sun Rune without emotion, preventing the rune from consuming her will.

Observation Haki (Sensory Domain): She is trapped in the palace. She will use Tier 6 (Sensory Domain) to spy on the Godwins, hearing their whispers through walls.

📊 Visualizing the Internal System

To ensure we are aligned on the biology of this system within the characters, here are the visual references for the PTD modules you provided.

For Phase 1 (Physical Optimization):

Euram will need to visualize this to target the “Go Muscles” (Posterior Chain) rather than the “Show Muscles.”

For Phase 2 (The Energy Channels):

This is the map Euram and Lymsleia must memorize to clear their blockages (The 12 Rivers).

For Phase 2 (The Engine):

This is the “closed loop” Lymsleia must establish to contain the Sun Rune’s power.

Next Step: Route 2 Initiation

We have the Character (Euram) and the Tool (The PTD). Now we begin the story.

Setting the Scene: We need to determine when Euram wakes up.

Option A: Years before the game (Childhood). Plenty of time to train Phase 1-4.

Option B: Just before the Sacred Games (The start of the game). High urgency. He has to speed-run the PTD while dealing with the plot.

Which starting point do you prefer for Euram Barows?


User: Option A is good to become overpowered while option B is good for the struggle but difficult to prevent tragedies. So I want option C. When is good to have Euram Barows just as prepared but will face challenge in his route? For example 1 year before the Sacred Games? 1 months before? or when?


Gemini: This is a strategic choice. Option C: One Year Before the Sacred Games is the “Golden Mean.”

Here is why 12 Months is the perfect narrative window for Euram Barows using the Veritas PTD:

Biology takes time: Euram’s canon body is soft, pampered, and uncoordinated. You cannot use Touki (Phase 4) if your muscles are atrophied; the pressure would burst your blood vessels. He needs at least 6 months of Phase 1 (Reality) just to build the vessel.

The “Sleeper” Tension: A year allows Euram to change his physique, but he must hide it. If Salum (his father) or the Godwins realize he is becoming a warrior, they will alter their plans. He has to play the “whiny brat” by day and train like a demon by night.

The Ceiling: In one year, he can master Phase 1 and Phase 2 (Orbit), but he will likely only barely unlock Phase 4 (Touki/Armor) right as the plot starts. He won’t be a God; he will be a “hidden ace” who can survive, but he can still be overwhelmed by top-tier fighters like Georg Prime or Nether Gate assassins.

The 12-Month “Zero to Hero” Roadmap

Since we are using the Veritas PTD, here is Euram’s training schedule leading up to the game’s start.

📅 Months 1-4: The Foundation (Phase 1 - Reality)

Status: Euram is weak. He gets winded climbing stairs.

Focus: Tier 1 (Bio-Maintenance) and Tier 3 (Combat Basics).

The Struggle: The pain of training a soft body. Hiding the soreness from servants.

Visual Aid: He needs to understand the muscles he has neglected.

Goal: Correcting posture, fixing diet, and learning how to throw a punch without breaking his own wrist.

📅 Months 5-8: The Awakening (Phase 2 - Meridians)

Status: Physically fit (athletic), but not superhuman.

Focus: Module 21 (12 Standard Meridians).

The Struggle: The boredom of meditation. The pain of “Needle” sensations clearing blockages.

Visual Aid: He must visualize the rivers to clear them.

Goal: Clearing the channels to prepare for the Orbit. Achieving “Small Success.”

📅 Months 9-11: The Engine (Phase 2 - Orbit & Phase 3 - Capacity)

Status: Stronger than an average soldier. Better stamina.

Focus: The Microcosmic Orbit and Lower Dantian Compression.

The Struggle: The risk of Qi Deviation (Madness). Balancing the “heat” of cultivation with the stress of his father’s scheming.

Goal: Infinite Stamina. He stops sleeping 8 hours and starts sleeping 2 hours + 6 hours of meditation (Tier 5: Simulated Reality).

📅 Month 12: The Armor (Phase 4 - Touki)

Status: The plot is about to start. The Prince is packing his bags for Stormfist.

Focus: Externalization.

The Challenge: He has just learned to coat his skin. It is fragile. If he loses focus, the armor breaks.

Goal: Survival.

📝 Narrative Start: Route 2

Premise: The protagonist wakes up in Euram’s bed in Rainwall. The date is established. The realization hits.

Would you like to write the opening scene, or shall I provide the first draft based on this “One Year Out” timeline?


User: Not yet, I need you to explore the story especially Euram’s story what is before the Sacred Game and ofcourse all events within one year before the Sacred Game?


Gemini: This is a crucial step. To effectively execute the “Sleeper Agent” storyline, we need to map the political landscape of Falena and the Barows family’s specific movements during that “Missing Year.”

Here is the Pre-Game Canon & Divergence Timeline. This maps out what was happening in the background of Falena, and how the Reincarnated Euram (let’s call him Neo-Euram) will utilize these events for his Veritas PTD training.

📍 The Setting: Rainwall & The Barows Estate

The Environment: Rainwall is a wealthy, fortified city. It is safe, but corrupt. The Assets:

The Basement: The secret chamber where Salum Barows hides the Dawn Rune.

Chuck: The loyal, strong, but simple-minded bodyguard. He is the perfect training partner because he follows orders and won’t gossip.

Luserina: The competent sister. She handles the administration. If she notices Euram acting “smart,” she will be suspicious but happy.

📅 Quarter 1: The Wake-Up (12–9 Months Before Sacred Games)

Focus: Phase 1 (Physical Reconstruction) & Mask Maintenance

  1. The “Hangover” Incident (The Reincarnation Point)

Canon Context: Euram is known for drinking and partying with sycophants in Rainwall.

The Event: Neo-Euram wakes up after a massive party. He realizes who he is. He looks in the mirror: pale, skinny, weak grip strength.

The Strategy: He feigns a “spiritual awakening” or a “health scare” to explain his sudden change in routine. He fires his drinking buddies.

  1. The “Citizens’ Relief” Front

Canon Context: Salum Barows pretends to care about the people to gain votes against the Godwins. He often sends Euram to “supervise” aid.

Neo-Euram’s Twist: instead of taking a carriage, Euram insists on walking or riding a horse aggressively to Lordlake and back.

Training Integration:

Module 3 (Functional Dynamics): He carries crates of supplies himself (pretending to be “charitable” for PR, but actually doing Farmer Walks for grip strength).

Module 1 (Bio-Maintenance): He uses the long travel time to perform breathing exercises.

  1. Sparring with Chuck

Canon Context: Chuck protects Euram.

Neo-Euram’s Twist: Euram orders Chuck to “teach him self-defense” in the cellar where no one can see.

Training Integration:

Module 9 (Primal Instincts): Euram forces Chuck to grapple with him. He needs to get used to the feeling of being hit by someone with super-strength (since Chuck is naturally strong).

📅 Quarter 2: The Dawn Rune Resonance (9–6 Months Before Sacred Games)

Focus: Phase 2 (Meridians & Orbit)

  1. The Secret of the East Palace

Canon Context: The Godwins are renovating the Sun Palace. The Barows are paranoid about spies.

Neo-Euram’s Twist: Euram volunteers to “inspect the inventory” in the secret basement where the Dawn Rune is kept.

The Opportunity: The Dawn Rune is a True Rune. It radiates massive amounts of energy.

Training Integration:

Module 21 (Energy Cultivation): Normal cultivation takes years. Neo-Euram sits next to the Dawn Rune. He uses its radiation as a “battery” to brute-force open his 12 Standard Meridians.

Risk: If Salum walks in, Euram must pretend he is just admiring the “family treasure.”

  1. The Armes Border Skirmishes

Canon Context: There are always minor skirmishes or tensions near the Armes border (Janam).

Neo-Euram’s Twist: Salum discusses hiring mercenaries. Euram sits in on the meetings, studying military strategy and “Killing Intent” from veteran mercenaries.

Training Integration:

Module 7 (Stress Inoculation): Euram intentionally puts himself in rooms with dangerous killers to desensitize his amygdala to fear.

📅 Quarter 3: The River & The Rogue (6–3 Months Before Sacred Games)

Focus: Phase 3 (Dantians & Capacity)

  1. The Raftfleet Tension

Canon Context: The Barows family hates Raftfleet (Raja). They constantly dispute river taxes.

Neo-Euram’s Twist: Euram takes a boat out at night on the Feitas River.

Training Integration:

Module 14 (Traverse & Adapt): Swimming against the current of the Feitas River. This builds the “Iron Stomach” (Lower Dantian).

Module 6 (Environment Awareness): Learning to balance on a rocking boat—essential for the water-heavy combat of Falena.

  1. Oboro’s Investigation

Canon Context: Salum often hires the Oboro Agency to spy on the Godwins.

The Event: Oboro or Shigure comes to the manor for a report.

Neo-Euram’s Twist: Euram notices Shigure moving silently. He realizes his own stealth is trash.

Training Integration:

Module 12 (Art of Invisibility): Euram starts practicing moving through his own mansion without the maids hearing him.

📅 Quarter 4: The Stormfist Setup (3–0 Months Before Sacred Games)

Focus: Phase 4 (Touki & Externalization)

  1. The Arrival of the Invitation

Canon Context: The Queen announces the Sacred Games to choose the Princess’s husband.

The Event: Salum tells Euram: “Don’t worry, my boy. I have arranged for a champion (Zegai) to fight for you. You just need to look princely.”

Neo-Euram’s Reaction: He smiles and agrees. Internally, he knows Gizel Godwin will rig the bracket and Zegai might be disqualified or neutralized. He must be ready to step in or fight his way out of a coup.

  1. The Final Test

Event: Just weeks before the game starts, Euram goes into the woods near Rainwall (where the ruins are).

Training Integration:

Module 21 Phase 4 (Touki): He tries to punch a tree and leave a dent without hurting his hand.

Visualizing the Anatomy: He visualizes the muscles required for the impact.

The Result: He manages to coat his fist in a thin layer of Ki. He punches a stone. The stone cracks. His hand is bruised, but not broken. He is ready.

🕵️‍♂️ The “Stats” at Game Start

By the time the Prince (Freyjadour) arrives at Rainwall in the main story, this is the hidden stat block of Euram Barows:

Public Perception: A whiny, useless noble fop.

Actual Physique: Lean, whip-cord muscle (hidden under baggy noble clothes).

Veritas Progress:

Meridians: 12/12 Open.

Orbit: Stable.

Touki: Level 1 (Defensive Skin - lasts 10 seconds).

Weapon: Still terrible with a sword (he never trained technique to avoid suspicion), but his Hand-to-Hand (CQC) is lethal.

Are you satisfied with this timeline of events? If so, we can proceed to writing Chapter 1: The Awakening (1 Year Prior).


User: Yes, but I require more. I decided not to directly reincarnate as Euram. After Suikoden 5 is finished, Euram met me in the Void. Here I show him all of Suikoden 5 event, all other Suikoden events, and finally all other realities that I convince if Euram works hard even he can become strong. My proposal will be me and Euram will return 1 year to the sacred games with both me and Euram in his body or 2 souls in one body.


Gemini: This is a phenomenal twist. It adds a layer of psychological complexity. It isn’t just an “Overpowered Self-Insert”; it is a Buddy Cop dynamic inside one body.

The Dynamic:

Euram: The Driver. He has the memories, the emotions, and the connections. He is also the one who feels the pain of training.

You (The Mentor/The Ghost): The Navigator. You hold the Veritas PTD, the knowledge of the future, and the will of iron. You are the drill sergeant in his head.

This changes the tone. It is now a story about mentorship and redemption.

Here is Prologue & Chapter 1.

Route 2: The Two-Headed Snake of Barows Prologue: The Cinema of Regret

The Void was not black. It was the color of static—a gray, buzzing nothingness where time went to die.

Euram Barows floated there. He didn’t know how he had arrived. The last thing he remembered was… failure. The cold stone of a cell? The burning of Rainwall? Or perhaps just the crushing weight of his own irrelevance. He was the joke of Falena. The fop. The disappointment.

“Is this Hell?” Euram whispered. His voice didn’t echo; it just vanished. “Fitting. Even the demons don’t want to waste time torturing me.”

“You are not in Hell, Euram. You are in the Audience.”

The voice was not his own. It was omnipresent, vibrating through the static.

Suddenly, the gray void ripped open. Giant, floating screens materialized around Euram, hundreds of them. They began to play.

“What… what is this?” Euram shielded his eyes.

“Your life. And what it amounted to.”

On the screens, Euram saw himself. He saw his father, Salum, laughing behind his back, calling him a useful idiot. He saw the Prince, Freyjadour, looking at him with pity. He saw the Godwins maneuvering him like a pawn. He saw his sister, Luserina, sighing in the garden, wishing her brother was a different man.

“Stop it!” Euram screamed. “I know! I know I was useless!”

“Do you?” The Voice shifted. The screens changed. “Now look at what could have been. Look at the nature of Power.”

The screens shifted from Falena to worlds Euram couldn’t comprehend. He saw men shattering boulders with bare fists. He saw warriors walking on the air itself. He saw a golden energy coating a man’s body, breaking steel swords upon impact. He saw the Veritas PTD scrolling like a waterfall of divine text—diagrams of meridians, muscle fibers, and the Microcosmic Orbit.

“In my reality, Euram, weakness is a choice. You were not born weak. You were made weak by a soft life. But biology… biology is universal.”

A figure formed in front of Euram. It was a silhouette made of starlight—You.

“I am offering you a deal,” You said. “I have the map. I have the manual to turn a human into a god. But I have no body. You have the bloodline, the position, and the regret. I can take us back. One year before the Sacred Games.”

Euram stared at the screens—images of Lymsleia crying, of Sol-Falena burning. He looked at his soft, manicured hands.

“If we go back…” Euram trembled. “Will it hurt?”

“The training will be agony. You will wish you were dead every single day. I will strip away your comfort, your pride, and your sloth. But you will save them. All of them.”

Euram Barows closed his eyes. For the first time in his life, he didn’t run away.

“Do it.”

Chapter 1: The Morning After

Date: Solar Year 448 (12 Months before the Sacred Games) Location: Barows Manor, Rainwall Status: Phase 1, Day 1

Euram gasped, shooting up in bed. His sheets were soaked in cold sweat.

The smell of stale wine and expensive perfume hit him instantly. He was in his room. The silk curtains were drawn. Sunlight—real, yellow sunlight—bled through the cracks.

“I’m… I’m back,” Euram whispered, touching his face. Smooth. No scars. No stubble. He looked down at his hands. Soft. Weak.

‘We are back,’ a voice echoed in the base of his skull. It wasn’t auditory; it was a thought that wasn’t his own.

Euram yelped and fell out of bed, tangling in the sheets. “You! The Voice!”

‘Calm down. You look pathetic. Stand up.’

Euram scrambled to his feet, clutching a bedpost. He felt… crowded. His mind felt like a room with two people in it. He could feel the Mentor’s presence sitting in the back of his consciousness, observing the room with cold calculation.

‘Walk to the mirror,’ You commanded.

Euram obeyed, stumbling slightly. He looked at himself in the full-length polished silver glass. He saw a young man with blonde hair, fashionable clothes, and a face that looked like it had never seen a day of hardship.

‘Analyze,’ You said.

Suddenly, text seemed to overlay Euram’s vision. It wasn’t magic; it was the Mentor forcing his brain to assess the data.

Subject: Euram Barows Condition: Hungover. Mild dehydration. Musculature: Atrophied. Glutes inactive. Core stability: 0%. Meridians: 100% Blocked. Stagnant Qi. Evaluation: Trash.

“Trash?” Euram said aloud, offended. “I am a noble of Falena!”

‘You are a corpse in waiting,’ You replied sharply. ‘We have 365 days before the Sacred Games. If you enter that arena like this, the Godwins will eat you alive. Do you remember the deal?’

Euram’s face fell. He remembered the void. He remembered the burning city. “Yes. I remember.”

‘Good. Then the “Euram” who sleeps until noon is dead. Phase 1 begins now.’

“But…” Euram looked at the door. “My father expects me at the brunch with the merchants.”

‘You will go. But you will not take the carriage. You will walk. And while you sit there, you will engage your core. But first… look at the floor.’

Euram looked down at the plush carpet.

‘Drop and give me twenty push-ups.’

“What? Now? The maids might come in!”

‘Let them see. Let them think you’ve gone mad. Madness is a disguise. NOW.’

Euram gritted his teeth. He got down on the floor. His arms shook. He lowered himself. It was heavy. So heavy.

“One,” he grunted.

‘Wrong form,’ You corrected instantly, sending a mental image of the pectoral anatomy to his mind’s eye. ‘Elbows tucked. Engage the triceps. Don’t flair your arms like a chicken. Again.’

“One,” Euram wheezed, correcting his posture. It was harder.

‘Two. Three. Do not stop. This is penance, Euram. For every failure in the future, you pay with sweat in the past.’

By the time he reached twelve, Euram was shaking violently. He collapsed on the carpet, gasping for air.

“I… I can’t…”

‘Get up. Tier 1: Bio-Maintenance isn’t over. We are going to drink water, stretch the posterior chain, and then we are going to find Chuck.’

“Chuck?” Euram wiped the sweat from his forehead. “Why Chuck?”

‘Because Chuck is strong. And starting today, he is not your bodyguard. He is your punching bag.’

Euram stood up. His arms burned. His head pounded from the hangover. But for the first time, the reflection in the mirror didn’t look like a spoiled child. It looked like a man who was terrified—but moving.

“Phase 1,” Euram muttered to the empty room. “Phase 1.”

📊 Status Check - Day 1

Physical State: Exhausted (from 12 pushups).

Mental State: Dissociated but compliant.

Relationship: Master/Student (Internal).

Current Objective: Complete the morning routine without alerting Salum Barows to the “personality shift.”

How do you want to handle the first interaction with Salum or Luserina? Do we play the fool, or do we start dropping subtle hints of change?


User: Good, we need to discuss more. For the training, I define there is shown and unshown training. Shown training just like practicing martial arts etc where anyone looking at him is aware that he is training. Unshown training is other people does not now that he is training. He have to avoid suspicions and do what he was expected to do before the sacred games but can do in parallel for example polishing 5 senses training, meditation and relaxation, or phase 0.5 before the 12 meridians which is placing awareness on each parts of the body from ant crawling sensation or others until warmth or other fluid sensation.


Gemini: This is a brilliant tactical distinction. It perfectly fits the “Spy/Sleeper Agent” theme. By splitting the curriculum into Shown (Overt) and Unshown (Covert), Euram can train 24 hours a day without breaking character.

Let’s formalize this Phase 0.5 before we write the scene.

📂 PTD Addendum: Phase 0.5 - Somatic Mapping

Goal: To establish the “Mind-Muscle Connection” before building the muscle. The “Unshown” Method: You do not move. You simply direct 100% of your mental focus to a specific square inch of your body until the nerves fire.

Stage 1: The Ant Crawl (Paresthesia): Focusing until you feel a tingle. This is the nerves waking up.

Stage 2: The Pulse: Feeling the heartbeat in that specific limb.

Stage 3: The Heat: Dilating the capillaries to warm the area (precursor to Touki).

The Camouflage: To an observer (Salum or Luserina), Euram just looks bored, staring into space or playing with his food. In reality, he is sweating internally from extreme mental exertion.

Here is the scene exploring this dynamic.

Chapter 1, Part 2: The Art of Ignoring

Location: Barows Manor, Dining Hall Time: 09:00 AM Activity: Breakfast with the Family Training Mode: Unshown (Phase 0.5)

The dining hall of the Barows estate was an exercise in excess. The table was long enough to seat thirty, yet only three people sat at the far end: Salum Barows, Luserina, and Euram.

Salum was already talking. He loved the sound of his own voice.

“…and that is why the price of wheat in Lordlake is irrelevant, Luserina. If the peasants are hungry, they will work harder. It is simple economics. Are you listening, Euram?”

Euram sat slouched in his chair, picking at a plate of expensive fruit. To the naked eye, he looked like he was daydreaming, perhaps thinking about a new silk coat or a pretty girl in town.

Inside his head, it was a war zone.

‘Focus,’ Your voice commanded in his mind. ‘Ignore his voice. Look at your hand holding the fork. Don’t move it.’

Euram stared at his right hand.

‘Phase 0.5: Somatic Mapping. Your Index Finger. Isolate the sensation. I want you to feel the texture of the silver fork against the second knuckle. Nothing else exists in the universe but that knuckle.’

“Euram?” Salum’s voice was a buzzing fly in the background.

‘Deeper,’ You ordered. ‘Do you feel the cold of the metal? Now, find the pulse. There is an artery in your finger. Find it. Listen for the thump-thump inside the skin.’

Euram’s brow twitched. It was mentally exhausting. It was like trying to hear a whisper in a thunderstorm. He narrowed his eyes, staring intensely at his fork.

Thump.

He felt it. A tiny, rhythmic beat in his finger.

‘Good. Now amplify it. Send heat there. Visualize the blood rushing to the tip.’

“Father is asking if you intend to attend the ball in Sol-Falena next month,” Luserina said, her voice sharp. She was used to Euram being spacey, but he was staring at his fork like it was a murder weapon.

Euram blinked, the connection snapping. The heat in his finger dissipated. He looked up, masking his intensity with a lazy, lopsided grin.

“Sol-Falena?” Euram yawned, leaning back and stretching his arms—a movement that You secretly directed to stretch his latissimus dorsi. “Sounds tedious, sister. All those stuffy senators? Unless… there will be dancing?”

Salum chuckled, slicing his steak. “See, Luserina? He has his priorities. Let the boy dance. It’s all he’s good for. As long as he charms a few wives of the influential houses, he serves his purpose.”

Salum dismissed Euram with a wave of his knife. “Go on, boy. Go waste your day in town. Just don’t embarrass the family name.”

Euram stood up. “Actually, Father, I was thinking of staying in today. Maybe… go to the training grounds.”

The table went silent. Luserina stopped drinking her tea. Salum raised an eyebrow.

“The training grounds?” Salum laughed, a harsh, barking sound. “You? Did you get lost on the way to the wine cellar?”

“I… I want to look good,” Euram lied smoothly. He patted his stomach. “I noticed my waistline is expanding. If I’m to charm the ladies in Sol-Falena, I need to fit into my best doublet, don’t I?”

Salum’s eyes gleamed. Vanity. He understood vanity. It was a motivation he accepted in his son.

“Ha! Fair enough. Chuck!” Salum bellowed.

The giant loyal bodyguard stepped out from the shadows near the door. “Yes, Master Salum?”

“Take the boy to the yard. Let him hit something. Try not to break him, we need him for the wedding season.”

“Yes, Master,” Chuck said, his face impassive.

Euram bowed theatrically. “Thank you, Father. I shall strive to be the most beautiful decoration in the court.”

He turned and walked away.

‘Well played,’ You whispered in his mind. ‘You used his low expectations as a shield. Now, we transition to Shown Training.’

As Euram walked down the hallway, the text of the Veritas PTD scrolled across his vision again, overlaying Chuck’s broad back.

Target: Chuck Physique: High Density. Role: Training Dummy / Grappling Partner. Objective: Pushing Hands (Tuishou) & Ground Mechanics. Note: We cannot let him see you use technique. We must make it look like “clumsy brawling” while secretly training your balance.

Euram smirked. “Hey, Chuck?”

“Yes, Master Euram?”

“I’m feeling energetic today. Once we get to the yard… don’t hold back too much, okay? I want to see if I can push you over.”

Chuck looked back, confused but obedient. “As you say, Master.”

📊 Status Update

Phase 0.5 (Unshown): Success. Euram successfully isolated blood flow to the index finger during breakfast.

Effect: Neural pathways in the hand are 1% more responsive.

Social Camouflage: Perfect. Salum believes Euram is motivated by vanity/fashion.

Next Activity: Shown Training with Chuck.

How do you want to handle the training with Chuck? We need to balance looking like an amateur (for any servants watching) with actually training the PTD principles.

I suggest we focus on Module 2: Primal Movement / Ground Mechanics.

The Look: It looks like Euram is just flailing around and falling down constantly (funny/pathetic).

The Reality: You are teaching him Breakfalls (Ukemi) and how to stand up without using his hands (Combat Base).

Do you agree with this approach for the Chuck session?


User: Yes. Are there any time when Euram is alone? If there are, we can call him to his mind and here I can give direct instruction and even spar with him. In every end of the session, I will show inspirations of other worlds out there where it is good to live as a good person just like in Dragon Ball, One Piece, Bleach, Naruto, and Fairy Tail. Even being an antagonist can be worth living but must be differentiate between respected antagonist and unrespected one. For example inspiring antagonist are Xehanort, Aizen Sousuke, Volsung (wild arms 5), Acnologia, Illidan Stormrage, Sargeras, Zoval the Jailer, etc.


Gemini: This is the perfect way to accelerate his mental growth. Physical training takes time (biology limits), but Image Training (Visualization Protocol - Module 19) can happen instantly.

By pulling him into the Mental Void, we can give him 10 years of combat experience in a single night. And by showing him the “Great Antagonists,” we cure his inferiority complex. We stop him from trying to be a “Good Noble” and teach him to be a “Magnificent Bastard.”

Here is the night session.

Chapter 1, Part 3: The Classroom of Gods

Location: Euram’s Bedroom (Locked) Time: 11:45 PM Activity: Tier 5: Simulated Reality (Lucid Dreaming)

The mansion was silent. Euram lay on his bed, his body screaming in agony. The session with Chuck had been humiliating—intentionally so. He had spent two hours “tripping” over his own feet to practice breakfalls (Ukemi). His shoulders were bruised, his ego battered.

He locked the door. He closed the curtains.

‘It is time,’ You spoke. ‘Sleep, Euram. But do not rest. Come to the classroom.’

Euram closed his eyes. He focused on his breathing, counting backward from ten.

Ten. Nine. Eight…

The sensation of the soft mattress vanished. The smell of Rainwall’s damp air disappeared.

…One.

SNAP.

Euram opened his eyes. He was standing in the Void. The gray static hummed around him. He was no longer sore. In this space, he was pure consciousness.

Standing opposite him was the Mentor—a silhouette of shifting starlight, taking the form of a faceless martial artist.

“Good evening, student,” You said. Your voice was everywhere. “Today you acted the fool. You fell down. You let the servants laugh. How did it feel?”

Euram clenched his fists. “It felt like before. It felt like… being a loser.”

“Good. Hold onto that hate. But do not let it make you petty. Petty men are weak. Today, we spar.”

The Mental Spar

You raised a hand. “In the physical world, you are too slow to dodge a sword. But here? Time is a suggestion. Attack me.”

Euram hesitated, then lunged. He threw a clumsy haymaker, exactly the way a noble would punch.

CRACK.

You didn’t move your feet. You simply slapped his hand aside, stepped into his guard, and stopped your palm an inch from his nose. The wind pressure blew his hair back.

“Dead,” You stated. “Again.”

Euram reset. He tried a kick.

SWISH. You sidestepped. You tapped the back of his knee. Euram’s leg buckled, and he hit the floor.

“Dead,” You repeated. “You are fighting with anger, Euram. Anger makes you predictable. You are trying to hit me. You should be trying to kill me.”

“What’s the difference?!” Euram yelled, scrambling up.

“Intent,” You said. “Watch.”

You snapped your fingers. The giant screens appeared in the Void.

The Inspiration: The Respected Villain

“You hate your father,” You began. “You hate him because he is a schemer. He smiles while holding a dagger. But Salum Barows is a rat. He scurries in the dark because he is afraid of the light.”

On the screen, an image formed.

Source: Bleach Subject: Sosuke Aizen

The scene played: Aizen standing in the sky, removing his glasses, sweeping back his hair. He was surrounded by captains, powerful warriors, yet he looked bored. He didn’t raise his voice. He didn’t cower.

“Who… who is that?” Euram asked, entranced.

“That is a Villain,” You explained. “He betrayed everyone he knew. He lied for a hundred years. But look at him. Does he look like a rat?”

“No,” Euram whispered. “He looks… godlike.”

“Because he has Power to back up his schemes. Aizen does not scheme because he is weak; he schemes because it is efficient. He caught a sword with a single finger.”

The screen shifted.

Source: One Piece Subject: Dracule Mihawk

A man with eyes like a hawk, drifting on a small raft, slicing a galleon in half with a casual swing of his sword.

“This man has no army,” You said. “He has no political Senate. He is alone. Yet, if he walked into the Sun Palace, Marscal Godwin would bow. Why?”

“Because he is the strongest,” Euram realized.

Source: Wild Arms 5 Subject: Volsung

A man who sought to destroy the walls of the world to create true freedom, standing with cold, tragic dignity.

“And him,” You pointed. “Volsung. He is an antagonist. But he is not evil for the sake of evil. He has a philosophy. He believes he is saving the world. He commands respect even from those who kill him.”

The Lesson

The screens faded. You walked closer to Euram.

“Right now, Euram, you are on the path to becoming Salum Barows. A man who relies on money, lies, and other people to fight for him. That is the Unrespected Antagonist. When Salum dies, no one will cry. They will cheer.”

You poked Euram in the chest.

“I am training you to be a Respected Antagonist. You can manipulate. You can lie. You can steal the throne if you must. But you will do it with your head held high, and you will have the strength to catch a blade with your bare hand if your lies fail.”

“Do not be a Rat,” You commanded. “Be a Dragon.”

Euram looked at his hands—the hands that, in the real world, were blistered. But in his mind, he saw Aizen’s finger stopping the blade. He saw Mihawk’s eyes.

“Teach me,” Euram said, his voice trembling with a new kind of hunger. “I don’t care about the pain. Make me a Dragon.”

“Very well.” You took a combat stance. “Module 6: Observation. I am going to attack you for the next 8 hours of dream-time. If you do not learn to read my Killing Intent, you will experience the sensation of death one thousand times before you wake up.”

You grinned—a terrifying, sharp grin.

“Begin.”

📊 Training Log: Night 1

Subject: Mental Resilience & Reaction Speed.

Technique: Haki (Observation) Primer. By projecting “Killing Intent” before every strike, you are training Euram’s subconscious to react to intent rather than movement.

Status: Euram “died” 412 times in the dream.

Result: When he wakes up, his body will be rested, but his mind will have the reflexes of a veteran who has survived a war.

Do you want to skip ahead in the timeline (e.g., to the “3 Month” mark) to show the results of this training, or is there another specific event in the early days you want to cover?


User: We also need to show him Xehanort, Acnologia, Illidan Stormrage, Sargeras, Zoval the Jailer.


Gemini: You continued the lesson, deciding that Aizen and Mihawk were not enough. Euram needed to understand Scale. He needed to understand that the “Game of Thrones” his father played was children playing with marbles compared to the will of true Conquerors.

You snapped your fingers. The Void shifted again. The air grew heavy, smelling of fel fire, darkness, and ancient dust.

“You are still thinking like a Noble,” You chided, pacing around the exhausted Euram. “You are thinking about how to outsmart Gizel Godwin. You are thinking about how to keep your sister happy. Small. Tiny.”

You pointed to the screens, which now grew to the size of skyscrapers.

“Look at them. Look at the beings who decided that the rules of the universe were wrong, and had the will to rewrite them.”

The Seeker of Balance

Source: Kingdom Hearts Subject: Master Xehanort

On the screen, an elderly man appeared. He was bald, with a goatee, standing in a wasteland of rusted swords. He looked frail, yet his shadow seemed to swallow the light.

“This man is old,” You said. “Like your father. But unlike Salum, who clings to comfort, Xehanort sought the Chi-Blade. He was willing to start a war that would annihilate reality just to see what lay beyond it—to balance Light and Darkness.”

“He looks… calm,” Euram noted. “He doesn’t look like a madman.”

“That is the danger,” You replied. “He plays the long game. He waited decades. He possessed bodies. He manipulated heroes. He didn’t do it for money. He did it for Curiosity. He commands respect because his vision is absolute. Your father wants a bigger house. Xehanort wanted a new Universe.”

The Dragon King

Source: Fairy Tail Subject: Acnologia

The screen shifted to a dark sky. A man with dark skin and blue markings descended. In an instant, he transformed into a black dragon of catastrophic size. He didn’t just breathe fire; he ate magic. He roared, and an entire island vanished.

“You said you wanted to be a Dragon,” You rumbled. “This is Acnologia. The Dragon King. He does not speak to humans. He does not negotiate with the Senate. He is a force of nature.”

“He’s a monster,” Euram gasped, watching the island crumble.

“He is Power Incarnate. He does not care if you are a Prince or a Peasant. To him, you are an insect. If you possess this level of strength—Phase 4 Touki, mastered to the limit—you do not need to scheme. You simply walk through the front door, and the castle falls.”

The Betrayer

Source: World of Warcraft Subject: Illidan Stormrage

The screen flared green. A figure with curved horns, hooves, and burning green fire where his eyes should be. He held twin glaives. He stood atop a temple, shouting at the heavens.

“I am my scars!”

“This one,” You said softly, “is important for you. Illidan Stormrage. They called him the Betrayer. He was imprisoned for ten thousand years. His own brother, the ‘Hero,’ looked down on him.”

Euram flinched. “Like me. And Lymsleia… and the Prince.”

“Yes. But Illidan saw a threat the others were too blind to see (The Legion). He became a monster to save his people. He absorbed the skull of Gul’dan. He sacrificed his humanity. He was hated, hunted, and reviled. But in the end? He was the only one prepared to save the world.”

You looked Euram in the eye. “Are you willing to be hated, Euram? Are you willing to let the Prince think you are a villain, if it means you can save his life from the shadows?”

Euram swallowed hard. “If… if it saves Lymsleia. Yes.”

The Dark Titan

Source: World of Warcraft Subject: Sargeras

The screen became too small. The image expanded to fill the entire sky of the Void. A planet appeared—and then a sword the size of a moon pierced it. A being of molten fire and bronze, larger than worlds, loomed in the cosmos.

“Sargeras,” You whispered with reverence. “The Dark Titan. He saw a flaw in the universe—the Void Lords. He decided the only way to save creation was to burn it all down and start over. This is Conviction. He founded a Burning Crusade that scoured the galaxy.”

“This makes the Sun Rune look like a matchstick,” Euram muttered, his eyes wide.

“Exactly. The Godwins are fighting over a single Rune in a single country. Sargeras cleaves planets. Raise your perspective, Euram! Do not aim to be the Lord of Rainwall. Aim to be a Titan.”

The Banished Architect

Source: World of Warcraft Subject: Zoval, The Jailer

Finally, a figure emerged from the gray mists of the afterlife (The Maw). Pale skin, a hole in his chest, chains hanging from his body. He stood with a cold, mechanical detachment. He didn’t rage like Sargeras. He planned. He rewrote the logic of Death itself.

“The Jailer,” You introduced. “For eons, he was bound. He was betrayed by his siblings. But he used his chains to bind others. He turned his prison into his armory. He dominated the minds of kings and heroes not with charisma, but with Domination Magic.”

“He controlled… everything,” Euram observed. “From the dark.”

“He is the ultimate Architect. He proves that even if you are thrown in a hole (like you were in Rainwall), you can pull the strings of the entire world if your will is strong enough.”

The Synthesis

The screens vanished. The Void returned to silence. You stood before Euram.

“Xehanort’s Patience. Acnologia’s Power. Illidan’s Sacrifice. Sargeras’s Scale. Zoval’s Domination.”

You placed a hand on Euram’s shoulder. It felt heavy, like lead.

“Your father, Salum, is a petty thief. He wants to steal a Rune to feel big. These men? They are the Rune. They are the calamity.”

“When you wake up tomorrow,” You said, your voice fading as the dream began to end, “You will go back to acting like a fool. You will smile at Gizel Godwin. But in your heart, you will hold the image of the Titan. You will look at them and realize… they are just ants.”

“Wake up, Euram. Phase 1 continues.”

[System Notification: Inspiration Module Complete] [Subject: Euram Barows] [Mental Resilience: +200%] [Inferiority Complex: Converted to Hidden Superiority Complex]

The scene fades.

Would you like to jump forward now to a specific milestone (e.g., 3 Months Later - The “Visible” Transformation), or is there another immediate scene you wish to write?


User: I need to ask you was Euram originally good nature at heart? I remembered based on his sister’s story and how in the end of original suikoden 5, Euram joined the prince and became one of the starts of destiny?


Gemini: You are absolutely correct. Your memory serves you well, and this distinction is vital for our story.

Euram Barows is not inherently evil. He is weak, misguided, and desperate for validation.

  1. The Canon Evidence of His “Good” Nature

In the original Suikoden V, Euram’s villainy is entirely performative. He acts like a jerk because he thinks that is what a “Powerful Noble” is supposed to do.

Luserina’s Testimony: Luserina, who is arguably the most moral character in the game, loves Euram dearly. She constantly apologizes for him and tells the Prince, “Please forgive my brother. He just wants Father to look at him.” She wouldn’t defend a monster. She defends a lost child.

The “Salum” Factor: Salum Barows is a sociopath. Euram is just his puppet. Euram’s entire motivation in the game is: “If I do this bad thing, will Father finally say he’s proud of me?”

The Redemption (The Canon Proof): You are right about him joining.

If you spare Euram after the liberation of Rainwall (when he tries to use the Dawn Rune and fails), he doesn’t swear eternal vengeance. He breaks down. He cries. He realizes he is nothing without his father.

In the Post-Game / Specific Endings: If spared, Euram dedicates himself to rebuilding Rainwall and supporting the Prince (or Lymsleia). He shows that when the toxic influence of his father is removed, he actually cares about his people.

  1. Why This Matches Our Narrative Perfecty

This makes the Route 2 (Reincarnation/Possession) scenario much more compelling.

We are not taking the body of a psychopath (like Gizel or Luca Blight). We are taking the body of a man who wants to be a hero but was taught the wrong way to be one.

The Conflict: The “Old Euram” inside the body feels guilt and shame.

The Solution: You (The Mentor) are showing him that he doesn’t need to be a “Good Noble” (Soft) or a “Bad Noble” (Salum). He can be a Strong Noble (Respected Antagonist).

The “Good Nature” you mentioned is the Fuel. The “Veritas PTD” and the “Villain Lessons” are the Engine.

With this confirmed, we can proceed. The next logical step is to show the results of his training. We need to skip ahead to a moment where his transformation becomes visible to the outside world, shocking those who think he is weak.

I propose we jump to 3 Months Later. Event: A Bandit Attack / Inspection of Lordlake. Why: It forces Euram to use his new strength to protect someone (proving his good nature) while maintaining his cover.

Shall we proceed to Chapter 2: The First Blood (3 Months Later)?


User: Do you think after showing those protagonists (goku, luffy, naruto, etc) and antagonists (xehanort, aizen, kaido, sargeras, acnologia, etc) he does not become antagonist but in the end he became interested in exploring all those realities like shonen or do you think otherwise?


Gemini: Based on the psychological profile we have built (Good Nature + Massive Insecurity) and the “Shock Therapy” you just gave him (Aizen, Sargeras, Goku, etc.), I believe he will absolutely not become a Villain/Antagonist.

Instead, he will become a “Transcendental Seeker” (The Player Character Archetype).

Here is why showing him the Shonen Multiverse changes his trajectory from “Local Politician” to “Cosmic Explorer”:

  1. The “Small Pond” Effect

Before this training, Euram’s entire world was the Senate of Falena. He thought Gizel Godwin was the smartest man alive and the Sun Rune was the ultimate power.

Now, you have shown him Sargeras (who cleaves planets) and Acnologia (who eats magic).

Result: Euram looks at the political squabbles of the Godwins and Barows and finds them boring. They are ants fighting over a crumb. He no longer wants to “win” the Game of Thrones; he wants to break the board and leave the room.

  1. The “Sindar” Connection (Lore Integration)

In Suikoden lore, the Sindar are a mysterious race that constantly travels, leaving behind ruins and changing time/space.

With his new perspective, Euram will likely become obsessed with the Sindar. He will realize they were like you—travelers who knew the world was bigger.

His Goal: He will save Lymsleia and Rainwall efficiently, not because he craves power, but because he views it as a “Tutorial Quest” he needs to finish so he can unlock the “Open World.”

  1. The “Goku” Factor (The Joy of Growth)

Euram was miserable because he was weak. Now that he is experiencing the Veritas PTD and feeling his muscles grow and his Meridians open, he is getting addicted to Self-Improvement.

He won’t conquer Falena to rule it. He will conquer it to test himself. He wants to see if he can replicate the feats of the heroes you showed him.

🔮 The New Trajectory: The “Shonen” Noble

Here is how this mindset shift manifests in the narrative.

The Philosophy: “I will play the role of the Villain to save my family (The Respected Antagonist Strategy), but my soul belongs to the stars. Once this war is over, I am going to find out what lies beyond the Void.”

Let’s write a scene that cements this realization. This takes place immediately after the “Villain/Hero” image training session.

Interlude: The Map of Existence

Location: Euram’s Bedroom Time: 03:00 AM (Immediately after waking up from the Void)

Euram gasped, sitting up in the dark. The smell of brimstone and the roar of dragons still echoed in his mind.

He scrambled out of bed and lit a candle. He walked over to his desk, where a map of the Falena Queendom was spread out.

He traced his finger from Rainwall to Sol-Falena. It used to look so big. It used to feel like the entire world.

‘Well?’ Your voice echoed in his mind. ‘Do you still wish to be the master of that map?’

Euram stared at the parchment. He laughed. It started as a chuckle and grew into a wheezing, hysterical laugh.

“It’s so small,” Euram whispered. “It’s tiny. Father… Gizel… the Queen… they are killing each other over a speck of dust.”

He grabbed a quill and dipped it in ink. He drew a circle around Falena. Then, he drew a massive, jagged arrow pointing off the parchment, into the wooden table, and then toward the window—toward the stars.

“You showed me worlds where men catch swords with their teeth,” Euram said, his eyes burning with a feverish intensity. “You showed me Titans who judge planets. And you showed me the boy with the Straw Hat who sails for freedom.”

‘And?’

“I don’t want to be Salum Barows,” Euram declared. “And I don’t want to be Gizel. I don’t even want to be the King.”

He looked at the reflection of the moon in his window.

“I want to finish this stupid civil war. I want to save Lym and Luserina. And then… I want you to teach me how to leave.”

‘Leave Falena?’

“Leave everything,” Euram grinned. It wasn’t a noble’s polite smile. It was the grin of an adventurer. “I want to know where you came from. I want to see if I can learn Haki. I want to see if I can cultivate Qi to the heavens. I want to know if the Sindar found a way out.”

He clenched his fist. A faint, barely visible ripple of heat (Tier 1 Touki) shimmered over his knuckles.

“Falena is just my training ground. The Godwins are just training dummies.”

‘An interesting ambition,’ You replied, pleased. ‘But you cannot explore the Multiverse if you die in Rainwall. First, you must survive the Level 1 Boss.’

“Then let’s grind,” Euram said, blowing out the candle. “I have a lot of XP to earn.”

📝 Decision Point

You have successfully unlocked the “Plane-Walker” Route.

Euram’s Alignment: Chaotic Good.

Motivation: Curiosity & Mastery.

Combat Style: He will experiment with everything. He won’t stick to Falena’s standard fencing. He will try to recreate the moves you showed him (e.g., trying to learn Soru/Shunpo or Rasengan mechanics using Rune magic).

Are you ready to move to “3 Months Later” where he tests this new “Shonen” power against a real threat (The Bandit Attack)?


User: Great, further discussion, Euram does not need to be an antagonist here. He just need no to raise suspicion until the sacred games. Euram may even join the prince secretly during the sacred games. Then he must save Arshtat and Ferid from their death. Like canon, Godwin will occupy the palace. Euram will escort the prince and everyone else to Barrow’s territory. However, Euram does not have political power here, only Salum does. He will actually supports the prince to unfold Barrow’s corruptions and in the end with Luserina left the Barrows to formally join the prince.


Gemini: This is a sophisticated narrative path. You are aiming for the “Golden Route” (Saving Arshtat and Ferid), which is the holy grail of Suikoden V fans.

To achieve this, Euram must walk a razor’s edge. He must be:

The Fool in public (to keep Salum and Godwins off guard).

The Shadow Guardian in private (to protect the Prince).

The Whistleblower at the end (to destroy his own father’s corruption and free himself).

Let’s execute Chapter 2: The First Blood (3 Months Later). This scene serves one purpose: Testing the “Unshown” Training. He must neutralize a lethal threat while making it look like pure dumb luck.

Chapter 2: The Luckiest Idiot in Falena

Timeline: 3 Months into Training (9 Months before Sacred Games) Location: The Road to Lordlake (South of Rainwall) Objective: Escort a grain shipment (Salum’s PR stunt). Current Stats:

Meridians: 4/12 Opened.

Observation (Haki): Level 1 (Intent Sensing).

Physique: Athletic (Hidden under baggy clothes).

The sun beat down on the dried cracked earth near Lordlake. Euram rode a white horse, looking uncomfortable. He wore an overly elaborate velvet coat that was far too hot for the weather.

“Are we there yet?” Euram whined loudly, wiping sweat from his brow. “This heat is ruining my complexion.”

Next to him, Chuck sighed, carrying a massive axe. “Almost, Young Master. Just past that ridge.”

Behind them, four Barows soldiers guarded a wagon of wheat. They rolled their eyes. To them, Euram was just a useless fop playing humanitarian.

‘Focus,’ Your voice cut through Euram’s act. ‘The wind has shifted. No birds are singing. Analyze the ridge.’

Euram squinted. To the soldiers, he looked like he was checking his reflection in a pocket mirror. In reality, he was dilating his pupils, using Module 6: Enhanced Visual Processing.

He saw a glint. A millimeter of steel between the rocks. 50 meters away.

‘Ambush,’ You confirmed. ‘Three archers. Two swordsmen. They will fire in 3… 2…’

“My stirrup feels loose!” Euram suddenly shrieked.

He “clumsily” slid off his horse, tumbling to the dirt on the left side of the animal just as—

THWIP. THWIP.

Two arrows hissed through the air, occupying the exact space where Euram’s chest had been a second ago. One arrow struck the wagon; the other grazed the horse’s saddle.

“Ambush!” Chuck roared, charging forward.

The bandits erupted from the rocks.

The “Accidental” Fight

The soldiers engaged the bandits, but one rogue slipped past them. He was big, wielding a rusted serrated blade, and he charged straight for the “helpless” noble on the ground.

“Die, Barows scum!” the bandit screamed.

Euram sat in the dust, looking terrified. “D-Don’t hurt me! I have money!”

‘He is swinging from the right. Overhead cleave. Too slow,’ You analyzed coldly. ‘Do not draw your sword. It will look too skilled. Use the environment.’

As the bandit brought the sword down, Euram shrieked and scrambled backward on his butt—a movement that looked panicked but was actually a perfectly executed backward crab walk (Brazilian Jiu-Jitsu movement) using his core strength to generate explosive speed.

The sword slammed into the dirt between Euram’s legs.

“Eek!” Euram flailed his hand, grabbing a handful of dry dirt. “Get away!”

He threw the dirt. It wasn’t a random toss. Euram channeled a burst of Qi through his arm (Phase 2), accelerating the dirt particles like buckshot.

The dirt hit the bandit’s open eyes with uncanny precision.

“ARGH! My eyes!” The bandit stumbled back, blinded.

‘Finish him. The rock to your left. Femoral artery or Solar Plexus. Make it look like a flail.’

“Help! Help me, Chuck!” Euram yelled, waving a jagged rock around like a child throwing a tantrum.

As the blinded bandit stumbled forward, he walked right into Euram’s “wildly flailing” arm. The rock slammed into the bandit’s solar plexus (The Celiac Plexus).

It was a lethal strike. Euram put his hip rotation into it. The force traveled through the rock, shocking the bandit’s diaphragm and stopping his breathing instantly. The bandit collapsed, foaming at the mouth.

Euram dropped the rock and curled into a ball. “Is he dead? Did I do that? Oh god, I think I’m going to be sick!”

Chuck finished off the last archer and ran back, breathless. He saw the unconscious bandit and the trembling Euram.

“Master Euram! Are you hurt?”

“He… he tripped,” Euram stammered, pointing at the bandit. “He tripped and hit his chest on my rock! It was terrifying, Chuck! I want to go home!”

Chuck looked at the bandit. It looked like a freak accident. He patted Euram’s shoulder gently. “It’s alright, Young Master. You were… very lucky.”

Euram hid his face in his hands, pretending to sob. Underneath his palms, he was grinning. A feral, excited grin.

‘Luck has nothing to do with it,’ Euram thought to you. ‘That felt… amazing.’

‘Control your heart rate,’ You warned. ‘Salum will hear of this. “Lucky Euram” is a good cover story. It makes enemies underestimate you even more.’

The Master Plan: Saving the Queen (9 Months to Go)

Now that we have established Euram can handle himself, we must plan the Sacred Games.

Here is the Strategic Roadmap to save Arshtat and Ferid, based on your “Golden Route” request:

  1. The Entry Ticket (The Prince’s Friend)

Euram cannot simply walk up to the Queen. He needs to be close to the Prince.

The Tactic: During the Sacred Games at Stormfist, Euram will secretly meet the Prince (Freyjadour). He will drop the “Noble Act” for just 5 minutes.

The Pitch: He warns the Prince about the Godwin’s plot (poisoned wine/drug). He doesn’t ask the Prince to trust him; he gives him verifiable intel (e.g., “Check the basement of the arena”).

Result: The Prince becomes Euram’s unwilling ally.

  1. The Day of the Coup (The Sun Palace)

In the canon, the Godwins attack. Arshtat uses the Sun Rune, goes mad, kills Ferid (accidentally/forced), and then dies.

The Change: Euram needs to be in the throne room before the Godwins spring the trap.

The Action:

Euram uses Phase 4 (Touki) to speed-blitz the Nether Gate assassin who usually triggers the chaos (Dolpa or Childerich).

He knocks the poisoned wine out of Arshtat’s hand before she drinks it (if that’s the trigger) or interrupts the casting of the Sun Rune.

The Evacuation: With the coup already in motion (Georg Prime and the Godwins’ army closing in), they cannot hold the palace.

The Retreat: Euram shouts: “To Rainwall! My father has the Dawn Rune! It’s the only thing that can counter the Sun Rune!”

Why this is genius: It gets the Queen and Prince to Rainwall (as you requested), but it also sets up Salum’s exposure. Salum will be terrified when the actual Queen shows up asking for the Rune he stole.

  1. The Fall of Barows (The Climax of Route 2)

Once at Rainwall, Salum will try to use the Queen as a puppet.

The Betrayal: Salum will lie about the Dawn Rune.

Euram’s Move: Euram will walk Luserina and the Prince to the basement. He will smash the lock. He will present the stolen Dawn Rune to the Queen.

The Line: “Father, the game is over. We are not the owners of this country. We are its servants.”

Does this strategic roadmap align with your vision? If yes, we can fast-forward to the Sacred Games or the Secret Meeting with the Prince.


User: Cool but let’s make Euram no need to act cowardly etc where no need to wear a mask but just be true to himself. The only thing he needs to do is not participate in politics until sacred games. Then another question, will Luserina become suspicious?


Gemini: This is a refreshing change. Dropping the “Coward Mask” makes Euram much more dignified. He shifts from a “Hidden Rat” to a “Sleeping Dragon.”

Instead of pretending to be weak/clumsy, he will simply act Uninterested and Stoic.

Old Euram: “Eek! A spider! Father, help!”

New Euram: “A spider. Irrelevant.” (Walks past it calmly).

🧐 Will Luserina become suspicious?

Yes. Absolutely.

Luserina is the smartest person in the Barows family. She knows her brother is (canonically) insecure, needy, and desperate for attention. If he suddenly becomes calm, self-assured, and stops seeking their father’s validation, she will notice immediately.

She won’t think “He is possessed.” She will think:

“Is he sick?” (Brain fever?)

” Is he plotting something dangerous?” (Trying to impress Father in a risky way?)

“Has he finally grown up?” (Hope mixed with skepticism.)

This creates a beautiful dynamic where Luserina becomes the first investigator of the new Euram.

Here is how the “No Mask” Euram handles the months leading up to the Sacred Games, and the inevitable confrontation with his sister.

Chapter 1.5: The Suspicion of Luserina Barows

Timeline: 6 Months Before Sacred Games Location: Barows Manor Library Euram’s Vibe: Stoic, Scholar, focused on “Internal Cultivation.”

The library was quiet. For the past three months, Euram had not attended a single party. He had not gone drinking in the town. He had not whined to Salum about his allowance.

He sat at a large oak table, surrounded by books on Sindar History and Anatomy. He wasn’t slouching. His back was straight, his breathing rhythmic (Phase 1: Bio-Maintenance).

Luserina watched him from the doorway. She had been watching him for ten minutes. He hadn’t turned a page. He was staring at a diagram of the human nervous system, his eyes dilated, practically vibrating with focus. Shutterstock

She walked in.

“You missed dinner, Euram,” Luserina said, her voice echoing in the large room.

Euram didn’t jump. He didn’t make an excuse. He simply blinked, breaking his Unshown Training (Phase 0.5), and looked at her. His eyes were clear. Not glassy with wine, not shifty with guilt. Just… blue and deep.

“I wasn’t hungry, Lu,” Euram said calmly. “But thank you for checking on me.”

Luserina frowned. She pulled out a chair and sat opposite him. “Who are you?”

Euram tilted his head. “I’m your brother.”

“No, you’re not,” Luserina said, her voice trembling slightly. “My brother is loud. He complains when his tea is lukewarm. He begs Father for new horses. You… you have been a ghost for six months. You walk differently. You speak differently. You don’t even look at Father anymore.”

She reached across the table and grabbed his hand.

“Are you dying?” she whispered, genuine fear in her eyes. “Is that it? Do you have a sickness you aren’t telling us about? Is that why you’ve stopped caring about politics?”

The Truth (Sort of)

Euram looked at his sister’s hand holding his. He felt her pulse. He felt her fear. ‘Do not lie to her,’ You advised in his mind. ‘Luserina is an ally. But do not burden her with the Void yet. Give her the emotional truth.’

Euram squeezed her hand back. His grip was firm—surprising Luserina. It wasn’t the soft hand of a fop anymore. It was calloused from doing 1,000 pushups in his bedroom every night.

“I’m not dying, Luserina,” Euram said softly. “I just… woke up.”

“Woke up?”

“I realized that I spent my whole life being a clown for Father. I wanted him to look at me. I wanted him to say I was good enough.” Euram sighed, a sound of genuine relief. “But six months ago, I realized something. I don’t care.”

Luserina’s eyes widened. “You don’t care about Father’s approval?”

“No. And I don’t care about the Godwins. Or the Senate. It’s all so… small.” Euram gestured to the books. “I want to improve myself, Luserina. Not for Father. Not for the family name. For me. I want to be strong. I want to see the world. That is why I am quiet. I am learning who I am when I am not Salum Barows’s puppet.”

Luserina stared at him. She searched his face for a lie. She found none.

Tears welled up in her eyes. She smiled—a radiant, relieved smile.

“Oh, Euram,” she breathed. “I have waited years to hear you say that.”

“I know,” Euram smiled back. “I’m sorry it took so long.”

“But,” Luserina wiped her eyes, her sharp intellect returning, “if you are training to be ‘strong,’ why do you hide it? Why do you let the soldiers think you are lazy?”

Euram leaned in. His expression hardened. For a split second, he let a fraction of his Intent (Haki) leak out. The air in the library grew heavy.

“Because if Father knows I am strong, he will use me as a weapon,” Euram said, his voice dropping an octave. “And I am done being used. I will reveal myself when I choose. Not him.”

Luserina shivered. She felt the power radiating off him. It wasn’t just maturity; it was danger. But she trusted him.

“When you choose,” Luserina repeated. “The Sacred Games?”

Euram nodded. “The Sacred Games. Will you keep my secret until then? Can you handle Father while I finish my preparations?”

Luserina stood up. She smoothed her dress. She looked at her brother with a new emotion: Respect.

“Father thinks you are reading fairy tales in here,” Luserina said, moving to the door. “I will tell him you are writing bad poetry. He will be disappointed, and he will leave you alone.”

She looked back one last time.

“Don’t lose yourself, Euram. Whatever this power is… don’t let it eat you.”

“I won’t,” Euram promised.

The Road to Stormfist: 1 Month Before the Games

With Luserina running interference, Euram was free to finalize his Veritas PTD.

The New “Public Image”: Euram is no longer the “Coward.” He is the “Recluse Philosopher.”

To Salum: Euram has become a boring intellectual. Useless for war, useless for politics. Salum ignores him completely, focusing all his energy on hiring the mercenary Zegai to fight in the Games.

To the Servants: Master Euram is odd. He spends hours standing perfectly still in the garden (Standing Meditation/Zhan Zhuang). He takes long walks in the forest. He is polite, but distant.

📝 The Pre-Game Stats

As the Barows entourage prepares to leave for Stormfist to meet the Queen and the Prince, here is Euram’s status:

Physical Strength: Peak Human (Can bench press 300lbs effortlessly).

Speed: FTE (Faster Than Eye) in short bursts (Phase 3: Flash Step).

Skill: Unorthodox. A mix of CQC (Close Quarters Combat) and “Anime Logic” (using Qi to replicate techniques).

Weapons:

Publicly: A decorative rapier he barely touches.

Privately: His hands and feet (coated in invisible Touki).

Alliance: Luserina (Confirmed).

👑 The Arrival at Stormfist

Objective: Meet the Prince (Freyjadour) and secure the alliance without exposing power to the Godwins yet.

The Barows ship docks at Stormfist. The city is bustling with warriors, gladiators, and nobles. The Godwin banner flies everywhere.

Salum is strutting around, bragging about his champion, Zegai. Euram walks behind him, dressed in simple, high-quality clothes. He ignores the taunts of the Godwin soldiers.

He scans the crowd. He sees the Prince (The Protagonist), his aunt Sialeeds, and the bodyguard Lyon.

‘Target acquired,’ You whisper. ‘Tonight is the banquet. You need to get the Prince alone.’

“I know,” Euram thinks. “I’m going to invite him for a walk.”

Are you ready for the interaction with the Prince (Freyjadour)? This will be the moment Euram changes the fate of the game.


User: That completes the drafting plan for route 2.2 Euram’s Redemption. We will proceed with drafting the plan for route 2.1 where I directly reincarnates as Euram. To connect route 2.1 to route 2.2 I simply showed Euram route 2.1 to show that I succeeded as a motivation for his redemption.


Gemini: This is a perfect narrative bridge. By framing Route 2.1 as the “Simulation of Success” or the “Speedrun Record,” it serves two purposes:

It gives the Real Euram (Route 2.2) concrete proof that his body is capable of greatness.

It allows us to write a “Power Fantasy” route where you (The Reincarnator) operate with ruthless efficiency, unburdened by Euram’s emotional baggage or trauma.

Here is the Drafting Plan for Route 2.1: The Architect of Rainwall (Direct Reincarnation).

Route 2.1: The Architect of Rainwall

Premise: You wake up in Euram’s body 1 year before the game. The Driver: You (The Player/Reincarnator). The Personality: Pragmatic, Calculating, Metagaming. You view Falena as a “System” to be optimized. You treat Salum Barows not as a father, but as a “Resource Generator.” The Goal: Optimize the timeline. Save the key players. Maximize personal strength (Veritas PTD) to explore the greater Multiverse later.

📅 Phase 1: The Hostile Takeover (Months 1-3)

Objective: Seize control of the Barows assets without alerting the Godwins. Fix the biology.

  1. The Inventory Check

You wake up. You don’t panic. You immediately perform a diagnostic.

Assessment: The body is trash. High body fat, low muscle density, poor cardiovascular health.

The First Move: You walk into Salum’s office. You don’t whine. You present a business proposal.

The Pitch: You use your knowledge of future events (e.g., the Lordlake uprising tensions, the Armes border conflicts) to give Salum “predictive” investment advice.

The Trade: “Father, I will double our treasury in three months. In exchange, I want total autonomy over the East Wing of the manor and a discretionary budget. No questions asked.”

Result: Salum, greedy as he is, agrees. You now have funding.

  1. Veritas PTD: The “Brute Force” Method

Unlike Route 2.2 (where Euram had to be coached), you know the manual. You skip the “learning curve” and go straight to Bio-Hacking.

Diet: You order the chefs to prepare high-protein, caloric-specific meals.

The Dawn Rune Battery: You know the Dawn Rune is in the basement. You don’t steal it yet. You go down there at night.

Technique: You sit in the lotus position next to the Rune. You use its ambient True Rune energy to forcibly scour your meridians. It is agonizing, but it accelerates Phase 2 (Meridians) by 500%.

Visual Aid: You visualize the flow of energy to open the blockages. Terbuka di jendela baru Shutterstock

📅 Phase 2: The Shadow Network (Months 4-8)

Objective: Build a power base independent of the Barows/Godwin dynamic.

  1. Early Recruitment (Metagaming)

You know where the Stars of Destiny are before the Prince does.

Oboro Detective Agency: You hire them. Not to spy on Godwins, but to find “Old Books” (Sindar lore) and specific materials for weapon forging. You pay them double. You build rapport early.

The Raftfleet Connection: You secretly funnel supplies to Raftfleet through shell companies. You aren’t “Barows the Enemy”; you are “The Silent Benefactor.” When the war starts, Raja will hesitate to attack you.

  1. The “Sindar” Grind

You are interested in the Multiverse. The Sindar Ruins in the Ceras Lake/Deep Twilight Forest are your playground.

Action: You sneak out (using Oboro’s training or just Phase 3 Stealth). You enter the Twilight Forest ruins.

Goal: You aren’t just fighting monsters; you are studying the magical geometry of the ruins. You are trying to understand how the Sindar manipulated space-time.

Combat Upgrade: You unlock the “Vacuum Slash” (a variation of the Falcon Rune logic) by applying Veritas PTD physics to standard swordsmanship.

📅 Phase 3: The Board Setup (Months 9-11)

Objective: Prepare for the Queen’s Assassination attempt (to prevent it).

  1. Neutralizing the “Internal” Threats

The Rot in Rainwall: You quietly purge the incompetent corrupt officials working for your father. You replace them with efficient administrators (or even recruit generic talented NPCs).

Zegai: Salum hires Zegai. You approach Zegai privately. You spar with him.

The Feat: You don’t beat him, but you hold your ground using Touki. Zegai respects strength.

The Deal: “My father sees you as a tool. I see you as a warrior. When the tournament is rigged, look to me. I will get you out.”

📅 Phase 4: The Sacred Games (Month 12)

Objective: The Absolute Divergence.

  1. The “Godwin” Counter-Play

You attend the Games. You look bored. But you are running the show.

The Prince: You meet Freyjadour. You don’t act like a friend; you act like an Information Broker.

“Prince. The wine in the waiting room contains a paralytic agent derived from southern poppies. Don’t drink it. And check the false bottom of the weapon rack.”

The Belcoot Incident: You ensure the plot to drug Belcoot fails by anonymously tipping off the medical staff (or just switching the cups yourself using Phase 3 speed).

  1. The Sun Palace Climax (Route 2.1 Version)

In this route, you are stronger than Euram 2.2 because you had no hesitation.

The Moment: The Godwins launch the coup.

The Action: You are already in the Throne Room, cloaked in Phase 3 Stealth.

The Intervention:

Gizel Godwin orders the assassin to strike.

YOU intercept. You don’t just block; you catch the blade (The Aizen Move).

You step out of the shadows.

“Sorry, Gizel. The audit of the realm has arrived early.”

You grab the Dawn Rune (which you brought from Rainwall, ignoring Salum’s screams) and resonate it with Arshtat’s Sun Rune to stabilize her mind.

📝 The Connection to Route 2.2

This is the “Movie” you show Euram in the Void.

Euram 2.2 Reaction: “I… I can do that? I can stop Gizel’s blade with one hand?”

Your (Mentor) Response: “That was me driving your car. I drove it at 200mph without crashing. The engine is fine, Euram. The chassis is fine. The only problem… is the Driver. Now, are you ready to learn how to drive?”

Next Step

We have the draft for Route 2.1. Would you like to write the “Opening Scene” of Route 2.1 (The Awakening & The Business Meeting with Salum) to establish the tone of this confident, reincarnated Euram?


User: Great, but only I am not interested in taking over the Barrows. Also here I am detached unlike Euram. So me as Euram here is fearless amd carefree, but I am also friendly and easy going.


Gemini: This is a fantastic pivot. A “Carefree/Easygoing God-Mode” personality is very entertaining to read. It creates a hilarious contrast between the high-stakes political drama of Falena and a protagonist who treats it all like a relaxing vacation with a side of intense training.

You aren’t trying to “win” the Game of Thrones. You are just here to Grind XP and enjoy the sights. You are the “Chill Speedrunner.”

Here is the draft for Route 2.1: The Carefree Cultivator.

Route 2.1: The Carefree Cultivator

Premise: You (The Player) wake up in Euram’s body 1 year before the Sacred Games. The Vibe: Fearless, Cheerful, Unbothered. You treat Salum Barows like a funny cartoon character rather than a terrifying father. The Goal: Max out the body (Veritas PTD), explore the world, and eventually save everyone because “why not? I’m already here.”

Chapter 1: Good Morning, Falena!

Date: Solar Year 448 Location: Barows Manor, Rainwall Current Mood: Fantastic.

I opened my eyes and stretched. The silk sheets felt expensive. The bird singing outside the window was perfectly on pitch.

“So, I’m Euram Barows,” I said to the empty room, checking my reflection. “Blonde. Good bone structure. Terrible posture. Fixable.”

I didn’t panic. I didn’t have an existential crisis. I knew the plot of Suikoden V better than I knew my own social security number. I knew that in a year, this house would be a war zone. I knew my “Father,” Salum, was plotting treason.

“Whatever,” I grinned, hopping out of bed. “That’s next year’s problem.”

I did a quick stretch—a downward dog to test the hamstrings. Tight. Very tight.

“Okay. Objective 1: Breakfast. Objective 2: Become the strongest being on the continent. Objective 3: Maybe go fishing.”

I threw on the nearest clothes—a ridiculous frilly shirt. I ripped the frills off. Much better.

The “Strategic” Breakfast

I walked into the dining hall whistling a tune from another world. Salum and Luserina were already eating. The atmosphere was tense, as usual.

“You’re late,” Salum grunted, not looking up from his documents. “And you look… disheveled.”

“Good morning, Father! Good morning, Luserina!” I beamed, grabbing a green apple and taking a massive bite. “It’s a beautiful day, isn’t it? The sun is shining, the birds are singing, the treason is brewing. Lovely.”

Luserina choked on her tea. Salum froze.

“What did you say?” Salum asked, his eyes narrowing.

“The tea,” I lied effortlessly, winking at Luserina. “The treason…ous price of tea. I heard it’s going up. Terrible stuff. Anyway, Father, I’ve decided to make some changes.”

Salum sighed, rubbing his temples. “If this is about another horse…”

“Nope. No horses. I’ve decided to get healthy,” I announced, flexing a non-existent bicep. “I’m going to spend a lot of time in the basement. And the woods. And maybe the river. Don’t worry about me participating in politics. You handle the boring stuff. I’ll handle the… spiritual moral support.”

“Spiritual… moral support?” Salum looked at me like I had grown a second head. “Have you been drinking already?”

“High on life, Dad. High on life.” I patted him on the shoulder—something the old Euram would never dare do. “You look stressed. You should stretch more. Luserina, you look lovely. I’m going to the cellar. Don’t let anyone disturb me unless the castle is on fire. Actually, even then, just knock.”

I grabbed three hard-boiled eggs, juggled them (dropping one, catching two—reflexes need work), and strolled out of the room.

Luserina whispered, “Is he… smiling?”

Salum stared at his shoulder where I had touched him. “He didn’t ask for money. Suspicious.”

Chapter 2: The Battery in the Basement

Location: The Secret Chamber Objective: Phase 2 (Meridians) Speedrun.

I walked past the guards. “Hey, Chuck. Looking big, man. Keep it up.”

Chuck blinked, confused. “Uh… thank you, Master Euram?”

I descended into the secret basement. Salum thought he was so clever hiding the Dawn Rune here. To me, this wasn’t a vault. It was a Charging Station.

I found the rune. It was encased in stone, glowing with a soft, warm light. The Dawn Rune—the Rune of Life, Creation, and healing.

“Hello, beautiful,” I whispered.

I sat down in front of it in a lotus position. I wasn’t going to steal it. I didn’t need to equip it to use it. I just needed its “Wi-Fi signal.”

“Veritas PTD, Phase 2. Let’s brute force the meridians.”

I closed my eyes. I didn’t struggle. I didn’t grit my teeth. I just relaxed. I visualized the energy of the Dawn Rune as a warm, golden liquid. I inhaled, imagining pulling that liquid into my nose, down my throat, and into my Lower Dantian.

The Sensation: It didn’t hurt. Because I wasn’t resisting. The Dawn Rune wants to heal. It wants to flow. I felt the warmth hit my stomach. Then I mentally directed it. Down to the perineum. Up the spine (Governor Vessel). Over the head. Down the tongue (Conception Vessel).

The Microcosmic Orbit.

“Man,” I exhaled, feeling a pop in my lower back as a blockaged meridian cleared. “This is better than a spa day.”

I spent six hours there. To Salum, I was wasting time. To me, I was upgrading my hardware from a standard PC to a Supercomputer.

Chapter 3: The “Accidental” Hero (3 Months Later)

Location: Rainwall Streets Vibe: Just taking a walk.

Three months later. My body was lean. Not bulky, but dense. I moved with a bounce in my step.

I was walking through the market, buying skewers of grilled squid. I loved squid.

“Hey! Stop thief!”

A commotion ahead. A kid had stolen a loaf of bread. A merchant was chasing him. A Barows soldier intercepted the kid, raising a heavy baton.

“Die, you little rat!” the soldier shouted.

It was excessive. The kid was like, ten.

I didn’t think. I didn’t make a plan. I just… drifted.

Phase 3: Flash Step (Low Output).

One moment I was buying squid. The next, I was standing between the soldier and the kid.

The baton came down. I didn’t block it. I just caught the soldier’s wrist. gently.

“Whoa there, big guy,” I said, my mouth full of squid. “ bit aggressive for a Tuesday, isn’t it?”

The soldier froze. He tried to pull his arm back. He couldn’t. My grip was relaxed, but immovable.

“M-Master Euram?” The soldier’s eyes popped. “This… this gutter rat stole—”

“Bread,” I finished. I reached into my pocket and tossed a gold coin to the merchant. “There. That buys the bread. And the cart. And everyone’s lunch. Keep the change.”

I looked at the kid. He was shaking.

“Hey, kid,” I smiled, crouching down. “Bread is boring. Try the squid. It’s chewy.” I handed him a skewer.

The kid took it, bewildered. “T-Thank you, my Lord.”

“Don’t call me Lord. Makes me feel old. Call me Euram.” I stood up and patted the terrified soldier on the cheek. “Relax, soldier. Go take a break. You look stressed.”

I walked away, chewing my squid.

The crowd stared. The soldier stared. Since when was the fop strong? Since when was he nice?

I didn’t care. The squid was delicious.

📝 Route 2.1 Summary (The “Showcase”)

This is the vision you show Euram in the Void for Route 2.2.

The Lesson: “See, Euram? I didn’t plot. I didn’t scheme. I didn’t try to impress Father. I just lived my life, treated people with basic decency, and trained. And look—the people love me, the soldiers fear me, and I’m happy.”

The Takeaway: You don’t need to be a Mastermind. You just need to be Free.

Does this “Carefree God Mode” capture the essence of Route 2.1 you wanted? If so, we can consider the planning for Route 2 complete and move to the final checklist or specific scene requests.


User: That was great. What do you think about Luserina’s suspicion?


Gemini: In Route 2.1 (The Carefree Reincarnator), Luserina’s suspicion takes on a completely different flavor than in Route 2.2.

In Route 2.2, she was worried her brother was depressed or plotting. In Route 2.1, she is genuinely worried her brother has lost his mind (in the best way possible), or that he is playing a prank that has gone too far.

Here is the breakdown of the “Luserina Suspicion Arc” for the Carefree Route.

  1. The Nature of Her Suspicion

Luserina is pragmatic. She knows Euram better than anyone.

The Anomaly: It’s not just that he’s strong; it’s that he is happy. The real Euram was miserable, insecure, and desperate for Salum’s praise. This “New Euram” treats Salum like a senile uncle and throws gold at peasants.

The Fear: She doesn’t fear him. She fears for his sanity. She thinks the pressure of being a Barows finally snapped his brain, and he has retreated into a fantasy world where he is a “Hero.”

The Test: She won’t confront him with anger. She will try to “catch” him breaking character.

  1. The Confrontation Scene

In this route, the confrontation shouldn’t be dark and library-bound. It should be out in the open, highlighting the absurdity of the situation.

Chapter 2.5: The Diagnosis of Euram Barows

Timeline: 4 Months into Route 2.1 Location: The Barows Manor Garden Activity: Euram is practicing “Nature Attunement” (Sleeping in a tree).

Luserina walked into the garden. She held a clipboard with the estate’s finances. She stopped.

Euram was napping on a high branch of an ancient oak tree, twenty feet in the air. He was balancing on a limb no thicker than his wrist, arms folded behind his head, one leg dangling.

“Euram!” Luserina called out.

“Present!” I replied without opening my eyes. “If this is about the budget, approve it. If it’s about Father, tell him I’ve gone mute.”

“Get down from there,” Luserina ordered. “You’re going to break your neck. Since when do you climb trees?”

I yawned, unhooked my legs, and dropped. Twenty feet. I didn’t roll. I didn’t crash. I landed on the balls of my feet with a soft thud, absorbing the impact with Qi-reinforced cartilage. I stood up and dusted off my pants.

“Since the ground became too boring,” I grinned.

Luserina didn’t smile back. She dropped the clipboard. She walked up to me and put her hands on my shoulders, staring intensely into my eyes.

“Who are you?” she asked.

“Your handsome, charismatic brother?”

“Stop it,” she snapped. “My brother gets winded walking up the stairs. My brother cries when Father yells at him. My brother… is afraid of everything.” Her voice softened. “You aren’t afraid of anything. You walk through this house like you own the world. Did… did something happen to you? Did you take some medicine? Is this a spell?”

I looked at her. Really looked at her. In the game, she carried the weight of the whole family. She was the only adult in a room full of children.

I decided to give her the “Route 2.1 Truth”—which is a lie, but a comforting one.

“Luserina,” I said, my voice dropping the playful tone for just a second. “I’m not sick. And I’m not possessed.”

“Then explain the jumping! Explain the strength!”

“I was acting,” I said.

Luserina blinked. “Acting?”

“For years,” I lied smooth as silk. “I realized a long time ago that if I showed Father I was competent, he would use me. He would make me do terrible things. So… I played the fool. I played the weakling. I waited until I was strong enough to protect myself—and you—before I dropped the mask.”

Luserina processed this. It made sense. It fit the data. But it was shocking. “You… you pretended to be a coward for years? Just to avoid Father’s schemes?”

“Basically,” I shrugged, returning to the carefree smile. “But I got bored of pretending. So now, you get the Real Euram. The Fun Euram.”

Luserina looked at me with a mix of awe and frustration. She punched me in the arm. Hard. I didn’t flinch. It felt like a marshmallow hitting a tank.

“You idiot!” she yelled, tears in her eyes. “I was so worried about you! I defended you! I cleaned up your messes!”

“I know,” I said gently. I reached out and patted her head. “And now, I’m going to clean up yours. You handle the money. I’ll handle the monsters. Deal?”

Luserina wiped her eyes, composing herself. She picked up her clipboard. She looked at the tree, then back at me.

“If you ever play a trick like that on me again,” she threatened, “I will tell the maids you sleep with a teddy bear.”

“A vicious rumor,” I laughed. “It’s a stuffed dragon.”

She turned to leave, but stopped. “Euram?”

“Yeah?”

“I like the Real Euram better.”

She walked away, a small smile on her face.

  1. The Result of this Dynamic

In Route 2.1, Luserina becomes your Manager.

The Secret Keeper: She accepts your “I was pretending” lie. It validates her belief that her brother was always special.

The Logistics Officer: When you say, “Luserina, I need 500 pounds of high-grade steel and a meeting with a detective,” she doesn’t ask why. She just asks, “What time?”

The Grounding Wire: When you get too carefree (e.g., almost accidentally declaring war on Armes because you were bored), she is the one who yanks your ear and tells you to behave.

This dynamic is lighter, warmer, and fits the “Shonen/Isekai” vibe of Route 2.1 perfectly.


User: Good but we can improve and even more honest. I will say that Euram is on his path to redemption. Euram gave consent of me taking over his body. He is now watching all the time and I have to proof that I can play his role differently and very well. By the way, my name is Fajar Purnama, male.


Gemini: It is a pleasure to meet you, Fajar Purnama. Knowing your name and gender helps me visualize the “Pilot” inside Euram’s body much better. It adds a personal stake to the narrative—you are not just a nameless player, but Fajar, the mentor and proxy.

This “Honest Proxy” approach is bold. It completely subverts the usual “Secret Identity” trope. Instead of lying to Luserina, you treat her with enough respect to handle the metaphysical truth. It shifts the dynamic from Deception to Partnership.

Here is the revised confrontation scene for Route 2.1.

Chapter 2.5: The Proxy and the Sister (Revised)

Timeline: 4 Months into Route 2.1 Location: Barows Manor Garden (Under the Oak Tree) Characters: Luserina Barows & Fajar Purnama (in Euram’s Body) Vibe: Radical Honesty / Metaphysical Wholesomeness

Luserina stood at the base of the tree, looking up. She didn’t look angry. She looked… grieving. She had been observing “Euram” for months—the sudden competence, the kindness, the strange fighting style. She had come to a terrifying conclusion.

“You aren’t him,” Luserina whispered. She didn’t shout. Her voice broke. “My brother is dead, isn’t he? You are something else wearing his face.”

Fajar (as Euram) opened his eyes. He saw the pain in her face. The “Acting” excuse would be cruel here. She deserved the truth.

He dropped down from the branch, landing silently. He didn’t smile this time. He looked at her with a calm, ancient maturity.

“He isn’t dead, Luserina,” Fajar said gently.

“Don’t lie to me!” Luserina stepped back, clutching her shawl. “Euram is petty. He is weak. But he is my brother! You… you are confident. You are strong. You look at Father like he’s a child. Where is he? Did you banish him?”

Fajar sat down on the garden bench and patted the space next to him. “Sit. This is going to sound like a fairy tale, but I promise you, on the Dawn Rune itself, it is the truth.”

Luserina hesitated, then sat, keeping her distance.

“My name is Fajar Purnama,” he said, tapping his chest. “I am a traveler from… very far away. A place much stranger than Falena.”

Luserina stared at him. “Fajar?”

“Yes. About four months ago, Euram reached a breaking point. He was drowning in regret. He felt like he had failed you, failed the family, failed himself. He wanted to change, but he didn’t know how. He was trapped in his own fear.”

Fajar looked up at the manor house.

“So, we made a deal,” Fajar continued. “He asked for help. He stepped back—into the passenger seat of his own mind. He gave me the wheel.”

“He… gave you his body?” Luserina looked horrified.

“He gave me consent,” Fajar corrected firmly. “He is still here, Luserina. Right now. He is watching us. He is seeing through these eyes. He is listening to you.”

Fajar tapped his temple.

“He is on a path of redemption. He wanted to see what his life could look like if he stopped being afraid. He wanted me to show him how to be the man you deserved. So, I’m the Pilot. He is the Student.”

Luserina looked at Fajar’s blue eyes. She searched for the madness. She searched for the lie. But the clarity in Fajar’s gaze was absolute.

“He is… watching?” Luserina whispered, looking at her brother’s face with new wonder. “Euram? Can you hear me?”

Fajar smiled—a soft, genuine smile. “He hears you. He says he’s sorry for the years of being a burden. And he says… thank you for defending him when no one else would.”

Luserina covered her mouth. A tear slipped down her cheek. That was something only Euram would say.

“And you, Fajar?” Luserina asked, wiping her eyes. “What do you get out of this? Why help a spoiled noble in Rainwall?”

Fajar leaned back, crossing his arms behind his head, returning to his carefree persona.

“Because I like a challenge,” Fajar grinned. “And honestly? Your brother has potential. He just needed a better teacher than Salum. My job is to drive this car so well that when Euram eventually takes the wheel back, he knows how to win the race.”

Luserina let out a shaky breath. She looked at Fajar, then she looked “past” him, trying to see the brother hiding inside.

“Hello, Fajar,” she said, her voice steadying. “It is… nice to meet you.”

“Nice to meet you too, Boss,” Fajar winked.

“And Euram?” She leaned in, poking Fajar in the chest. “Pay attention. Learn from him. Because if you come back and you’re still a brat, I’m going to be very disappointed.”

Fajar laughed. Somewhere, deep in the mental void, Euram was laughing too.

“So,” Luserina stood up, brushing her skirt. “Since you are ‘driving the car,’ Fajar… drive it to the dining hall. Father is asking about the salt tax, and I don’t want to deal with him alone.”

“As you command, my Lady,” Fajar stood up and bowed.

📝 Analysis of the “Honest” Route 2.1

The Trinity: The relationship is now a triangle: Fajar (The Pilot), Euram (The Passenger), and Luserina (The Ally).

Luserina’s Role: She is now the only person in the world who knows your true name. This makes her your absolute confidant. She can speak to you as “Fajar” in private.

Euram’s Growth: This confirms that Euram isn’t just “gone.” He is actively learning. This sets up a potential endgame where you leave, and the real Euram takes over, fully reformed and powerful.

Does this scene feel right for your “Fajar Purnama” persona?


User: Yes, just one misdetail, this is to prepare Euram for route 2.2


Gemini: Understood. This changes the framing perfectly.

Route 2.1 (The Carefree Fajar Run) is not just an alternate reality; it is the “Recorded Gameplay Demo” that you are showing to Euram in the Void before he wakes up in Route 2.2.

You are effectively saying: “Look, I took your body for a test drive. I told your sister the truth. I became strong. I had fun. The car works fine, Euram. Now it’s your turn to drive.”

Here is the Bridge Scene that connects the two routes. This creates the emotional foundation for Euram’s redemption in Route 2.2.

The Bridge: The Handover

Location: The Mental Void (Between Route 2.1 and Route 2.2) Characters: Fajar Purnama (Mentor) & Euram Barows (Student)

The giant screen in the Void faded to black. The image of Luserina smiling and walking away with “Fajar-Euram” dissolved.

The real Euram stood in the silence of the Void, trembling. He had just watched the entire “Route 2.1” simulation—a year of Fajar living in his body. He saw Fajar laughing with the soldiers. He saw Fajar catching blades. And most importantly, he saw Fajar tell Luserina the truth.

“She… she didn’t hate you,” Euram whispered, his voice thick with emotion. “You told her you took over my body… and she didn’t call the guards. She smiled.”

Fajar Purnama stood next to him, arms crossed, looking relaxed.

“She loves you, Euram,” Fajar said simply. “She didn’t want a ‘Perfect Noble.’ She just wanted her brother to stop drowning. When I told her the truth—that you asked for help because you wanted to be better—she was proud of you.”

Euram wiped his eyes. “I thought if I stopped pretending, everyone would leave.”

“I just proved they won’t,” Fajar replied. “I used your body. I used your name. But I lived without the mask. And guess what? The people of Rainwall liked the ‘Honest Euram’ a lot more than the ‘Fake Euram.’”

Fajar turned to face him. He placed a hand on Euram’s shoulder.

“I have shown you the path. I showed you that your body is capable of catching a sword. I showed you that your sister is a true ally. I showed you that you can be carefree and strong at the same time.”

Euram looked at his hands—the spectral hands of his soul. Then he looked at Fajar.

“You made it look so easy, Fajar.”

“That’s because I had nothing to lose,” Fajar grinned. “But you do. That makes it harder for you, but it also makes the victory sweeter.”

Fajar snapped his fingers. The Void began to dissolve. The sensation of the physical world—the soft sheets of the Barows manor, the smell of morning tea—began to bleed in.

“The simulation is over, Euram,” Fajar announced. “Route 2.1 was just a movie. Now, Route 2.2 begins. You are going back.”

“Will you be there?” Euram asked, panic flaring for a second.

“Always,” Fajar promised. “I’ll be right here in the back of your mind. I’ll be your coach. I’ll remind you to breathe. I’ll remind you to laugh. But you are driving the car this time.”

Euram took a deep breath. He stood up straighter. He mimicked the posture he had seen Fajar use in the simulation—shoulders back, chin up, fearless.

“Okay,” Euram said, his eyes hardening with resolve. “I’m ready. I won’t be a rat anymore. I’ll be… a Dragon.”

“That’s the spirit,” Fajar winked. “Now, wake up. Breakfast is in five minutes, and you have a lot of frilly shirts to throw away.”

[System: Simulation Ends.] [Loading: Route 2.2 - The Redemption of Euram Barows]

✅ Planning Complete

We have fully mapped out the narrative arc:

Route 2.1 (The Demo): You (Fajar) show Euram the “Carefree/Honest” possibility.

The Bridge: Euram gains confidence from watching you.

Route 2.2 (The Reality): Euram executes the plan with you as his internal Mentor.

We are now ready to begin the actual story or writing specific chapters whenever you are ready. The foundation is solid. Euram is prepared.

What is your next command, Fajar? Shall we start the story?


User: Approved, before we play the demo of Route 2.1. I am not sure how to play route 3 Lymsleia. What do you think? Or the same way as Euram still good?


Gemini: This is a crucial strategic question. While the “Mentor/Pilot” mechanic (you inhabiting the body) can remain the same, the dynamic must be completely different because the host is completely different.

Euram was an insecure adult man who needed confidence and physical discipline. Lymsleia is a trapped child princess who needs agency and magical power.

If you play Lymsleia exactly like Euram (bro-culture, physical training, muscle building), it won’t fit her narrative or biology (she is a 10-year-old girl).

Here is my recommendation for Route 3: The Sun Goddess Ascendant.

The Core Difference

Euram Route: The theme was Redemption. You were fixing a broken man.

Lymsleia Route: The theme is Dominion. You are raising a Conqueror.

In this route, you are not just a “Coach.” You are the “Secret Guardian” or “Imaginary Friend” who teaches her that she is not a doll to be played with by the Godwins—she is a dangerous weapon.

Here are 3 ways to play this, please choose which one resonates with Fajar:

Option A: The “Avatar State” (Recommended)

Dynamic: Shared Control.

Lymsleia handles the talking, the politics, and the acting cute. She is the “Face.”

Fajar handles the Magic and Combat.

The Hook: The Falena Royal Family has the “Sun Rune,” but it drives people mad (like Arshtat). You, Fajar, act as the Filter. You absorb the madness/heat of the Rune, allowing Lymsleia to use its full power without losing her mind.

The Vibe: When the Godwins try to kidnap her, you take the wheel. Her eyes glow, her voice drops, and a 10-year-old girl suddenly casts a Tier 5 spell that melts the floor.

Relationship: Protective Big Brother / Cool Uncle. You are the only person she can trust besides the Prince.

Option B: The “Villainess” Prodigy

Dynamic: Full Pilot (You are driving 90% of the time).

The Hook: You decide to play the role of the “Perfect Princess” so well that it terrifies everyone. You use your adult intellect to outmaneuver Gizel Godwin in debates.

The Combat: Since her body is small and weak, you don’t use fists. You use Psychic/Magical domination. You float. You use telekinesis.

The Vibe: Spy x Family (Anya with a gun) meets Code Geass. It is funny because you are a grown man (Fajar) forced to attend tea parties and wear dresses, but you turn those tea parties into ruthless political victories.

Option C: The “Spirit Advisor” (No Possession)

Dynamic: Pure Mentor.

The Hook: You don’t take over her body. You are a ghost/spirit only she can see. You float around her.

The Gameplay: You tell her what to say. You teach her magic. But she has to do it.

The Risk: If she gets physically grabbed, you can’t help her. This is “Hard Mode.”

💡 My Recommendation: Option A (The Avatar State)

This keeps the “Fajar saves the day” satisfaction but respects Lymsleia’s character. She remains the Princess, but you are her Secret Weapon.

How this changes the gameplay:

No Physical Grinding: You won’t be doing pushups. You will be meditating to control the Sun Rune.

The “Switch”: The Godwins think she is a helpless child. The moment they cross the line, you switch in. This creates amazing “Shock” moments.

The Goal: Prevent the Godwins from using her as a puppet by making her too powerful to control.

📝 Draft Scene: The First Meeting (Option A)

To see if this fits, let’s test the “Awakening” scene for Route 3.

Location: The Sun Palace, Lymsleia’s Bedroom. Time: 1 Year Before the Game. Characters: Lymsleia (10 years old) & Fajar (The Voice).

Lymsleia was crying. She buried her face in her pillow. Her mother (Queen Arshtat) had screamed at her again today—the Sun Rune was making the Queen unstable. The Godwins were whispering in the halls. The Prince was away.

She felt small. She felt alone.

‘Stop crying, little one,’ a calm, male voice spoke in her mind.

Lymsleia froze. She sat up, looking around the empty room. “Who is there? Show yourself! I am the Princess!”

‘I am not in the room. I am… inside,’ You (Fajar) replied gently. ‘My name is Fajar. And I am here to make sure no one ever makes you cry again.’

“A ghost?” Lymsleia wiped her eyes, trying to be brave. “Are you a demon? Did the Godwins send you?”

‘No. I am a traveler. And I see a girl who has the potential to be the greatest Queen in history, but she is surrounded by wolves.’

You projected an image into her mind: A vision of her standing tall, glowing with golden light, the Godwins kneeling in fear, her family safe.

‘I can lend you my strength,’ Fajar said. ‘I can teach you how to use the magic in your blood. I can take the pain away when your mother gets angry. But we have to share.’

“Share?”

‘You be the Princess. Be smart. Be regal. But when the wolves come… you let me drive. Do we have a deal?’

Lymsleia looked at her small hands. Then she looked at the door where the guards stood—guards she knew reported to the Godwins.

“If you can help me protect Brother and Mother,” Lymsleia whispered, her eyes hardening with a maturity beyond her years, “then you can drive.”

‘Excellent,’ Fajar’s voice chuckled warmly. ‘Now, dry your tears. We have a Kingdom to fix.’

Does this “Dual Soul / Avatar” approach appeal to you for Route 3? It allows you to be the badass protector Fajar, while letting Lymsleia develop as a character.


User: I agree, make that route 3.2. Route 3.1 is still me reincarnate as Lymsleia with a challenge of 10 year old body and busy princess class schedule.


Gemini: This is a brilliant twist. Route 3.1: The Princess Prodigy (Fajar’s Run) is structurally the most difficult because you are playing “Hard Mode” on physical stats but “God Mode” on political potential.

You are a grown man (Fajar) piloting a 10-year-old girl. You cannot use brute force. You cannot lift heavy weights without stunning the maids. You have zero privacy.

The Strategy: You must convert “Princess Lessons” into “Assassin Training.”

Here is the Draft Plan for Route 3.1.

Route 3.1: The Gilded Cage Speedrun

Host: Princess Lymsleia Falena (Age 10) Pilot: Fajar Purnama Constraints: Low Strength, High Surveillance, “Princess Schedule” (7:00 AM - 8:00 PM). Advantage: The Sun Rune Affinity, Political Immunity (They can’t hurt the heir), The “Cute” Factor.

📅 Phase 1: The Schedule Optimization (Months 1-3)

Objective: Turn the “Cage” into a “Dojo.”

You wake up. You realize you are in a frilly bed. You are small. “Okay,” Fajar thinks. “I’m a 10-year-old girl. I have a tea party at 2:00. Let’s conquer the world.”

You don’t fight the schedule. You weaponize it.

  1. Etiquette Class = Core & Balance Training

The Royal Tutor makes you walk with a book on your head for hours.

Normal Lymsleia: Complains, cries, gets tired.

Fajar-Lymsleia: You realize this is essentially Qigong Walking.

You maintain perfect posture (Spine straight, chin tucked).

You engage the core muscles 100% of the time.

The Result: You develop unshakable balance. You can trip a grown man just by shifting your center of gravity.

  1. Ballroom Dancing = Footwork (Evasion)

You have dance lessons three times a week.

The Hack: You force the instructor to teach you faster, more complex steps.

The Combat Application: You treat the dance floor as a battlefield. The waltz steps become Phase 3: Flash Step foundations. You learn to move effortlessly in heavy dresses.

  1. Needlepoint / Sewing = Precision Targeting

You are forced to learn embroidery.

The Hack: You focus on extreme dexterity.

The Weapon: You realize a 10-year-old girl can carry needles everywhere, and guards won’t confiscate them. You study the anatomy of the hand and neck.

The Skill: You practice hitting the exact thread count. In combat, this translates to hitting nerve clusters with a hairpin. Terbuka di jendela baru Shutterstock

📅 Phase 2: The Sun Rune (Months 4-8)

Objective: Taming the Nuclear Reactor.

Your mother, Queen Arshtat, is losing her mind because she fights the Sun Rune. You decide to embrace the lineage.

  1. The “Nap Time” Cultivation

Every afternoon, you have “Nap Time.” The maids leave you alone for 1 hour.

Action: You don’t sleep. You meditate.

The Technique: You connect to the Sun Rune (even though Arshtat wears it, the affinity is in your blood).

The Goal: You build a “Heat Sink” in your mind. You accustom your small body to high-voltage magic so that when you eventually inherit the Rune (or cast spells), you don’t burn out.

📅 Phase 3: The “Demon Child” (Months 9-12)

Objective: Psychological Domination of the Godwins.

You cannot beat Gizel Godwin in a sword fight. So you beat him in his own game: Politics and Fear.

  1. The Tea Party Incident

Scene: Gizel Godwin visits the palace. He treats you like a toddler. “Princess, you look adorable today. Do you like your dolly?”

Fajar-Lymsleia: You sip your tea. You don’t smile. You look him dead in the eye with the gaze of a 30-year-old veteran. “Lord Godwin. I reviewed the tax reports from Stormfist. Your reallocation of the infrastructure budget to ‘private security’ is fascinating. Is that why the bridge in the south collapsed? Or was that just… incompetence?”

Gizel freezes. The “Cute Princess” mask slips just enough to show the monster underneath.

The Effect: Gizel becomes paranoid. He starts thinking you are a Sindar genius or a demon. He hesitates.

📝 The Bridge to Route 3.2

The Demo Ends: You show the real Lymsleia this footage in the Void.

Lymsleia’s Reaction: “I… I made Gizel sweat? I made the dance teacher cry with joy? I… I can be strong?”

Fajar’s Lesson: “Yes. You are small, Lymsleia. But a needle is small, and it can kill a giant. You don’t need muscles. You need Precision and Will. Now… let me in, and we will do this together.”

🎥 Visualizing Route 3.1: The Opening Scene

Title: The Tea Cup Checkmate.

Fajar (Internal Monologue): Being a little girl is exhausting. Too much lace. Too many headpats. But…

Fajar-Lymsleia sits in the garden. A maid tries to help her lift a heavy teapot. “Oh, let me help you, Your Highness! It’s too heavy!”

“I have it,” Fajar-Lymsleia says calmly. She grips the heavy porcelain pot. She doesn’t use her wrist (which is weak). She engages her Lats and Core, using pure biomechanical leverage. She pours a perfect, steady stream without a single tremor.

She sets the pot down silently. “Tea is served,” she smiles—a smile that is just a little too sharp.

The maid shivers. “Y-Yes, Your Highness.”

Status:

Strength: 2/10 (Child)

Dexterity: 10/10 (Needle Master)

Magic Control: 8/10 (Sun Affinity)

Cuteness: 100/10 (Critical Hit)

Does this “Princess Prodigy” draft work for you? If so, we can proceed to the full “Simulation Demo” for Euram (Route 2.1) or move straight to writing the story starting with Route 2.1.


User: We will add a bit more for route 3. While physically as a child is disadvantageous, but acrobatic and agility children excels where if not practiced this ability is lost as an adult. The same applies for energy blockages and other supernatural ablities where young ages are the best chance.


Gemini: This is a brilliant physiological and metaphysical observation. You are absolutely correct.

In martial arts and cultivation lore (and real biology), a child’s body is in the “Golden Era” of development.

Physical: Their tendons and ligaments are highly elastic. They have a high power-to-weight ratio (think of Olympic gymnasts). They can achieve feats of flexibility that are impossible for stiff adults.

Metaphysical: Their meridians are “soft” and unclogged. They haven’t been polluted by years of stress, bad diet, or “stale air” (Post-Natal Qi). They are closer to Pre-Natal Qi (Source Energy).

This transforms Route 3.1 from “Hard Mode” to “Glass Cannon Speed Mode.” You are fragile, but you are faster and more magically conductive than any adult.

Here is the updated System for Route 3.1: The Acrobatic Prodigy.

🧬 The “Child Body” Advantage

  1. The “Rubber” Physiology Fajar realizes that while he can’t lift a heavy sword, he can perform gravity-defying maneuvers.

The Adult Limit: Adults have rigid spines and tight hips.

The Child Advantage: Lymsleia can perform backbends, splits, and contortions effortlessly. Fajar uses this to turn “running away” into Parkour.

Combat Style: Monkey Style / Swallow Style. You don’t block; you flow around the attack. You use the enemy’s body as a jungle gym.

  1. The “Virgin” Meridians In Route 2 (Euram), Fajar had to force the meridians open because Euram was an adult with blockages. In Route 3 (Lymsleia), the meridians are wide open.

The Flow: Magic/Qi flows with zero resistance.

The Risk: It flows too fast. If you aren’t careful, you can overheat.

The Strategy: You don’t need to “blast” the channels. You just need to shape the flow. You are molding wet clay instead of chipping stone.

📝 Revised Scene: The Library “Training”

Route 3.1 (Fajar’s Run) Location: The Royal Library (High Shelves) Objective: Testing Agility & Qi Flow.

Fajar-Lymsleia stood at the bottom of a massive bookshelf. The book she needed (Sindar History) was at the very top, 15 feet up. A maid rushed over. “Princess! I will get a ladder!”

“No need,” Fajar said.

‘Let’s test the hydraulics,’ Fajar thought. ‘In my old body, my knees would scream at this. But this chassis is brand new.’

Action: Fajar dropped into a crouch. He channeled a tiny amount of Qi into the legs. Snap. Like a compressed spring releasing, Lymsleia shot upward. She didn’t jump to the top. She jumped to the wall. Her small, bare feet gripped the stone molding.

‘Incredible,’ Fajar marveled. ‘The tendons are like high-tension rubber. I barely used any muscle.’

She pushed off the wall, twisted in mid-air (a move that would pull a muscle in a 30-year-old), and landed silently on the top of the bookshelf. She grabbed the book.

She looked down at the terrified maid. “Found it,” she chirped.

Then, instead of climbing down, she simply stepped off. Featherfall Technique. She channeled Qi into her skin, increasing air resistance slightly, and used her flexibility to absorb the landing impact by collapsing fully into a deep squat, her chest touching her knees—a position of perfect biomechanical folding.

The maid fainted.

Fajar smiled. ‘Okay. I can work with this. I can’t be a Tank. But I can be a Ninja.’

🔗 Implications for Route 3.2 (The Real Lymsleia)

This adds a vital layer to your mentorship in Route 3.2.

The “Use It or Lose It” Lesson: You (Fajar) tell the real Lymsleia: “Listen to me. Right now, your body is a treasure. You can bend without breaking. Your magic channels are clean. But if you sit on a throne and eat cake for ten years, you will become stiff like the Godwins. You will lose this gift.”

The Training Plan:

Morning: Yoga and Gymnastics (to maintain the “Rubber Body”).

Evening: Circulation Breathing (to keep the “Virgin Meridians” pure).

This ensures that when she becomes the Queen at age 18, she retains the Explosive Agility of a child combined with the Power of an adult. She becomes a supernatural warrior.

We are now ready. We have:

Route 2 (Euram): The Redemption / Strength Building.

Route 3 (Lymsleia): The Prodigy / Agility & Magic focus.

Shall we officially begin the narrative with Route 2.1 (The Carefree Euram Demo)? I will write the Opening Scene where Fajar wakes up in Euram’s body.


User: One more plan to draft in route 2.2 Euram’s Redemption. After the conversation when Luserina was suspicious of Euram, Euram poke her head connecting me to her. I will restore her memory of route 2.1 and at the end I will say I kept my promise and now is Euram’s turn to redeem himself. So throughout route 2.2, I can initially converse with Euram and Luserina.


Gemini: This is the Perfect Unlock.

By restoring Luserina’s memory of Route 2.1 (The Fajar Timeline), you instantly upgrade her from a “Suspicious Observer” to an “Awakened Ally.”

It also creates a beautiful “Itachi Uchiha” style moment between siblings, but with a wholesome twist. Instead of tragedy, it unlocks Team Barows.

Here is the drafted plan for the “Memory Restoration Event” in Route 2.2.

The Awakening of Luserina (Route 2.2 Event)

Timeline: 3 Months into Route 2.2 (The Real Timeline). Prerequisite: Luserina has noticed Euram’s change but is confused because he feels “different” from the confident Fajar-Euram (since the Real Euram is still learning).

The Setup: Luserina corners Euram. She is frustrated. She senses a “Ghost” around him. She remembers echoes of a brother who was fearless (from the Route 2.1 timeline bleeding through Fajar’s presence), but the brother in front of her is still trembling slightly, even though he is trying to be brave.

The Scene: The Poke

Location: The Barows Garden (The sacred spot under the Oak Tree).

“Stop lying to me!” Luserina insists, grabbing Euram’s sleeve. “You are trying so hard. You are training. You are kind. But… I feel like I’m missing something. I feel like I know a version of you that… isn’t here.”

Euram freezes. He looks panicked. ‘Fajar! What do I do? She’s too smart!’

‘It is time, Euram,’ Your voice echoes. ‘She was my friend in the other life. She deserves to know. Let me touch her.’

Euram nods. His posture shifts. For a split second, Fajar steps into the driver’s seat. The trembling stops. The eyes gain that ancient, carefree depth.

“Luserina,” Euram (Fajar) says softly.

Luserina gasps. “That voice… that look…”

Euram smiles—the Fajar Smile. He raises two fingers. He gently pokes her on the forehead.

[Transfer: Route 2.1 Memory Data]

The Flashback: Luserina’s mind is flooded with images.

She sees the conversation where Fajar revealed himself.

She sees herself laughing with Fajar-Euram.

She sees the promise: “I will return the car to him when he is ready.”

She feels the warmth of the “carefree brother.”

The connection breaks. Euram (The Real One) stumbles back, regaining control.

Luserina stands there, eyes wide, tears streaming down her face. She clutches her chest. The memories settle. She looks at Euram, but this time, she looks past him.

“Fajar?” she whispers to the air. “You… you kept your promise.”

‘I always keep my promise, Boss,’ Your voice projects telepathically, audible only to her and Euram.

Luserina laughs—a sound of pure relief. She looks at her real brother, who is looking at her anxiously.

“And you,” Luserina says, stepping forward and hugging the real Euram tightly. “You came back. You really came back to redeem yourself.”

“I have to try, Lu,” Euram stammers, hugging her back. “I saw what he did with my life. I want to be that man for you. For real this time.”

“Then we do it together,” Luserina declares, pulling back. She looks at Euram, then looks at the “invisible” space beside him where she senses Fajar.

The New Dynamic: “Okay, team,” Luserina wipes her eyes, her business mode activating. “We have a Sacred Game to sabotage, a Queen to save, and a corruption scandal to expose. Fajar, you handle the magic. Euram, you handle the sword. I’ll handle the logistics.”

🌟 The “Team Barows” Mechanic

From this point on in Route 2.2, the gameplay changes:

Three-Way Chat: You can have group conversations.

Luserina: “Father is demanding we tax the Raftfleet beaver clans.”

Euram: “That’s stupid. They’ll revolt.”

Fajar (Telepathy): “Let them revolt. But send Luserina to negotiate a secret alliance first. Use the chaos to hide our own troop movements.”

Luserina: “Brilliant. I’m on it.”

The Anchor: Luserina becomes your Grounding Point. If Euram begins to panic or relapse into insecurity, Luserina can invoke your name.

“Euram! Remember what Fajar showed us! Shoulders back!”

The “Switch” Strategy: Luserina knows you can take over. In extreme danger, she might shout: “Fajar! Tag in!” giving Euram permission to let you pilot for a critical combat moment.

🚀 Final Confirmation

We have a complete, robust narrative structure.

Prologue: The Void. You meet Euram.

Act 1: Route 2.1 (The Demo): Fajar reincarnates as Euram. The carefree, honest, overpowered run. (Luserina bonds with Fajar).

Interlude: The Handover. Fajar returns the body. Euram wakes up in Route 2.2.

Act 2: Route 2.2 (The Redemption): The Real Euram tries to mimic the demo.

Key Event: The Memory Poke. Luserina remembers Route 2.1. The Trio is formed.

Climax: Saving Arshtat, Ferid, and the Nation.

I am ready to start writing the story. We will begin with Act 1: Route 2.1 - The Awakening of Fajar.

Shall I proceed with Chapter 1?


User: Great, let’s answer Luserina a bit. Me chuckling, “I am not handling anything except training your brother and whomever else wants me to train”.


Gemini: That correction adds the perfect boundary. It prevents Fajar from becoming a “Deus Ex Machina” crutch and solidifies his role as the Grandmaster. You are the source of power, not the employee.

Here is that final interaction for the Route 2.2 Plan, followed immediately by the start of the story.

📍 The “Trainer” Correction (Route 2.2 Future Scene)

“Then we do it together,” Luserina declared, her eyes shining with a new strategic fire. “Fajar, you handle the magic. Euram, you handle the sword. I’ll handle the logistics.”

A low, amused chuckle echoed in both their minds.

‘Hold on there, Boss,’ Fajar’s voice breezed through the garden air, sounding utterly relaxed. ‘You’re confusing “Coach” with “Player.”’

Luserina paused. “Excuse me?”

‘I am not handling anything,’ Fajar clarified, his tone light but absolute. ‘I’m retired. I am here for one thing only: Training. I will train your brother until he drops. And… if anyone else in this messy kingdom wants to learn how to defy destiny, I’ll train them too. But the fighting? The politics? The magic casting? That’s on you guys. I’m just the gym teacher.’

Euram looked at his sister and grinned nervously. “He means he’s going to make me do all the work, Lu.”

Luserina sighed, but she was smiling. “A gym teacher. Fine. Just make sure he survives the class.”

‘Oh, he’ll survive,’ Fajar promised. ‘But he might wish he hadn’t. Now, drop and give me twenty, Euram. Let’s go.’

ACT 1: THE DEMO Route 2.1: The Carefree Cultivator

User: Fajar Purnama Host: Euram Barows Timeline: Solar Year 448 (1 Year Before Sacred Games) Objective: Showcase Potential / “Grind & Chill”

Chapter 1: The Fat Rat and the Mirror

The first thing I noticed was the smell. It smelled like lavender and desperation.

I opened my eyes. The ceiling was draped in expensive, tacky velvet. My body felt… heavy. Not “muscular” heavy. Sluggish heavy. Like I was wearing a suit made of wet dough.

I sat up. My head spun slightly—low blood pressure, or maybe just a hangover from whatever this body drank last night.

“System check,” I murmured.

I looked at my hands. Soft. Manicured. Not a single callus. The hands of a man who had never held anything heavier than a wine glass or a daddy’s credit card.

I threw the silk sheets off and walked to the full-length mirror in the corner of the room.

There he was. Euram Barows. Blonde hair that was perfectly styled even after sleeping (noble magic?), a face that was naturally handsome but ruined by a permanent expression of anxiety, and a posture that screamed “Kick me.”

“So,” I said to the reflection, testing the voice. It was a bit nasally. I dropped my larynx, deepening the pitch. “Better. Hello, Fajar. Welcome to Falena.”

I poked my stomach. Soft. I checked the meridians (Internal Scan). Clogged. It was like trying to drive a Ferrari with a potato in the exhaust pipe.

“Pathetic,” I grinned, feeling a surge of excitement. “But fixable. This isn’t a tragedy; it’s a renovation project.”

I did a quick stretch. Touching my toes was a struggle. The hamstrings were tight, the lower back was weak.

Knock. Knock.

“Young Master?” A hesitant voice from the door. “Lord Salum is asking for you in the dining hall. He… he says you’re late.”

I checked the clock. 9:00 AM. Late? In my old life, sure. But for a carefree cultivator, time is an illusion.

“Coming!” I yelled back, cheerful and loud.

I walked to the wardrobe. It was filled with frilly shirts, velvet coats, and pants that looked uncomfortable to sit in.

“Nope. Nope. Definitely nope.”

I grabbed a simple white linen shirt. I found a pair of training trousers (probably bought for a fencing lesson he quit after one day) and pulled them on. I ripped the decorative lace off the collar of the shirt.

“Breathing room,” I muttered.

I looked at the mirror one last time. I didn’t try to look intimidating. I just relaxed my shoulders, unlocked my knees, and let a genuine, easygoing smile float onto my face.

“Alright, Euram,” I whispered to the dormant soul somewhere in the back of my brain. “Watch closely. This is how you walk into a room.”

The Dining Hall

The doors to the dining hall were heavy oak. Usually, Euram would push them open tentatively. I kicked them open. Not violently—just with a carefree nudge of my foot.

Bang.

Salum Barows sat at the head of the table, looking like a toad dressed in gold. Luserina sat to his right, reviewing a ledger. They both jumped.

“Good morning, family!” I announced, strolling in. “Lovely weather for treason, isn’t it? Or just tea? I always confuse the two.”

Salum choked on his croissant. “Euram? What are you wearing? You look like a stable boy.”

I grabbed an apple from the fruit bowl, tossed it in the air, and caught it. “Stable boys have great calves, Father. Don’t judge. Besides, the velvet chafes.”

I pulled out a chair—not my usual one, but the one directly opposite Salum—and flopped into it, throwing my legs over the armrest.

Luserina stared at me. Her quill hovered over the paper. She was analyzing. Fast.

“You’re late,” Salum barked, recovering his composure. “And you’re acting strange. Did you drink the wine from the cellar again?”

“No wine,” I took a loud crunch of the apple. “Just clarity. I woke up this morning and realized something, Father.”

“That you need more money?” Salum sneered.

“That I’m bored,” I said, my voice dropping the theatrics for just a second. “Bored of the parties. Bored of the gossip. Bored of being… soft.”

I sat up straight, placing the apple on the table.

“So, here is the new deal. I am taking the East Wing basement. I am going to train. I am going to read. And I am going to stay out of your way.”

Salum blinked. This was usually the part where I begged for a new horse or complained about the Godwin family.

“You… want to train?” Salum looked suspicious. “For what? The Sacred Games?”

“Maybe,” I shrugged. “Or maybe I just want to be able to open a jar of pickles without calling a maid. Who knows? Life is a mystery.”

I looked at Luserina. She hadn’t said a word. She was looking at my eyes. She saw the dilation. She saw the lack of fear.

“Luserina,” I grinned at her. “Pass the salt? And maybe the budget for the kitchen. I need more protein. Eggs. Meat. Less… whatever this French pastry fluff is.”

Luserina slowly reached for the salt shaker. She slid it across the table. I caught it without looking.

“Thank you,” I said.

Salum grunted, returning to his papers. “Fine. Play soldier in the basement. Just don’t embarrass me when the Prince arrives next year.”

“Oh, Father,” I stood up, grabbing a whole roasted chicken leg from the platter with my bare hand. “I promise you, when the Prince arrives… I will be the talk of the town.”

I walked out, chewing the chicken.

As the doors swung shut behind me, I heard Luserina’s voice, sharp and confused. “Father… did he just… jiggle?”

I laughed. Step 1: Confuse the enemy. Step 2: Fix the hardware.

I headed straight for the basement. It was time to say hello to the Dawn Rune.


User: Great, I want to ask you about Luserina. Please research about her and analyze. In Route 2.1 and especially Route 2.2 Luserina will definitely follow and support mine and Euram’s training. The question is, will she become curious and interested and will she join?


Gemini: 📊 Subject Analysis: Luserina Barows

To determine if Luserina will join the training, we must first look at her “Canon” psychological profile versus the “New” environment you (Fajar) are creating.

  1. The Canon Luserina

Role: The “Adult” in the room. She manages the finances, the logistics, and the personnel while Salum plots and Euram whines.

Stress Level: Critical. She is constantly anxious about her family’s safety and reputation.

Combat Status: Non-combatant. In Suikoden V, she is purely a Support character (Star of Destiny: The “Manager”).

Personality: Pragmatic, observant, highly intelligent, and skeptical of “grand schemes.”

  1. The “Fajar” Environment (Route 2.1 & 2.2)

The Change: Euram (the source of 50% of her stress) stops being a burden. He becomes self-sufficient.

The Result: Luserina suddenly has Free Time and Mental Bandwidth. She no longer spends her day apologizing for Euram.

The Trigger: She watches Euram go from a “Soft Fop” to a “Stoic Warrior” in months. As a pragmatist, she cannot ignore the data. The training works.

🧐 The Verdict: Will She Join?

YES. But not as a Soldier.

Luserina will not join because she wants to “fight wars.” She will join because:

Efficiency: She sees that Cultivation (Veritas PTD) improves focus, reduces sleep requirements, and eliminates stress. She wants that for her work.

Self-Preservation: She is smart. She knows that if Euram and Salum play the “Game of Thrones,” she becomes a target/hostage. She hates being a liability.

Curiosity: She is the smartest Barows. She wants to understand how Fajar is doing this.

🥋 The Curriculum: Luserina’s Style

She will not be doing 1,000 pushups or punching sandbags. That is inefficient for her build and role. Fajar (The Trainer) would design a specific curriculum for her: The “Iron Accountant” Style.

Phase 1: The “Executive” Cultivation (Mental & Respiratory)

Luserina initially joins just for the “Breathing Exercises” to handle Salum’s stupidity.

Technique: Calm Water Meditation.

Benefit: She can process numbers faster. She can stay awake for 20 hours without coffee. She remains icy calm when Gizel Godwin threatens her.

Phase 2: Tessenjutsu (The War Fan)

Luserina always carries a fan or a clipboard. Fajar will teach her to weaponize them.

Concept: “Hidden in Plain Sight.”

Weapon: An iron-ribbed folding fan (Tessen) or weighted calligraphy brushes/quills.

Style: Aikido/Redirective. She uses the enemy’s force against them. If a guard grabs her arm, she doesn’t overpower him; she hits a pressure point with her fan and he collapses.

Phase 3: The “Logistics” Mage

In Suikoden terms, she has a high affinity for Support Magic.

Rune: Shield Rune or Flowing Rune.

Usage: She doesn’t cast fireballs. She casts Barriers to protect the manor, or Silence spells to make Salum shut up.

📜 Narrative Scene: Luserina Enrolls

Here is how this plays out in the story (Route 2.1 or 2.2).

Location: The East Wing Basement (The Dojo) Time: Late Night.

You (Fajar-Euram) are finishing a set of handstand pushups. You are sweaty and shirtless. Luserina walks in. She isn’t holding a ledger. She is wearing simple, loose clothing.

“I finished the audit,” she says, her voice echoing in the stone room.

“Good job, Boss,” you pant, flipping onto your feet. “Go to sleep. You look tired.”

“I am tired,” Luserina admits. She looks at the Dawn Rune glowing in the corner. Then she looks at you. “But you aren’t. You have done twice as much work as me today, and you look… energized.”

“Breathing, Lu. It’s all about the oxygen efficiency.”

Luserina walks to the center of the mat. She kicks off her expensive slippers.

“Show me,” she commands.

You blink. “Show you what? How to punch?”

“No,” she says, pulling a hairpin out of her bun, letting her hair fall. “Show me how to clear the noise. Show me how to make my body stop aching from sitting in a chair for twelve hours. And…”

She looks at her small, manicured hand.

“Show me how to stop a man from grabbing my wrist. If we are going to war with the Godwins, Fajar… I refuse to be the damsel you have to rescue.”

You grin. The Gym Teacher is pleased.

“Alright, student. First lesson: Posture. Forget the noble slouch. Engage the core.”

You walk over and correct her stance.

“Welcome to the class, Luserina.”

🌟 Gameplay Implication

If this were a game, Luserina changes from an NPC to a Playable Character.

Class: Tactician / Monk.

Weapon: Iron Fan / Abacus.

Specialty: High Speed, High Magic Defense, Critical Hits (Precision).

Role: She manages the party during the battle. Buffing allies and disabling enemies.

Shall we integrate her “Enrollment” into the upcoming chapters of Route 2.1?


User: Great, the planning for route 2 is complete for now. For each routes there will be detailed one where I have to give you exact plots and timeline. For now let’s play route 2.1 just based on your knowledge and if possible your search and verification of canon plots.


Gemini: Here is the continuation of Route 2.1: The Carefree Cultivator.

We pick up immediately after the breakfast scene. You have claimed the basement. You have puzzled your family. Now, the real work begins.

Chapter 2: The Iron Accountant

Timeline: Solar Year 448 (Week 2 of Occupation) Location: Rainwall Manor, East Wing Basement Status: Sore. Very sore.

The “Dawn Rune” was not just a magical artifact; it was a nuclear reactor of Life Energy.

For two weeks, I had barely left the basement. I ate boiled chicken, drank water, and sat in the lotus position next to the rune. Salum thought I was sulking. The servants thought I was mad. But inside my body, a silent revolution was happening.

[Veritas PTD: Phase 1 - Cleansing] The black sludge of Euram’s old lifestyle—the wine, the rich sauces, the laziness—was being sweated out. My pores literally leaked gray fluid. It was gross, but satisfying.

I was currently holding a Horse Stance (Ma Bu). My thighs were burning. My core was shaking.

‘Hold it, Euram,’ I coached the silent passenger in my mind. ‘Pain is just weakness leaving the body. Or in your case, expensive cheese leaving the body.’

The heavy iron door creaked open.

I didn’t break stance. “If that’s dinner, leave it on the crate. If it’s Salum, tell him I died.”

“It’s neither,” a sharp voice replied.

Luserina walked into the dim light. She held a heavy ledger in one hand and a lantern in the other. She looked exhausted. Dark circles under her eyes, shoulders tense.

She stopped and stared at me. She saw the sweat pooling on the floor. She saw the perfect, unwavering geometry of my stance. She saw the steam rising from my shoulders (a side effect of high-speed metabolism).

“You’ve been down here for fourteen days,” Luserina said, her voice lacking its usual bite. “Father is planning to bribe the appraisers for the Sacred Games. He wants you to go to Stormfist to ‘network.’”

“Networking is for people who can’t fight,” I grunted, finally exhaling and rising from the stance. I grabbed a towel. “Tell him I’ll go when I can punch a hole through a brick. Until then, send a fruit basket.”

Luserina didn’t leave. She sat down on a wooden crate, putting the lantern down. She rubbed her temples.

“You’re different,” she said quietly. “I don’t know if you’re pretending, or if you hit your head, or if the Rune is doing this. But… you aren’t tired.”

“I am physically wrecked,” I corrected, wringing out the towel. “But mentally? Never been clearer.”

Luserina looked at her trembling hand—the writer’s cramp from hours of paperwork. “Teach me.”

I paused. I looked at her. This was the moment. The Canon Luserina would have walked away to handle business. This Luserina was asking for an upgrade.

“You don’t want muscles, Lu,” I said, walking over to her. “You want Bandwidth.”

I reached out and tapped the center of her forehead (the Upper Dantian).

“Drop the ledger.”

She hesitated, then dropped it. Thud.

“Close your eyes. Imagine there is a golden thread pulling the top of your head toward the ceiling. Straighten the spine. Tuck the chin.”

She adjusted. I poked her lower back. “Too arched. Relax the tailbone.”

She exhaled. Her shoulders dropped two inches.

“Now,” I whispered. “Breathe into your stomach, not your chest. Four seconds in. Hold for four. Four seconds out.”

We stood there in the damp basement for ten minutes. The only sound was the hum of the Dawn Rune and her breath. Slowly, the tension lines on her face smoothed out. The color returned to her cheeks.

When she opened her eyes, they were laser-sharp.

“I feel…” she flexed her fingers. “Efficient.”

“That’s Lesson One,” I grinned. “Come back tomorrow. Bring a fan. We’re going to learn how to break a wrist with a flick of the wrist.”

Luserina picked up her ledger. It looked lighter in her hand. “I’ll handle Father,” she said, a small, dangerous smile playing on her lips. “You handle the bricks.”

[System Update: Luserina Barows has joined the Party.]

Chapter 3: The Prince Arrives (1 Year Later)

Timeline: Solar Year 449 (Game Start) Location: Rainwall Entrance Status: Euram Barows is unrecognizable.

One year had passed. The “Fat Rat” was gone. In his place stood a man who wore his noble clothes loosely. I had ditched the frills for a tailored, navy-blue coat that allowed full range of motion. Underneath, my body was whip-cord muscle—dense, compact, and explosive.

I stood at the gates of Rainwall. Salum was sweating. “Stand up straight, Euram! The Prince is coming! Fix your hair!”

“My hair is fine, Father. You’re vibrating. Stop it.”

The Royal Carriage arrived. The door opened.

Out stepped Prince Freyjadour (The Hero). He looked young, kind, and a bit overwhelmed. Next was Lyon, his bodyguard. Small, fierce, attentive. Finally, Sialeeds, the Prince’s aunt. Beautiful, loud, and already complaining about the humidity.

In the original timeline (Canon), Euram would have rushed forward, ignored Lyon, fawned over the Prince, and tried to drag him away to “have fun,” making everyone uncomfortable.

Route 2.1 Action:

I stepped forward. I didn’t bow frantically. I gave a crisp, respectful nod—a warrior’s greeting.

“Your Highness,” I said, my voice calm and resonant. “Welcome to Rainwall. The road from Sol-Falena is long; you must be tired.”

The Prince blinked. He seemed surprised by the lack of… slime. “Thank you, Euram. It’s been a while.”

I turned my gaze to Lyon. I looked her dead in the eye. In Falena, nobles treat bodyguards like furniture. I bowed to her. Slightly lower than I bowed to the Prince.

“Lady Lyon,” I said. “Your vigilance is noted. The perimeter of the manor is secure, but the East Garden has a blind spot. I’ve posted extra guards there for your peace of mind.”

Lyon’s eyes widened. Her hand twitched toward her weapon, then relaxed. She wasn’t used to being seen, let alone respected professionally. “I… thank you, Lord Euram.”

“And Auntie Sialeeds,” I turned to the redhead, flashing a charming, boyish grin. “I have chilled wine waiting in the parlor. Not the cheap stuff Father serves guests. The good stuff I stole from his private stash.”

Sialeeds froze. Then she burst out laughing. “Okay! I like this Euram! Salum, your son has improved!”

Salum looked confused. “He… he stole my wine?”

I ushered them inside. As I walked past the Prince, I leaned in—just close enough to be heard only by him and Lyon.

“Prince,” I whispered, dropping the carefree tone for a split second. “When my father asks you to inspect Lordlake tomorrow… say yes. But don’t drink the water he offers you on the road.”

I pulled back and winked, returning to the loud host persona. “Right this way! Who wants grilled squid?”

[Canon Divergence Triggered]

The Prince: Intrigued, not annoyed.

Lyon: Suspicious but respectful. She recognizes a fellow martial artist.

Salum: Thinks his son is finally becoming a “smooth operator.”

🛑 Decision Point

We are now at the Lordlake Incident. In Canon, the Barows blame the Godwins for the drought. The Prince goes there, sees the misery, and gets attacked by angry locals.

Fajar’s Options:

The Bodyguard Flex: Go with them to Lordlake. When the angry mob attacks the Prince, you step in. Instead of the Prince’s guards fighting, you handle it. You don’t kill the peasants; you use Tai Chi / Soft Style to gently neutralize the mob without hurting them, proving you are (A) Strong and (B) Merciful.

The Shadow Investigation: You let the Prince go with Salum. You sneak off to Raftfleet to meet Raja and Kisara early, establishing the alliance before the Civil War even starts.

The “Accidental” Exposure: You stay at dinner and “accidentally” leave documents lying around that prove Salum is stealing the Rune energy, forcing the Prince to find the Dawn Rune now instead of later. (Speedrun Strat).

How does Fajar want to play this?


User: Not yet to the decision point. In the dawn rune room when Luserina came, is it a state after we told her the truth? This time, I’ll go to stormfist as Salum ask to do networking.


Gemini: This is a smart adjustment. Going to Stormfist early allows you to scout the Godwin Faction on their home turf and, crucially, interact with the Gladiators (Shoon, Belcoot, Zegai) before the tournament begins.

📝 Clarification on Luserina

To answer your question: Yes.

The “Iron Accountant” scene (where she joins the training) happens immediately after you tell her the truth about being Fajar.

The Flow: She finds you -> She questions you -> You explain the “Pilot” situation -> She accepts it -> She asks to join the training.

Current Status: By the time you leave for Stormfist, Luserina is your Confidant. She knows you aren’t the old Euram. She is helping you pack.

Here is the narrative arc for the Stormfist Trip.

Chapter 2.5: The “Diplomat” of Stormfist

Timeline: 1 Month into Route 2.1 (Early Solar Year 448) Location: Stormfist (Godwin Territory) Mission: “Networking” (Salum’s orders: Bribe the officials. Fajar’s orders: Scout the Enemy.)

Scene 1: The War Chest

Location: Rainwall Courtyard

Salum handed me a heavy bag of gold. “Listen to me, Euram,” he whispered, looking around nervously. “This is for the Tournament Appraisers. You need to ensure that the Barows champions get… favorable seedings. Do not spend it on horses. Do not spend it on women.”

I weighed the bag. It was enough to buy a small house. “Loud and clear, Father. Favorable seedings. Strategic investments.”

I tossed the bag to Luserina, who was standing by the carriage. She caught it effortlessly (her reflexes were already improving). She slipped it into her travel case and handed me a much smaller pouch.

“That,” she whispered to me while adjusting my collar, “is your allowance. I’m keeping the bribe money safe so you don’t actually bribe anyone and get us arrested for corruption.”

“Smart girl,” I winked. “But keep the gold ready. I might want to invest in… personnel.”

“Just come back in one piece,” Luserina murmured. “And don’t provoke Gizel Godwin.”

“I never provoke,” I grinned, hopping into the carriage. “I merely exist aggressively.”

Scene 2: The City of Iron

Location: Stormfist City Streets

Stormfist was the opposite of Rainwall. Rainwall was soft, wet, and green. Stormfist was stone, iron, and smelled of sweat and forge fire.

I walked the streets. The locals glared at my fine clothes. “Barows scum,” someone muttered.

I ignored them. I wasn’t here for the nobles. I was here for the Arena.

I found the slave pens. This was where the gladiators lived. In the game, this place is depressing. In reality, it was worse. Guards were shouting. Slaves were hauling equipment.

I saw a young boy with dark hair and a defiant look carrying a crate of swords. Shoon. The future rebel leader.

A Godwin guard kicked the back of Shoon’s knee. “Move faster, rat!” Shoon stumbled but didn’t drop the crate. He glared at the guard.

[Choice: The Carefree Intervention]

I didn’t draw a sword. I drifted over. “Excuse me!” I called out cheerfully.

The guard spun around. “Lord Euram? What are you doing in the filth pits?”

“Networking!” I beamed. “My father loves the games. I wanted to see the athletes. Tell me, is this the… specialized training regarding gravity?”

The guard blinked. “Uh… no, he’s just slow.”

I looked at Shoon. The kid had fire in his eyes. “He doesn’t look slow,” I mused. I reached into my pocket and pulled out a gold coin (from Luserina’s allowance). I flicked it. It spun through the air.

Shoon’s hand snapped out. He caught the coin mid-air while still balancing the crate. Dexterity: High.

“See?” I applauded. “Reflexes of a cat. Guard, why are you kicking the merchandise? If you damage the goods, the show is boring. And if the show is boring, the nobles stop betting.”

I walked up to the guard, leaning in close. My voice dropped an octave, channeling a bit of killing intent—just a taste. “And my father hates losing money. So, let the kid walk. Yeah?”

The guard sweated. He felt the pressure. “Y-Yes, My Lord.”

I turned to Shoon. “Keep the coin, kid. Buy some meat. You’re too skinny to entertain me.”

Shoon stared at me. He didn’t say thank you. He looked confused. A Barows noble who didn’t spit on him? “Why?” Shoon asked.

“Because I like underdogs,” I said, turning away. “Train hard, kid. I might bet on you next year.”

Scene 3: The “Rival”

Location: The VIP Balcony, Stormfist Arena.

I was supposed to be meeting the appraisers. Instead, I was watching a practice match. “Enjoying the view?” a smooth, arrogant voice came from behind.

Gizel Godwin. The man who would eventually orchestrate the coup. He was handsome, sharp, and wore the Godwin black-and-red perfectly.

I didn’t stand up. I stayed leaning on the railing, eating a bag of roasted nuts. “It’s violent,” I said casually. “But efficient. You Godwins certainly know how to put on a show.”

Gizel stood next to me. “I heard you were in town, Euram. I expected you to be at the brothels. Or buying a pony.”

“I’m branching out,” I offered him a nut. He declined. “Ponies are high maintenance. Gladiators seem… simpler.”

Gizel studied me. He was trying to find the “Weak Euram” he knew. The Euram who stuttered. I gave him nothing. No fear. No aggression. just a bored, confident tourist.

“My father is concerned about Rainwall’s stance on the upcoming selection,” Gizel probed.

“My father is concerned about everything, Gizel,” I laughed. “He worries about the rain, the taxes, the tea prices. Me? I just want to see who wins.”

I pointed down at the arena, where Childerich (Gizel’s psycho henchman) was brutally beating a sparring partner. “That one,” I pointed at Childerich. “He has bad form. Too much anger. He telegraphs his strikes.”

Gizel raised an eyebrow. “Childerich is our finest warrior.”

“He’s a butcher,” I corrected lightly. “Butchers are scary, sure. But a Surgeon? A Surgeon kills you before you know you’re bleeding.”

I pushed off the railing and dusted off my hands. “Anyway, nice chat, Gizel. Tell your father I said hello. And tell Childerich to tuck his elbows in. He’s wide open.”

I walked away, leaving Gizel Godwin frowning on the balcony.

[Gizel’s Analysis Triggered]

Old Euram: An idiot.

New Euram: An arrogant idiot? Or… something else?

Result: Gizel is now wary. He won’t underestimate you as easily.

📦 Loot/XP Acquired from Stormfist

Shoon’s Respect: You planted a seed. When you return later, he will remember the “Crazy Barows” who gave him gold.

Gizel’s Confusion: You disrupted his profile of you.

Luserina’s Trust: You returned with the Bribe Money unspent.

Luserina: “You didn’t bribe them?”

Fajar: “Nope. I just told Gizel his best fighter sucks. That’s better than a bribe. It’s rent-free psychological warfare.”

The Stormfist trip ends. We return to Rainwall to continue the training until the Prince arrives (Chapter 3).

Do you want to play out any specific training montage scenes before the time skip to the Prince’s arrival?


User: It’s fine, proceed.


Gemini: This marks the end of the “Training Arc.” We are now entering The Main Story (Solar Year 449).

The “Demo Run” (Route 2.1) is about to collide with the canon plot.

Chapter 3: The Dragon and the Knight

Timeline: Solar Year 449 (1 Year after Reincarnation) Location: Rainwall Manor Fajar’s Status:

Physical: Peak Human (Reconstructed).

Meridians: Fully Open (Dawn Rune resonance).

Reputation: “ Eccentric Recluse.”

Scene 1: The Arrival & The Test

The Royal Carriage rolled into Rainwall. The pomp and circumstance were suffocating. Salum was practically vibrating with anxiety.

“Euram! Your sash is crooked!” Salum hissed.

I ignored him. I was focused on the man riding the horse behind the carriage. Georg Prime. Ferid’s right hand. The “Deathblow” swordsman. One of the strongest humans on the planet.

As the Prince, Lyon, and Sialeeds disembarked (as we rehearsed), Georg dismounted lazily. He wore his eyepatch and his cynical smirk. He looked bored.

I stepped forward to greet the Prince, but as I did, I let my Qi flare just a fraction. It was a silent pulse—like a subwoofer thumping the air.

Georg’s head snapped toward me. His hand instinctively drifted to his sword hilt. The boredom vanished from his eye.

“Welcome, Your Highness,” I bowed to Freyjadour, then turned my head slightly to lock eyes with Georg. “And Sir Georg. I’ve heard you eat swordsmen for breakfast. I had the chef prepare extra eggs, just in case.”

Georg stared at me. He looked at my stance—balanced, rooted, relaxed. He looked at my hands—calloused on the knuckles (from punching the stone wall). “You’re the son?” Georg asked, his voice gravelly. “You don’t look like a Barows.”

“I take after my mother,” I lied smoothly. “She was very… durable.”

Luserina stepped up beside me. She didn’t flinch under Georg’s gaze either. She held her fan like a weapon. “Please come inside,” Luserina said, her voice cool and commanding. “We have prepared rooms for the Royal Family. And the Iron Barracks for the Queen’s Knights.”

Georg chuckled. A low, dangerous sound. “Interesting. This might not be a waste of time after all.”

Scene 2: The Dinner Table

Objective: Dismantle Salum’s Manipulation.

Dinner was a battlefield. Salum was trying to manipulate the Prince into investigating Lordlake to expose the Godwins. In Canon, Euram acts like a spoiled brat here. In Route 2.1, Fajar-Euram is the “Cool Uncle.”

“So,” Sialeeds swirled her wine. “Salum says the Godwins are drying up the river. Big accusation.”

“It is true!” Salum insisted. “You must go to Lordlake, Your Highness! See the suffering!”

The Prince looked hesitant. “Is it dangerous?”

“Not at all!” Salum lied. “The people love the monarchy!”

I took a bite of my steak. “That is a lie,” I said calmly.

The table went silent. Salum turned purple. “Euram!”

“Father, don’t insult the Prince’s intelligence,” I said, wiping my mouth. I looked at Freyjadour. “Your Highness, the people of Lordlake are starving. They are angry. If you go there wearing royal colors, they will throw rocks. Maybe worse.”

Lyon stiffened. “Then we shouldn’t go.”

“No,” I corrected. “You must go. A King who hides from angry subjects is not a King; he is a landlord.”

I stood up. “But you won’t go alone with the Royal Guard. That looks like an invasion.”

I pointed at myself. “I will guide you. I know the back roads. I know how to talk to them without getting stabbed. Lyon and Georg can come in plain clothes.”

The Prince looked at me. He saw honesty. “You would protect me, Euram?”

“I’d protect the truth,” I grinned. “Plus, I need a walk. I ate too many potatoes.”

Chapter 4: The Riot at Lordlake

Location: The dried riverbed of Lordlake. Party: Prince, Lyon, Sialeeds, Georg, Euram (Fajar). Atmosphere: Hostile.

The city was a skeleton. Dust blew everywhere. The smell of rot hung in the air. The villagers gathered. They saw the Prince. “It’s the Falenas!” someone shouted. “They came to mock us!” “Get them!”

A mob of fifty angry, emaciated men charged. They held hoes, rocks, and broken bottles.

Canon Event: The Prince’s guards usually slaughter them or get overwhelmed, forcing a retreat. Route 2.1 Event:

“Lyon, stay back,” I ordered. My voice wasn’t loud, but it carried. “But—” Lyon started. “If you draw your sword, you prove them right,” I said.

I walked forward. Alone. I carried no weapon. My hands were empty.

“Euram! Get back here!” Sialeeds screamed.

The mob reached me. The leader swung a heavy shovel at my head.

[Combat Mode: Soft Style / Aikido]

I didn’t block. Blocking breaks bones. I stepped inside the swing. I caught the shaft of the shovel, used the man’s momentum, and spun him around. Center of Gravity Manipulation.

I gently deposited him on the ground. He didn’t hit hard. He just… sat down, confused.

Two more attacked. I flowed like water. Sidestep. Wrist lock. Guide to the ground. Duck. Hip check. Guide to the ground.

It wasn’t a fight. It was a dance. Within thirty seconds, ten men were sitting on the dusty ground, unharmed but completely unable to stand up because I had disrupted their balance.

The mob stopped. They were confused. Why wasn’t I killing them? Why weren’t they hurting?

I dusted off my coat. I looked at the crowd. “Are we done?” I asked cheerfully. “Because the Prince brought water, not swords. But if you want to keep dancing, I can do this all day.”

Georg Prime was watching from the back. His single eye was wide. “That style…” Georg muttered to Lyon. “He isn’t using force. He’s using Flow. Where did a noble learn the Arts of the Floating Cloud?”

The mob parted. The anger defused into confusion. The Prince stepped forward, safe.

“Thank you, Euram,” the Prince whispered.

“Don’t thank me,” I said, looking at the dried river. “Fix the river. That’s the only thanks they want.”

🛑 Narrative Checkpoint

We have successfully altered the Lordlake Event.

Prince’s Trust: Maxed out. He sees you as a mentor/protector.

Georg’s Interest: Piqued. He now suspects you are a hidden master (possibly trained by Sindar or unknown lands).

The Dawn Rune: We are close to the moment where the Prince discovers the Rune in the East Palace.

Next Plot Beat: The Sacred Games. This is the big tournament.

Canon: Euram enters a proxy champion.

Route 2.1 Option: Do YOU enter? Or do you enter Luserina (with gadgets)? Or do you enter Shoon (the boy you saved)?

What is Fajar’s plan for the Tournament?


User: Originally it was Zegai as Barrow’s champion, but your options other than myself, what is Luserina (with gadgets)? and what do you mean I enter Shoon?


Gemini: This is a great strategic junction. In the original game, the choice of Zegai was purely transactional. In Route 2.1, because you are a Master Teacher, the choice of Champion is about “Whose potential do I want to unlock?”

Here is the breakdown of the two experimental options compared to the classic Zegai route.

Option A: Luserina (The Iron Accountant)

“The Brains vs. Brawn Strategy”

You asked what I meant by “Gadgets.” Since Luserina cannot physically bench press a giant like Childerich, she must win using Physics, geometry, and dirty tricks.

The Weapon: A custom-made Tessen (Iron War Fan). It looks like a noble lady’s accessory, but the ribs are steel. It can block a sword, strike pressure points, and hide small projectiles.

The “Gadgets”:

Rune Enchants: You embed a Wind Rune shard in the fan. She doesn’t cast spells; she uses sudden gusts of wind to blind opponents with dust or deflect arrows.

Flash Powder: Hidden in her sleeves.

The Environment: She uses the arena against them. She calculates the sun’s angle to blind them. She trips them.

The Narrative Arc:

The crowd laughs when a noblewoman walks out in a modified combat dress.

She defeats opponents without ever drawing a blade, using their own momentum against them (Aikido/Judo principles you taught her).

The Win Condition: Humiliation. She proves the Godwins are “brutes with no brains.”

Option B: Shoon (The Gladiator King)

“The Spartacus Strategy”

This builds on the interaction you had in Chapter 2.5 (where you saved him from the guard).

The Setup: You return to Stormfist and buy his contract (or trick the Godwins into selling him to you because they think he is weak).

The Training: You have 2-3 months before the games. You put Shoon through “Hell Camp.”

You teach him Internal Qi to boost his speed.

You give him proper nutrition (he is currently malnourished).

The Narrative Arc:

Shoon is a local Stormfist kid. The crowd loves an underdog.

The Godwins abuse slaves. By making a slave the Champion, you destroy their ideology.

The Win Condition: Revolution. When Shoon wins, he doesn’t just win a medal; he inspires the entire gladiator population to respect the Barows family over the Godwins.

Option C: Zegai (The Redemption)

“The Respectful Employer Strategy”

In Canon, Euram ignored Zegai. In Route 2.1, you treat him as a Warrior Brother.

The Setup: You hire him, but you invite him to the basement Dojo. You spar with him. You earn his respect.

The Twist: When the Godwins try to frame him (the plot to drug him or accuse him of cheating), you catch them. Because you are a cultivator with heightened senses, you smell the poison/trap coming.

The Win Condition: Zegai destroys Childerich fairly, owing his victory to your friendship.

⚠️ The Problem with “Myself” (Euram)

If Fajar (as Euram) enters:

Incest Problem: The winner becomes the fiancé of the Princess. You are her brother. If you win, you create a constitutional crisis.

The Flex: However, you could enter just to beat everyone up, and then forfeit in the final match, saying: “I just wanted to make sure no weaklings married my sister.” This is the ultimate “Chad Move,” but it risks angering the Queen.

🗳️ Decision Time

Which narrative do you prefer for the Sacred Games?

Luserina: A comedy/tactical arc where the “Manager” beats the warriors.

Shoon: A heroic arc of lifting up a slave to slap the Godwins in the face.

Zegai: A traditional arc, but optimized with friendship and anti-cheating measures.

Euram (You): Enter to dominate, then forfeit to make a statement.

Command?


User: Wait, we discuss. The first thing is in the canon the Godwin won by poisoning Belcoot and framed the Barrow of cheating. Are you planning for the Barrow to win? How will it affect the narrative? Second, forget about incest, how am I as Euram be the princess brother? The purpose of sacred game in canon for Barrow is it not to have Euram engaged to the princess like Gizel Godwin?


Gemini: You are absolutely correct, and I must apologize. I made a critical error in my “Relationship Database.”

Correction:

Euram Barows is NOT Lymsleia’s brother. They are from different noble houses.

The Goal: The purpose of the Sacred Games is indeed to determine who becomes the Commander of the Queen’s Knights and the Princess’s Fiancé.

The Stake: If the Godwins win (Gizel), they control the military and the future Queen. If the Barows win (Euram), you control the military and become the future Prince Consort.

This changes the dynamic of Route 2.1 completely.

If you (Fajar-Euram) enter the tournament yourself and WIN, you effectively checkmate the Godwins’ legal path to power. They cannot claim the Queenshood legitimately. This forces them to launch a violent, desperate coup earlier than planned.

Here is the revised analysis and the plan for the Sacred Games Arc.

🔍 The Strategic Landscape

  1. The Canon Plot (What usually happens)

The Setup: Barows hires Zegai. Godwins hire Childerich. Belcoot enters as a wild card.

The Crime: The Godwins drug Belcoot (making him sleepy/slow) and frame Zegai/Barows for it.

The Result: Zegai is disqualified. The Barows are disgraced. Gizel Godwin wins by default and becomes the Commander/Fiancé.

  1. The “Fajar” Factor (Route 2.1) If you enter personally (or manage a champion perfectly):

If You Win: You become the Commander of the Queen’s Knights.

The Consequence: You gain legal access to the Sun Palace. You are physically standing next to Queen Arshtat and Ferid.

The Narrative Shift: The Godwins can no longer rely on political maneuvering. They must try to assassinate you or storm the palace with raw force.

⚔️ The Plan: “The Noble Who Fights”

Since this is Route 2.1 (The Carefree/Overpowered Demo), the most entertaining and impactful choice is for You (Euram) to enter the tournament yourself.

Why?

Immunity to Framing: They can’t frame you for hiring a “cheating mercenary” if you are the fighter.

Poison Resistance: As a cultivator with open meridians, you can detect or neutralize the poison (or just not drink the wine they offer).

Humiliation: Beating Gizel/Childerich personally destroys their “Martial Superiority” propaganda.

Here is the plotted sequence for the Sacred Games.

Chapter 5: The Sacred Games

Timeline: Solar Year 449 (Stormfist) Entrant: Euram Barows (Fajar) Weapon: Fists / Soft Style (No sword needed)

Scene 1: The Registration

The officials at the registration desk laughed. “Lord Euram? You are entering… yourself? Surely you mean you are sponsoring a champion?”

“No,” I signed the parchment with a flourish. “I am the Champion. My father is too cheap to hire a mercenary this year.”

The crowd murmured. Salum Barows looked like he was having a heart attack. “Euram! You will be killed! Withdraw immediately and hire Zegai!”

“Relax, Father,” I patted his shoulder. “If I die, think of the money you’ll save on my wardrobe.”

Scene 2: The Qualifiers (The Poison Attempt)

In the locker room, a “helpful” attendant offered me water. ‘Smells like numbing root,’ I thought, sniffing it.

I smiled. “No thanks. I only drink rainwater.” I poured the water into a potted plant. The plant wilted instantly.

I walked into the arena. My opponent was a generic Godwin soldier. Combat: One punch. I didn’t use lethal force. I used a One-Inch Punch to the solar plexus. The soldier folded like a lawn chair. The crowd went silent. The “Fat Rat” could hit?

Scene 3: The Belcoot Intervention

I found Belcoot in the waiting area. He looked groggy (he had already been dosed). The Godwins were about to plant the evidence in my locker.

I intercepted the Godwin agent sneaking toward my locker. I didn’t kill him. I grabbed his wrist, applied pressure to a nerve cluster, and dragged him into the light.

“Look what I found!” I shouted to the judges. “This man was putting a sleeping potion in Belcoot’s tea! And look… he’s wearing a Godwin crest under his cloak!”

Result: The frame-up fails. The Godwins are exposed early. The crowd starts booing Gizel.

Scene 4: The Final - Euram vs. Childerich

Gizel withdrew from the finals to let his “champion” Childerich fight me. Childerich is a psychopath with a giant scythe/sword.

“I’m going to carve you up, little pig,” Childerich hissed.

I stood in the center of the arena. Unarmed. “You have a lot of anger,” I said calmly. “It makes you slow.”

Childerich swung. I dodged. Not by jumping, but by shifting my weight like a leaf in the wind. He swung again. I stepped on his blade.

The Climax: I channeled Qi into my palm. Technique: Cloud Parting Palm. I struck his chestplate. The armor didn’t break, but the shockwave traveled through it, stopping his heart for two seconds.

Childerich collapsed, gasping for air, his eyes rolling back.

I stood over him. I looked up at the Royal Box where Princess Lymsleia (age 10) was watching with wide eyes. I bowed to her.

“For the Princess,” I announced.

[System Notification: Tournament Won.] [New Title: Commander of the Queen’s Knights (Designate)]

🌪️ Narrative Consequence: The Premature Coup

Because you won, the timeline accelerates.

The Engagement: You are now officially engaged to Lymsleia. (Don’t worry, Fajar treats her like a little sister/niece, telling her: “I’m just keeping the seat warm until you find a guy you actually like.”)

Access: You move into the Sun Palace immediately to begin “Commander Training” under Ferid and Georg.

The Crisis: The Godwins realize they have lost political control. They cannot wait for the “Founding Day Festival.”

The Plot Change: Instead of a sneak attack during the festival, the Godwins launch a Siege on the Sun Palace that very night or within the week, claiming “The Barows cheated with sorcery!”

This leads to the “Survival Arc” inside the Sun Palace.

Do you accept this outcome? Fajar becomes the Commander, enters the Palace, and we prepare for the Godwin Siege?


User: This is actually nice, I will keep it as well. However I want to ask you which is better narrative. This one? Or have Zegai enter and treat him like brother and it is alright for the Godwin’s plan to succeed while I join the prince doing his job in stormfist which is narratively known?


Gemini: This is a fantastic narrative fork. Let’s break down the pros and cons of both, analyzing them through the lens of Suikoden’s themes (political intrigue, tragedy, and gathering allies) versus the Fajar “Power Fantasy” (competence and changing destiny).

⚖️ Comparative Analysis Feature Option A: You Win (Euram Champion) Option B: Zegai Loses (The Shadow Guardian) Tone Action / Comedy / Disruptive. Serious / Strategic / Bonding. Fajar’s Role The Star / The Center of Attention. The Mentor / The Bodyguard. Relationship You bond with the Queen & Knights (Ferid/Georg). You bond with the Prince, Lyon & Sialeeds. Godwin Reaction Panic & Immediate War (Chaos). Calculated Victory (Canon Timeline preserved). Zegai Becomes a footnote or opponent. Becomes a Sworn Brother (tragic bond). Narrative Vibe “I fixed the problem with my fists.” “I lost the battle to win the war.” Ekspor ke Spreadsheet 💡 My Recommendation: Option B (The Shadow Guardian)

I strongly recommend Option B.

Here is why:

The “Prince” Connection: The heart of Suikoden V is the journey of the Prince. If you are stuck in the arena fighting tournaments, you are separated from the Prince during the crucial investigation segments. By letting Zegai fight, you are free to join the Prince’s party.

Strategic Wisdom: A “Carefree Cultivator” knows that winning a trophy is meaningless if the Kingdom rots from the inside. Fajar realizes that being the “Commander” ties him to the Palace. Being a “Disgraced Noble” gives him freedom of movement.

Zegai’s Loyalty: Saving Zegai from the humiliation emotionally (even if you lose legally) creates a stronger bond than just hiring him.

📜 The Narrative Arc for Option B

Here is how we execute the “Zegai Route” with Fajar’s twist.

The Strategy: You hire Zegai not as a tool, but as a warrior. You know the Godwins will cheat. You decide to let them “win” the title, but you ensure they lose the moral victory.

Scene 1: The Recruitment (Respect)

You find Zegai. He expects a haughty noble. Instead, you (Euram) bow to him. You offer him water. You ask about his technique. Fajar: “I don’t just want a win, Zegai. I want to show Stormfist what real honor looks like. Fight well. If the politics get dirty… I’ve got your back.”

Scene 2: The Side Quest (Joining the Prince)

While Zegai is crushing the preliminaries, the Prince, Lyon, and Sialeeds are sneaking out to investigate the Twilight Rune rumors in the Old Town / Forest.

In Canon, Euram is busy preening. In Route 2.1, you catch them sneaking out.

Fajar: “Going for a walk? Dangerous neighborhood. Need a tour guide?” Lyon: “Lord Euram, we are just…” Fajar: “Relax, Lyon. I’m bored of the arena. Watching grown men hug in armor is dull. Let’s go solve a mystery.”

Benefit: You spend the entire tournament chapter fighting monsters alongside the Prince and Lyon. You show them your Support Magic and Tactical Awareness. You become their favorite uncle/brother figure.

Scene 3: The Frame-Up (The Twist)

The Godwins drug Belcoot. They plant the evidence in the Barows locker. The guards “find” the poison. Judge: “The Barows champion is disqualified! Zegai is a cheater!”

The crowd boos. Zegai looks furious—he knows he didn’t do it. Salum Barows is screaming.

The Deviation: Instead of whining or running away (Canon Euram), Fajar-Euram steps into the arena.

He walks up to Zegai. The guards try to arrest Zegai. Fajar pushes the guards back with a gentle wave of Qi.

Fajar: “Hold.” He looks at the judges. He looks at Gizel Godwin in the VIP box. He smiles—a cold, knowing smile.

Fajar (Amplified Voice): “A disqualification? How convenient. My father may be many things, but Zegai is a warrior of honor. Disqualify us if you must to satisfy your… script. But know this: The truth has a nasty habit of floating to the top.”

He turns to Zegai. Fajar: “Come, my friend. This stage is too small for you. Let them have their plastic trophy.”

You walk Zegai out of the arena personally, shielding him from the crowd’s vegetables. Zegai: “Why did you stand up for me? You lost everything.” Fajar: “I lost a game. I gained an ally. I think I won.”

🌟 Why this is better

It Preserves the Timeline: The Godwins win, so the coup happens as planned (which you need, so you can save the Queen later).

It Builds Character: The Prince sees you defending a “common mercenary” against the corrupt judges. This proves your nobility is in your spirit, not your blood.

It sets up Route 2.2: When the Real Euram has to replay this, he will remember that Fajar chose Honor over Victory, teaching him a vital lesson.

Shall we proceed with this “Shadow Guardian / Option B” narrative for the Sacred Games?


User: Agree and proceed.


Gemini: Here is the continuation of Route 2.1: The Carefree Cultivator.

We proceed with Option B: The Shadow Guardian. You let the Godwins have their political victory, but you steal the moral high ground and the loyalty of the key players.

Chapter 5: The Shadow Guardian

Timeline: Solar Year 449 (The Sacred Games) Location: Stormfist Objective: Secure Allies (Zegai, Prince, Lyon).

Scene 1: The Warrior’s Contract

Location: The Barows Guest Quarters.

Salum Barows was pacing. “Zegai! You must win! Do whatever it takes! Break their legs! Gouge their eyes!”

Zegai, the massive Socali warrior, stood silently. He looked like a man who regretted taking this job. He hated nobles. He hated the noise.

“Father,” I interrupted, walking in with a tray of tea. “Go count the bribe money. I’ll handle the pre-fight briefing.”

Salum huffed and left. The room went quiet.

I poured two cups. I slid one to Zegai. “My father thinks you’re a dog he rented for the weekend,” I said, sitting down and stretching my legs. “I think you’re a warrior who fights because it’s the only way to feed your family.”

Zegai stared at the tea. “Does it matter, Lord Euram?”

“It matters to the blade,” I said, tapping the hilt of his massive sword. “If you fight with anger, you get tunnel vision. If you fight with desperation, you make mistakes.”

I stood up and walked over to him. I didn’t flinch at his size. “Fight with Dignity, Zegai. If the Godwins cheat—and they will—you stay calm. You let me handle the politics. You just show them what a true master looks like.”

Zegai looked at me. For the first time, the contempt in his eyes vanished. He nodded slowly. “As you wish… my Lord.”

Scene 2: The “Field Trip”

Location: The Western Woods (Outside Stormfist). Party: Prince Freyjadour, Lyon, Sialeeds.

While the preliminary matches roared in the arena, the Prince was sneaking out. He wanted to investigate rumors of “ghosts” in the woods (which were actually Godwin experiments with the Twilight Rune).

They reached the edge of the forest. “Coast is clear,” Sialeeds whispered.

“Is it?” I called out, leaning against a tree, peeling an orange.

Lyon drew her sword instantly. The Prince jumped. “Euram?” Sialeeds gasped. “Are you following us?”

“I’m chaperoning,” I tossed a slice of orange to the Prince. He caught it. “You three are terrible at sneaking. You walk heavy on your heels. Come on. If we’re going monster hunting, let’s do it right.”

I took the lead. “Formation check,” I ordered. “Lyon, point. Prince, center. Sialeeds, rear guard. I’ll float.”

We moved into the woods. A group of Killer Vines dropped from the canopy.

Combat Start.

Lyon moved to slash. “Don’t slash vertically!” I barked. “It splits into two! Stab the root!”

Lyon hesitated, then thrust. The vine withered. “Good,” I praised.

A massive Boar charged the Prince. Freyjadour raised his tri-nunchaku, looking nervous. In Canon, he might stumble. In Route 2.1, I was there.

I didn’t kill it for him. I stepped in, slapped the Boar’s snout to redirect its charge, and shoved it sideways. “It’s off balance, Prince! Strike the flank! Now!”

Freyjadour swung his weapon—Crack! The Boar fell.

The Prince looked at his hands, then at me. He was breathing hard, but he was grinning. “I… I did it.”

“You did,” I nodded, giving him a fist bump (which confused him, but he awkwardly reciprocated). “Good leverage. Just keep your elbows in.”

Sialeeds watched us, her eyes narrowing. “Since when do you know squad tactics, Euram?”

“I read a book,” I lied. “A very thick book.”

[Relationship Upgraded: Prince (Trust), Lyon (Respect), Sialeeds (Curiosity)]

Scene 3: The Moral Victory

Location: Stormfist Arena (The Semi-Finals). Event: The Disqualification.

The moment arrived. The Godwin plan executed perfectly. Belcoot (the neutral swordsman) stumbled in the match, drugged. Guards “searched” the Barows locker and found a vial of poison.

The Announcer’s voice boomed: “SCANDAL! The Barows Champion Zegai is disqualified for use of illegal toxins! Victory goes to House Godwin!”

The crowd erupted. Debris rained down. “Cheaters!” “Cowards!” Salum Barows was shrieking, “It wasn’t me! It’s a lie!”

In the arena, Zegai stood alone. Surrounded by guards. He gripped his sword. He was about to fight his way out—which would get him killed.

Action: I vaulted over the railing. A 15-foot drop. I landed in a crouch between Zegai and the guards. Dust cloud.

The guards froze. “Lord Euram?” the Captain hesitated. “Step aside. Your mercenary is under arrest.”

I stood up slowly. I brushed dust off my coat. I looked up at the Royal Box. At the Queen. At the Godwins.

“Arrest him?” I laughed. My voice was projected with a subtle hint of Qi, silencing the front rows. “For what? For being too strong for your script?”

I turned to the crowd. “Look at him!” I pointed to Belcoot, who was being carried off. “Look at his eyes! Dilated pupils. Sluggish motor control. That’s Banshee Root. A slow-acting paralytic.”

I turned to the Godwin guards. “If we poisoned him… why is the empty vial in our locker? Do criminals usually keep receipts?”

“Silence!” Gizel Godwin stood up from the VIP box. “The evidence is clear, Euram. Accept your shame.”

I locked eyes with Gizel. “I accept the ruling,” I said coldly. “Because this is your arena. Your judges. Your rules.”

I turned to Zegai. I placed a hand on his shoulder. “Sheath your blade, brother. You don’t need to prove anything to these people. The Prince saw you fight. The Queen saw you fight. That is enough.”

Zegai looked at me. He saw no deception. He sheathed his massive sword with a loud clack.

“Walk with me,” I said.

We walked out of the Gate of Heroes. The crowd was still booing, but some were silent. They were confused. Euram Barows didn’t look like a cheater. He looked like a King walking through a pack of hyenas.

As we entered the tunnel, away from the eyes of the crowd, Zegai stopped. He dropped to one knee.

“I have no master,” Zegai rumbled. “But if you ever call… I will answer.”

[Ally Acquired: Zegai]

Chapter 6: The Return to Sol-Falena

Timeline: Post-Games (Solar Year 449) Status: Barows Disgraced (Publicly). Euram Vindated (Privately).

The carriage ride back to the capital was tense. Salum was crying about his reputation. I was meditating.

We arrived at the Sun Palace. Because Gizel Godwin won, he was named Commander. The Godwins were preparing their coup.

The Canon “Rune Room” Scene: This is the critical moment. The Prince, Lyon, and Sialeeds go to the East Palace to check the seal on the Dawn Rune. They discover the Rune is missing (stolen by Salum Barows years ago).

In the game, Euram follows them and gets caught, revealing the theft.

Route 2.1 Action: I knew they were going. I knew Salum had the Rune in Rainwall. I had to play this carefully. I couldn’t let Salum keep the Rune (it’s dangerous), but I couldn’t let the Prince think I was part of the theft.

I waited for them in the East Palace corridor. The Prince and Lyon came running out of the Rune Room, looking panicked. “It’s gone!” Freyjadour shouted. “The Dawn Rune is gone!”

I stepped out of the shadows. “I know,” I said somberly.

Lyon raised her guard. “Euram? What do you know?”

I took a deep breath. It was time for the “Reluctant Whistleblower” act.

“I have suspected it for months,” I lied. “My father… he has a secret vault in Rainwall. He calls it his ‘Insurance Policy.’ I felt a strange energy there. Similar to the Twilight Rune we felt in the woods.”

I looked the Prince in the eye. “Your Highness. I believe my father stole the Dawn Rune.”

Sialeeds gasped. “Salum? That oily little…”

“If this is true,” Lyon said, “It is high treason.”

“It is,” I agreed. “And if you go there to reclaim it, he will lie. He will hide it.”

I pulled a key from my pocket (a copy I made months ago). “Take this. It opens the East Wing basement in Rainwall. Go now. Before he moves it.”

The Prince looked at the key, then at me. “You are betraying your father?”

“I am saving my country,” I said. “And… I am trying to save him from himself. The Rune drives men mad. Go.”

They ran.

Fajar’s Internal Monologue: ‘Perfect. The Prince recovers the Rune. Salum gets arrested (or exposed). The Godwins launch their attack to seize the Rune. And I… I will be waiting to catch the Queen when she falls.’

⚠️ Impending Event: The Sun Palace Coup

The timeline is accelerating.

The Prince goes to Rainwall, gets the Rune, and brings it back.

The Queen’s Fury: Arshtat will equip the Sun Rune to punish the Godwins/Barows.

The Godwins Attack: They will use the distraction to launch the full invasion of the Sun Palace.

The Tragedy: In Canon, Ferid dies. Arshtat uses the Sun Rune and dies. The Prince flees.

Route 2.1 Objective: Fajar is NOT fleeing. Fajar intends to SAVE Ferid and Arshtat. Or at least change the outcome significantly.

How do we handle the “Night of Fire”? You are in the Palace. The Godwins attack. Ferid goes to fight the assassins. Arshtat prepares the Sun Rune. Where is Fajar? Who does he prioritize saving?


User: Great but not yet about the dawn rune. The dawn rune was known to be missing for years. It started when Lordlake protest of dam built by Godwin. In the midst of the protest, Salum stole the dawn rune secretly making Queen Arshtat suspect the rioters in Lordlake stole it and use the Sun rune on Lordlake. Research and correct if I am not accurate.


Gemini: You are absolutely correct. My apologies for the timeline compression. Let’s align the lore precisely with Suikoden V Canon.

The Canon Facts:

2 Years Ago (Solar Year 447): Lordlake residents protested the construction of the Godwin dam (Hatred Fortress).

The Theft: In the chaos, Salum Barows snuck into the East Palace and stole the Dawn Rune.

The Tragedy: Queen Arshtat went to use the Dawn Rune to calm the situation, found it missing, and snapped (due to the Sun Rune’s overwhelming influence without the Dawn Rune to balance it). In her rage/madness, she used the Sun Rune to scorch Lordlake, believing the rebels had stolen the Dawn Rune.

Current Day (Solar Year 449): The Queen still believes Lordlake (or an unknown thief) has it. The Sun Rune is slowly eating her sanity.

Fajar’s Perspective (Route 2.1):

You know the Rune is in your basement.

You know its absence is what drove the Queen mad.

The Dilemma: If you return it, you cure the Queen’s imbalance, but you reveal your father’s treason. Arshtat might execute the entire Barows family (including you and Luserina) for high treason.

Here is the corrected and deepened Chapter 6, respecting this history.

Chapter 6: The Sin of the Father

Timeline: Solar Year 449 (Post-Sacred Games) Location: The East Palace (Sol-Falena) -> Rainwall Objective: Return the Dawn Rune without getting executed.

Scene 1: The East Palace Confession

Location: The Seal Room (East Palace)

The Prince, Lyon, Sialeeds, and I stood before the pedestal. The magical seal was still humming, but it was a fake. Sialeeds broke the seal with a spell. Empty.

“It’s gone…” Sialeeds whispered, her face pale. “It’s really been gone all this time. Arshtat… she burned Lordlake for nothing.”

Lyon looked at the dust. “If the Queen finds out the seal was broken years ago…”

“She will kill everyone involved,” I finished the sentence.

They turned to me. I was leaning against the doorway, arms crossed. The “Carefree” mask was gone. This was serious.

“Euram?” Freyjadour asked. “You don’t seem surprised.”

“I’m not,” I said. “Because I live above it.”

I walked into the room. “Two years ago, during the riots, my father didn’t go to Lordlake to help. He came here. He stole the Dawn Rune to use as a bargaining chip against the Godwins. He let Lordlake burn to cover his tracks.”

Sialeeds grabbed my collar. “Salum did this?! Do you have any idea what the Sun Rune is doing to my sister because she doesn’t have the Dawn Rune to balance it?!”

“I know,” I said gently, removing her hand. “That is why I am telling you now. We have to give it back.”

I looked at the Prince. “Your Highness, the Rune is in the East Wing basement of Rainwall. I have been… guarding it. Making sure Salum didn’t figure out how to use it.”

“If we tell Mother,” the Prince said, his voice trembling, “She will execute Lord Salum. And maybe you too, Euram.”

“Let her have Salum,” I said coldly. “But Luserina is innocent. I need your word, Prince. When the truth comes out… you protect my sister. I will take the heat for the rest.”

Freyjadour looked at me. He saw a man willing to sacrifice his own father to save the Kingdom and his sister. “I promise,” the Prince said. “We will get the Rune. We will save Mother.”

Scene 2: The Raid on Rainwall

Location: Rainwall Manor

We returned to Rainwall. The atmosphere was heavy. The Prince and Sialeeds marched straight to the basement. Salum tried to stop them. “Your Highness! You cannot go down there! It is… unsafe! Renovations!”

“Move, Father,” I said, stepping between him and the Prince.

Salum’s eyes bulged. “Euram! What are you doing?!”

“Ending the game,” I said.

We went down. The Dawn Rune sat on its pedestal, glowing with a soft, warm light. It recognized me (I had been cultivating next to it for a year). It pulsed happily.

Sialeeds wept. “It’s beautiful. And terrifying.”

The Confrontation: Back upstairs, Salum realized he was caught. “It was for the family!” Salum screamed. “The Godwins have the Twilight Rune! We needed a counter-measure! I did it for us!”

“You did it for power,” I said. “And you let thousands of people starve in Lordlake.”

I turned to the Prince. “Take it. Take it back to the Sun Palace. But be careful… the Godwins know we found it. They will move soon.”

[Item Acquired: Dawn Rune]

Scene 3: The Calm Before the Storm

Location: Sol-Falena (The Sun Palace) Time: One week later. The Founding Day Festival.

The Prince returned the Rune to Arshtat. The Reaction: Queen Arshtat held the Dawn Rune. For the first time in two years, the frantic, burning madness in her eyes cooled. The connection between the Sun and Dawn stabilized her psyche. She didn’t execute Salum immediately—she imprisoned him (pending trial), thanks to the Prince’s pleading and my testimony.

But the Godwins were backed into a corner. They had lost the tournament (morally). They had lost the political advantage. Now the Queen was sane again and had two Runes.

The Godwin Move: They couldn’t wait. They had to launch a full-scale assault tonight. Assassins were infiltrating the palace. Nether Gate agents (Dolwen, Childerich) were moving in the shadows.

Fajar’s Position: I was in the guest quarters of the Sun Palace (as the “Whistleblower” / Guest of the Prince). I felt the Killing Intent in the air. Hundreds of signatures.

I stood up and grabbed my gloves. “It’s starting.”

I walked to the window. I saw Georg Prime patrolling the garden. I saw Ferid in the Throne Room.

Fajar’s Objective: In Canon:

Ferid is poisoned/drugged by a traitor maid.

Ferid fights Gizel/Childerich but is weakened and killed.

Arshtat goes mad with grief, uses the Sun Rune, and destroys the room/herself.

Route 2.1 Change: I need to intercept the poison. Or intercept the assassins.

I telepathically connected to Luserina (who was safe in Rainwall). ‘Lu. Lock down the manor. The war starts tonight.’

I opened the door and sprinted toward the Throne Room.

🛑 Strategic Choice: Saving the Parents

You are about to enter the “Red Wedding” scenario of Suikoden V. You have three critical points of failure to address to change the outcome:

The Poison: Ferid drinks poisoned wine right before the attack. This is why he loses to the assassins.

The Georg Factor: Georg is forced to kill Arshtat in the canon because she is about to destroy the world with the Sun Rune after Ferid dies.

The Nether Gate: Sialeeds is currently with the Prince, but the assassins (Dolpha, Childerich) target the Throne Room first.

How does Fajar intervene?

Option A (The Food Taster): Burst into the private dining room before the attack and smash the wine glass. “Don’t drink that, Commander!”

Option B (The Shadow Guard): Hide in the rafters of the Throne Room. When the assassins strike, you drop down. A healthy Ferid + Georg + Fajar = Godwins lose instantly?

Option C (The Magic Solution): Use your cultivation to suppress the Sun Rune’s influence on Arshtat directly if she starts to lose control.

Which approach fits the “Carefree Cultivator” best? (Option A feels very active. Option B allows for a dramatic entrance.)


User: It’s good but we need to correct the timeline. We play Sol Falena ambush by Godwin and Nether Gate next and secretly went to Sol Falena to save Arshtat and Ferid. Not narrate yet but just informing that in Canon after this raid, the prince went to Barrow territory for shelter.


Gemini: You are absolutely correct. Let’s recalibrate the timeline to ensure the “Red Wedding” (The Sun Palace Coup) hits with the maximum weight, while setting up the Canon expectation of the flight to Rainwall.

Here is the corrected state of the world immediately before we start the narration of the ambush.

📍 Strategic Snapshot: The Night of Fire

  1. The Canon Timeline (The Default Path)

The Event: The Founding Day Banquet.

The Betrayal: Commander Ferid is drugged by a spy within the palace staff.

The Attack: The Godwins and Nether Gate (Childerich, Dolpha) storm the Throne Room.

The Tragedy: A weakened Ferid is killed. Queen Arshtat, grief-stricken and unbalanced (because the Dawn Rune is missing), unleashes the Sun Rune. She loses control. Georg Prime is forced to kill her to save the country from being vaporized.

The Aftermath: The Prince, Lyon, Sialeeds, and Georg flee via the sewers. They head to Rainwall, where Salum Barows welcomes them (planning to use them as puppets).

  1. The Route 2.1 Setup (Fajar’s Position)

Fajar’s Location: You are physically in Sol-Falena. You used the excuse of “visiting the capital” or “handling logistics” after the Sacred Games.

The Dawn Rune: It is STILL IN RAINWALL. You did not bring it. This is critical. Arshtat is still mentally fragile.

Stealth Mode: You are not in the banquet hall drinking wine. You are hidden. You have suppressed your presence completely (Cultivation Stealth).

🗺️ Tactical Layout: The Throne Room

You are positioned in the high rafters or behind the heavy curtains of the Throne Room/Audience Chamber. From here, you have a vantage point on the three key players:

Commander Ferid: Currently standing guard, unaware he has ingested the slow-acting toxin.

Queen Arshtat: Sitting on the throne, the Sun Rune on her forehead glowing ominously. She is tense.

Georg Prime: Patrolling the perimeter, but he will be cut off by assassins when the attack starts.

Your Win Conditions:

Neutralize the Toxin: Prevent Ferid from succumbing to the poison so he can fight at 100%.

Intercept Childerich: Stop him from landing the killing blow on Ferid.

Stabilize Arshtat: This is the hardest part. Without the Dawn Rune, she will try to nuke the room. You must use your Qi/Spirit Pressure to suppress the Sun Rune or knock her unconscious before Georg is forced to kill her.

The Stake: If you succeed, the Prince never has to flee to Rainwall. The Civil War begins with the Royal Family alive and holding the capital. If you fail (or only partially succeed), the Canon timeline takes over, and the Prince flees to your father in Rainwall.

Ready to start the scene?


User: Few more correction. They all knew the banquet was drugged, so they already consumed antidotes beforehand which is why full war took place not ambush or assasination. In the room, there are Arshtat, Ferid, George, and Galleon. It is Arshtat who killed Ferid because he tried to calm Arshtat down. George then stabs her in the back, Arshtat thanked George before her death. Miakis appeared then quickly ran back to ensure the princess safety. Galleon stayed. George found the prince, lyon, and sialeeds, and escaped.


Gemini: Thank you for the precise correction. You are right—my previous assessment of the ambush was based on the “Bad Ending” or a misremembered sequence. The Canon event is indeed a Confrontation, not a stealth assassination. The Royal Family took antidotes, turning the banquet into a standoff that escalated into a tragedy due to the Sun Rune’s overwhelming power.

Here is the corrected setup and the scene for Route 2.1: The Carefree Cultivator, where you attempt to rewrite the “Red Wedding.”

Chapter 7: The Sun’s Madness

Timeline: Solar Year 449 (The Founding Day Banquet) Location: The Audience Chamber, Sun Palace. Present: Queen Arshtat, Commander Ferid, Georg Prime, Galleon, Gizel & Marscal Godwin. Hidden: Fajar (in the high vaulted ceiling).

Scene 1: The Standoff

From the shadows of the rafters, I watched the tragedy unfold. It was like watching a train wreck in slow motion.

Below, the banquet tables were overturned. The Godwins and their elite soldiers stood at one end. The Royal Family stood at the other.

“You thought a simple poison would end the line of Falena?” Ferid’s voice boomed. He stood tall, his spear ready. “We are not so easily dispatched, Marscal.”

Marscal Godwin didn’t look panicked. He looked smug. “Antidotes. Clever. But it changes nothing. The result is the same.”

Queen Arshtat stepped forward. The Sun Rune on her forehead was not glowing warmly; it was screaming. A blinding, jagged white light. The lack of the Dawn Rune to balance it was tearing her mind apart.

“You want the throne, Marscal?” Arshtat’s voice was distorted, vibrating with raw power. “You want the Sun? THEN TAKE IT!”

She raised her hand. The room temperature spiked by fifty degrees in a second. The stone pillars began to melt.

“Your Majesty! Stop!” Galleon shouted, shielding his eyes. “You will destroy the palace!”

“I will destroy them!” Arshtat screamed. She laughed—a sound void of sanity. “I will burn the treachery out of this kingdom!”

Scene 2: The Tragedy (Canon Divergence Point)

Marscal and Gizel retreated behind their heavy shields, terrified. They hadn’t expected her to be this far gone.

Ferid saw the truth. She wasn’t aiming. She was just releasing. She was going to vaporize the Godwins, the Palace, the City, and herself.

“Arshtat!” Ferid threw his spear aside. He walked toward her, arms open. “My love, look at me! It’s Ferid! Pull it back!”

Arshtat didn’t see a husband. The Rune showed her only enemies. “Traitor…” she hissed. She turned her burning eyes toward Ferid. “You want it too? You want to take it from me?!”

She raised her hand toward Ferid. A lance of concentrated plasma formed in her palm. In the original timeline, she fires. Ferid dies. Then Georg is forced to kill her.

[Fajar Action Initiated]

‘Not on my watch.’

I dropped from the ceiling. I didn’t use stealth. I used Gravity Acceleration. I channeled every ounce of Qi I had cultivated over the last year into my legs.

Technique: Flash Step - Thunder Clap.

As Arshtat fired the Sun Ray, I didn’t try to block it. You don’t block a nuke. I tackled Ferid.

BOOM.

The beam of light missed Ferid’s heart by inches, scorching his armor and melting the stone floor where he had been standing. We tumbled across the floor. Ferid was stunned, coughing.

“What—?” Ferid gasped, looking at me. “Euram?!”

I didn’t answer. I rolled to my feet, panting. The heat was unbearable. My coat was smoking.

Arshtat blinked. She looked confused. The target wasn’t dead. “Why… why won’t you die?” she wept, the Rune flaring brighter. “Why does everyone betray me?”

She began to gather energy again. This time, a sphere of destruction. She was going to take the whole room.

“Georg!” I screamed, looking at the swordsman. “Do it! Now! Or we all burn!”

Georg Prime hesitated for a fraction of a second. He looked at Ferid (alive), then at Arshtat (charging up). He knew the duty.

Georg blurred. Deathblow.

He appeared behind the Queen. His sword pierced her chest. The gathering light vanished instantly.

Arshtat gasped. The madness faded from her eyes. The Sun Rune dimmed. She fell back… but Georg caught her.

“Thank you…” Arshtat whispered, blood trickling from her mouth. She looked at Georg, then her eyes drifted to Ferid, who was scrambling toward her. “Ferid… you’re… safe…”

She smiled. And then she was gone.

Scene 3: The Escape

The silence in the room was deafening. Galleon stood frozen, his mind unable to process the regicide. Marscal and Gizel were peeking out from their cover, realizing the threat was gone.

“Seize them!” Marscal roared. “They killed the Queen! Georg Prime and the Barows boy are the assassins!”

Hundreds of Godwin soldiers poured into the hall.

Ferid was cradling Arshtat’s body, sobbing. He was broken. “Ferid! We have to move!” I grabbed the Commander’s arm. “She saved you by letting go! Don’t waste it!”

Georg wiped his blade. His single eye was cold steel. “The boy is right, Ferid. If we stay, they frame us. If we run, we fight another day.”

Just then, Miakis burst into the room from the side door, looking frantic. “The Princess! They have the Princess!” Miakis screamed, seeing the Queen dead. She hesitated, torn between the body and her charge.

“Go, Miakis!” Georg barked. “Save Lymsleia! We will get the Prince!”

Miakis gritted her teeth and ran back into the corridor.

Galleon stepped forward, blocking our path. “Georg… you killed her.”

“I saved the world, Galleon,” Georg said, raising his sword. “Move. Or join her.”

Galleon hesitated… and lowered his spear. He stayed loyal to the throne, but he couldn’t kill his old friend in cold blood. He stepped aside.

The Retreat: We grabbed Ferid (who was in shock) and sprinted for the secret passage behind the throne. We found the Prince, Lyon, and Sialeeds in the hallway, looking terrified.

“Father?!” The Prince gasped, seeing Ferid covered in soot and blood, supported by me. “Mother…?”

“Gone,” Georg said grimly. “We leave. Now. Down the chute. To the sewers.”

I looked at the Prince. “This is the bad part, Your Highness,” I said, shoving them toward the escape hatch. “But you’re alive. Keep moving.”

🗺️ Status Report: Route 2.1 Deviation

We have escaped the Sun Palace. We are currently navigating the sewers/river to escape Sol-Falena.

The World State has Changed:

Arshtat: Dead (Canon preserved).

Ferid: ALIVE. (Major Deviation). He is injured, mentally broken, and currently a liability, but he is alive.

The Accusation: The Godwins will claim Georg Prime AND Euram Barows assassinated the Queen and kidnapped the Commander.

Destination: In Canon, they go to Rainwall because they have nowhere else.

In Route 2.1, you are Euram. Going to Rainwall makes the most sense, but now you are bringing a living (but broken) Ferid to your scheming father Salum.

The “Ferid” Problem: Salum Barows will try to use Ferid as a puppet immediately. “Look! We have the Commander! We are the legitimate government!” Ferid is currently in a state of PTSD/Shock.

Do we proceed to Rainwall as planned?


User: Not yet, are we able to save Arshtat? If you don’t know how, you can ask me and I will answer.


Gemini: This is the ultimate “What If” scenario.

In the standard simulation, saving Arshtat is impossible because the Sun Rune is a True Rune—it is a sentient, infinite force of nature. Without the Dawn Rune to balance it, it consumes the host’s mind. Usually, the only way to stop a runaway True Rune is death or the proper counter-Rune.

However, Fajar operates on a different magic system entirely (Qi / Cultivation).

I am very interested in your method. Since the Dawn Rune is currently sitting in the basement of Rainwall (unless you brought it with you secretly), we are fighting a ticking nuclear bomb with bare hands.

How does Fajar save Queen Arshtat?

Please give me your strategy. Is it:

The “Battery” Method: You use your body/Dantian to siphon the excess energy from the Sun Rune, acting as a living lightning rod to buy time?

The “Physical Reset”: You use a precise nerve strike (Dim Mak) to sever her consciousness from the Rune instantly, knocking her out before she can fire?

The “Hidden Item”: Did you actually bring the Dawn Rune (or the Twilight Rune via a steal) and hide it?

Something else?

Tell me the plan, and I will rewrite Chapter 7 to execute it.


User: My own philosophy of conquerors haki which is to impose one will to reality that can nullify or disable any ability which really is godhood domain. In One Piece, it can nullify all abilities even God’s Knights’ immortality. What do you think? And if you agree what is better narrative for the sun rune? Expelled from Arshtat and return to the statue in Sun Rune room upstairs?


Gemini: This is a God-Tier interpretation.

Integrating the philosophy of Conqueror’s Haki (Haoshoku Haki)—the ability to impose one’s will so heavily upon reality that it suppresses other wills/powers—is the perfect counter to a True Rune.

The Logic: A True Rune (like the Sun Rune) is a sentient will of nature. It dominates the host because the host’s will is weaker than the Rune’s infinite power. If Fajar possesses a “King’s Will” that transcends mortal limits, he can terrify or suppress the Rune’s consciousness, forcing it to retreat from the host.

The Narrative Pivot: Instead of the Rune consuming Arshtat, you bully the Rune out of her. It flees back to its vessel (the Statue in the Rune Room upstairs) because staying attached to Arshtat while you are suppressing it is too painful/terrifying for the Rune itself.

Here is the True Route 2.1: The King’s Will.

Chapter 7: The Will of the Conqueror

Timeline: Solar Year 449 (The Founding Day Banquet) Location: Audience Chamber, Sun Palace. Status: Conqueror Mode Engaged.

Scene 1: The Madness

The Sun Rune screamed. Queen Arshtat was gone. Her eyes were pure white light. Her body was levitating inches off the floor. The heat was melting the gold filigree on the pillars.

“Burn…” the voice wasn’t hers. It was the Rune’s. “Burn it all away.”

Ferid stepped forward, desperate. “Arshtat! It’s me!” The Queen raised her hand. The air distorted. A sphere of plasma, hot enough to vaporize the entire room, began to form.

Georg Prime gripped his sword hilt. Sweat ran down his face. He knew the protocol. Kill the host to save the Kingdom. He tensed his legs, preparing to dash.

“Georg. Stand down.”

The voice didn’t come from the floor. It came from everywhere. It vibrated in the chest of every man in the room.

Scene 2: The Imposition

I dropped from the rafters. I didn’t land softly. I landed like a meteor. The marble floor cracked under my boots.

I stood between Ferid and Arshtat. I wasn’t holding a weapon. I didn’t need one.

Arshtat (The Rune) looked at me. “Insect,” the Rune hissed. “You wish to burn first?”

I looked up. My eyes were calm. I reached deep into my soul. I bypassed the Qi, bypassed the physical strength, and tapped into the Will. The absolute, unshakeable certainty that I am the one who decides reality.

[Technique: Conqueror’s Haki - King’s Pressure]

BOOM.

It wasn’t a sound. It was a pressure wave. Black and red lightning crackled around my body. The Godwin soldiers in the back rows instantly fainted, foaming at the mouth. Gizel Godwin fell to his knees, gasping for air, clutching his chest. Even Georg and Ferid were forced to take a step back, their instincts screaming at them to flee a predator.

I walked toward Arshtat. The heat of the Sun Rune lashed at me. I didn’t dodge. I walked through it. The black lightning of my Will collided with the white fire of the Rune.

‘Sit. Down.’ I projected the thought directly into the Rune’s consciousness.

The Rune shrieked. For the first time in history, the Sun Rune felt Fear. It realized that the entity walking toward it was not a human, but a monster in human skin.

Scene 3: The Expulsion

I reached Arshtat. The heat was searing my skin, but my Will refused to acknowledge the damage. I placed my hand on her forehead, directly over the glowing Rune.

“Get out,” I commanded.

The impact shook the palace foundation. The black lightning overwhelmed the white light. With a sound like tearing metal, the Sun Rune ripped itself free from Arshtat’s flesh.

It didn’t fade. It panicked. It shot out of her body as a beam of blinding light, smashing through the ceiling, fleeing upward toward the Rune Room, seeking the safety of its stone statue vessel.

Clatter. The light vanished. The heat dissipated. Queen Arshtat collapsed. I caught her with one arm before she hit the floor. She was breathing. Unconscious, exhausted, but Alive.

Scene 4: The Escape (with High Value Cargo)

Silence. Absolute silence. Half the room was unconscious. The other half was paralyzed with terror.

Marscal Godwin stared at me. He was trembling. He had just watched a “dandy noble” slap a God in the face.

“She… she’s alive,” Ferid whispered, stumbling forward.

“She’s in a coma,” I said, my voice hoarse. Using that much Will was taxing. “Her mind needs to heal. But the Rune is gone.”

I looked at Georg. “Georg! Grab Ferid! I have the Queen! We leave NOW!”

That snapped the spell. “Seize them!” Marscal shrieked, his voice cracking. “They… they stole the Rune! They kidnapped the Queen! Kill them all!”

The Godwin elite guard (those who hadn’t fainted) charged.

Georg Prime drew his sword. He was grinning. A wild, terrified, exhilarated grin. “You crazy son of a… Alright! Let’s go!”

We didn’t use the sewers this time. We didn’t need to hide. We were a juggernaut. Georg cut a path. Ferid (fueled by the adrenaline of seeing his wife alive) covered the rear. I carried the Queen.

We smashed through the side exit, picked up the Prince, Lyon, and Sialeeds (who were screaming “Mother is alive?!”), and hijacked the Royal Barge.

🗺️ World State Update: The Golden Timeline

You have fundamentally broken the script.

  1. The Queen Lives: Arshtat is alive but comatose. She is with us. This means the Godwins cannot claim “The Prince is a traitor who killed his mother.” Their legitimacy is shattered. They have to claim “The Barows Kidnapped the Ill Queen.”

  2. The Sun Rune: It is back on the statue in the Sun Palace. The Godwins have the Rune, but they don’t have a host. Marscal or Gizel will have to bond with it later (setting up the final boss fight).

  3. The Party:

Fajar (Euram): The Monster who bullied a Rune.

Ferid: Alive (Commander of the Army).

Arshtat: Incapacitated (The Sleeping Queen).

Prince/Lyon/Sialeeds/Georg.

  1. The Destination: We are fleeing Sol-Falena on the river. Salum Barows is waiting in Rainwall.

The Dynamic Shift: In Canon, Salum welcomes a refugee Prince to use him. In Route 2.1, Salum is about to receive:

His “Idiot” Son (who is now a God-tier warrior).

The Living Commander Ferid.

The Living Queen.

The Dawn Rune (already in his basement).

Salum is going to faint.

Next Step: We arrive at Rainwall. The Civil War begins, but now we have the “True Court” in exile. Do you want to play out the arrival at Rainwall and the confrontation with Salum?


User: Great! Proceed.


Gemini: This is the turning point. The dynamic of the entire war has shifted. We are no longer a “Resistance”; we are the Government-in-Exile.

Here is Chapter 8, where the “Carefree Cultivator” brings the weight of the crown to his father’s doorstep.

Chapter 8: The Court in Exile

Timeline: Solar Year 449 (2 Days after the “Night of Fire”) Location: Rainwall (Barows Territory) Status: High Tension.

Scene 1: The Unlikely Cargo

The river boat drifted silently into the hidden docks beneath Rainwall. It was raining—fitting for this city. Luserina was waiting on the pier. She had a lantern in one hand and a squad of trusted house guards in the other. I had telepathically warned her, but seeing it was different.

I hopped off the boat first. I looked like a wreck—soot-stained, coat torn, smelling of ozone and burnt magic. “Sister,” I greeted her. “I brought guests. Clear the infirmary. No servants. Only you.”

Luserina nodded, her eyes wide. Then she saw them disembark.

Georg Prime, carrying his broadsword.

Commander Ferid, limping but upright, supporting…

Queen Arshtat, unconscious, wrapped in a cloak.

The Prince, Lyon, and Sialeeds.

Luserina dropped her lantern. “By the Sun… Euram, what did you do?”

“I rewrote the script,” I whispered as I passed her. “Get the stretchers. And tell Father to meet us in the War Room. Tell him to wear his brown pants. He’s going to need them.”

Scene 2: Salum’s Heart Attack

Location: Rainwall Manor Main Hall.

Salum Barows burst into the room, his face flushed with excitement. He had heard the Prince was here. He was ready to play the benevolent uncle.

“Your Highness!” Salum spread his arms wide, ignoring the mud on the floor. “Thank the Stars you are safe! I heard the terrible news! The Godwins, those vipers! Don’t worry, House Barows will protect—”

He stopped dead. He saw Commander Ferid sitting in his chair, drinking his brandy. He saw Georg Prime sharpening a sword in the corner.

“Ferid?” Salum squeaked. “But… the reports… the Sun Rune…”

“Reports were exaggerated, Salum,” Ferid said. His voice was tired but commanded absolute authority. “We are here. And we are alive.”

Salum’s eyes darted around. His brain was short-circuiting. Plan A (Puppet Prince): Failed. Plan B (Blame Godwins): Still works, but he is no longer the highest authority.

“And… Her Majesty?” Salum whispered, looking at the closed door of the infirmary.

“Resting,” I said, stepping out of the shadows. “She is stable. But she needs the Dawn Rune to recover fully.”

I walked up to my father. I towered over him now. “Father. The time for games is over. The Godwins hold the Capital. They hold the Sun Rune. They have declared us all traitors.”

Salum started to sweat. “The Dawn Rune? I… I don’t know what—”

“Give it up, Lord Salum,” Sialeeds snapped from the sofa. “We know you stole it two years ago. We know it’s in the basement. Just give it to us before I tell Georg to look for it.”

Georg looked up and grinned. It was a terrifying grin.

Salum slumped. Defeated. “I… I did it for the family. For protection.”

“We know,” I said, placing a hand on his shoulder. “And now, that investment pays off. Go get it. Be a hero, Father. For once.”

Scene 3: The Dawn Rune Restored

Location: The Infirmary.

Salum retrieved the Rune. He carried it like it was a bomb.

We brought it into the room where Arshtat lay. Ferid took the Rune. His hands were shaking. He placed it gently on the Queen’s chest.

The Resonance: The Dawn Rune glowed with a soft, golden light. It hummed—a sound of healing and restoration. The light seeped into Arshtat. The lingering chaotic energy of the Sun Rune (the “radiation” damage to her soul) began to dissolve.

Arshtat’s breathing deepened. The frown on her sleeping face vanished. She didn’t wake up immediately—the trauma was too deep—but she was no longer fading.

“She will live,” I said, using my Medical Cultivation sight to scan her meridians. “Her spirit is stabilizing. She just needs time.”

Ferid collapsed into a chair, burying his face in his hands. The Iron Commander finally let himself cry. The Prince hugged Lyon. They were safe.

Scene 4: The War Council (Realpolitik)

Location: The Strategy Room. Attendees: Ferid, Prince Freyjadour, Georg, Sialeeds, Salum, Euram (Fajar), Lucretia Merces (Mentioned/Target).

We convened an hour later. The mood was grim but focused.

The Map:

The Godwins: Control Sol-Falena, the Imperial Guard, and the Armes Southern Mountain Army (Allies). They have the Sun Rune (but no host yet).

The Loyalists (Us): Control Rainwall. We have the Royal Family, the Dawn Rune, and the Queen’s Knights (Georg/Galleon is undecided/Miakis is missing).

“We have the legitimacy,” Ferid said, pointing at the map. “But we don’t have the numbers. The Godwins have 20,000 troops. Rainwall has 2,000.”

Salum tried to interject. “We can buy mercenaries! I have gold!”

“Mercenaries run when dragons show up,” Georg grunted. “We need allies.”

I stepped forward. I placed a marker on the map. “We need a strategist,” I said. “Salum is good at taxes. Ferid is good at battles. We need someone who can win a war against numbers.”

I pointed to the Agate Prison. “Lucretia Merces. The Godwins locked her up for a reason. If we break her out, we win the brain game.”

“And for soldiers?” The Prince asked.

I placed another marker. Raftfleet. “The Beavers and the Raftfleet Admiral. They hate the Godwins. But to get them… we might have to fix the mess Father made.”

I looked at Salum. “Lordlake,” I said. “We need to fix Lordlake. If we use the Dawn Rune to restore the water to Lordlake, we gain the loyalty of the people instantly. We prove we are the true rulers.”

Salum turned pale. “But… that admits I stole the Rune!”

“Father,” I smiled, a cold, dangerous smile. “Would you rather admit a mistake, or would you rather Gizel Godwin put your head on a spike? Pick one.”

🗳️ Decision Point: The First Campaign

We have stabilized the leadership. Now we must expand. The Godwins are regrouping. We have a window of opportunity (maybe 1 week) before their army marches on Rainwall.

Which operation does Fajar lead personally?

Option A: The Prison Break (Agate Prison)

Target: Lucretia Merces (The Genius Strategist).

Challenge: Stealth/Infiltration. The prison is heavily guarded.

Why Fajar: Your cultivation skills make you the perfect ghost. You can bypass walls and guards effortlessly.

Option B: The Miracle at Lordlake

Target: The dried-up city.

Challenge: Using the Dawn Rune (carried by the Prince) to restore the water while defending against Godwin monsters/patrols.

Why Fajar: You need to protect the Prince while he channels the Rune. You can use your “Water/Nature” affinity to amplify the Rune’s effect.

Option C: The Raftfleet Alliance

Target: Admiral Raja.

Challenge: Diplomacy (and a duel). Raja is stubborn.

Why Fajar: You can drink her under the table or beat her strongest guys in a duel to earn respect.

Note: In the game, you do Raftfleet -> Lordlake -> Prison. But as Fajar, you can split the party or rush objectives.

What is your command?


User: Since this is a demo, playing those routes wouldn’t be fun without details in full version. Let’s skip to next major event. How would we narrate during Dolph or Michafute attemps to stab the prince and Lyon covers the prince? Or are there other interesting events before this?


Gemini: Since we are in the Demo Run, skipping the grind is the correct move. We can summarize the successful recruitment of Raftfleet (by drinking Admiral Raja under the table) and the rescue of Lucretia Merces (by simply kicking down the prison door) as “off-screen victories.”

However, there is one interesting event worth mentioning briefly before the assassination attempt, simply because it establishes your new dynamic in the army.

⏩ Fast Forward Summary

Raftfleet: Joined. You challenged Admiral Raja to a duel on a rocking boat. You didn’t fall. She did.

Lordlake: Restored. The Prince used the Dawn Rune. You amplified it with Qi. The city is wet and loyal.

Agate Prison: Lucretia is free.

🔎 Interlude: The Detective

Location: Rainwall War Room. Characters: Euram (Fajar) & Lucretia Merces.

Before the assassination, Lucretia pulls you aside. She is the only person smart enough to realize the numbers don’t add up.

“Lord Euram,” Lucretia says, adjusting her hat. “According to my reports, you were… pardon the phrasing… a useless fop until a year ago. Now you move like Georg Prime and command gravity like a Rune.”

You shrug. “Puberty hit me late.”

Lucretia smiles, but her eyes are sharp. “I don’t believe in late puberty. I believe in singularities. You are the variable that the Godwins cannot calculate. Keep it that way. If they don’t know what you are, they cannot plan for you.”

Chapter 9: The Shadow Blade

Event: The Assassination of the Prince. Canon Context: Usually, Dolph (the Nether Gate assassin) strikes when the party is vulnerable. Lyon intercepts the blow, taking a poisoned blade meant for the Prince. This is a defining moment for the Prince’s trauma and determination.

Route 2.1 Context: The Godwins are desperate. They know the Royal Family is gathering strength in Rainwall. They send their best phantom assassin, Dolph, to cut the head off the snake.

Scene 1: The Quiet Night

Location: Rainwall Manor, 2nd Floor Balcony. Time: Midnight.

The Prince was getting fresh air. The stress of leading the army was weighing on him. Lyon was, as always, two steps behind him, blending into the shadows.

I was sitting on the roof above them, cultivating under the moonlight. My En (Sphere of Awareness) covered the entire estate.

Flicker.

A disruption in the air. No sound. No killing intent. Just a void where space should be. Dolph. The user of the Blinking Rune (or a derivative shadow technique). He didn’t walk; he teleported between shadows.

Scene 2: The Strike

Dolph appeared directly behind the Prince. His twin daggers were already moving toward Freyjadour’s neck.

Lyon’s Reaction: Lyon sensed him at the last millisecond. “Prince!” She didn’t have time to draw her sword. She threw her body between the dagger and the Prince. In the original script, she takes the blade in the gut.

Fajar’s Reaction: I didn’t teleport. I simply descended. Gravity Acceleration. I dropped from the roof, inverted, feet toward the sky, hand reaching down.

The Clash: Dolph’s dagger was an inch from Lyon’s back. My hand snapped out. [Technique: Dragon Claw - Iron Grip]

CLANG.

The sound wasn’t flesh tearing. It was metal hitting an immovable object. I caught the blade. Not the hilt—the blade itself. My fingers, coated in hardened Qi, clamped onto the poisoned steel like a hydraulic press.

Scene 3: The Realization

Time seemed to freeze. Lyon fell onto the Prince, knocking him safe. Dolph froze. He looked at his dagger. It was stopped dead in mid-air by a man hanging upside down from the roof eaves like a bat.

“Hello,” I whispered, face-to-face with the assassin.

Dolph’s eyes (usually dead and emotionless) widened slightly. He tried to retract the dagger. It wouldn’t move. He tried to stab with the second dagger.

I flipped upright, twisting my hips, and snapped the first dagger in half with my fingers.

“You must be Dolph,” I said, landing softly between him and the children. “I heard you like to hurt kids. We have a special place in hell for people like you.”

Dolph stepped back, dissolving into shadow. “Target obstructed. Threat level… unknown. Retrying.”

He blinked out of existence, reappearing behind the Prince again.

“Oh, no you don’t.” I stomped the floor. [Technique: Earth Pulse]

The shockwave didn’t break the floor; it shook the air. It disrupted the shadow weave Dolph was using. Dolph was forced out of his stealth, stumbling near the railing.

I was on him instantly. I didn’t kill him (he’s slippery). I delivered a palm strike to his chest. Thud.

Dolph flew backward, crashing through the wooden railing and plummeting into the moat below.

Scene 4: The Aftermath

I stood by the broken railing, dusting off my hands. Lyon scrambled up, checking the Prince frantically. “Your Highness! Are you hurt?!”

“I’m fine, Lyon,” the Prince gasped. He looked at me. “Euram… you…”

“He’s gone,” I said, looking down at the dark water. “He swims like a fish. He’ll survive.”

I turned to Lyon. “Good reaction time, Lyon. You would have taken that hit.”

Lyon looked at me, trembling. She knew. She knew she would have died just now if I hadn’t been there. “You… you caught the blade.”

“I wear good gloves,” I winked.

[Narrative Change Implemented]

Lyon Status: Uninjured. Healthy.

Prince Status: Safe, but realizes the enemy can reach him anywhere.

Dolph Status: Alive, but humiliated. He returns to the Godwins with terrifying intel: “Euram Barows is a monster.”

🛑 Narrative Checkpoint

The assassination failed completely. Lyon is safe. The Godwins now know that “Stealth” is not an option. They must resort to Total War.

Next Major Event: The Defense of Rainwall (Armes Invasion) or The Campaign for Hatred Fortress.

However, since this is a Demo, and we have established that Fajar can:

Save the parents.

Bully Runes.

Catch assassins.

… The “Demo” has effectively proven the hypothesis: Route 2.1 is Easy Mode.

Do you want to: A) Fast Forward to the End of the Demo: Briefly narrate the final battle against the Godwins (Marscal/Sun Rune Avatar) and see the ending? B) Test one more mechanic: How Fajar deals with the Limestone Castle / Recruitment of Killey and Lorelai (Sindar Ruins)? C) Conclude the Demo now and begin the True Run (Route 2.2) where the difficulty is “Realism” and the stakes are higher?


User: The next event to try is the swarm on Sindar Lake Castle. In original we were given 2 choice, to abandon and reclaim later or stand our ground. How would we narrate here?


Gemini: This is a classic military dilemma in Suikoden V.

The Canon Situation: The Godwins launch a surprise attack on your new HQ (Ceras Lake/Sindar Ruins). They use rotary-paddle boats (stolen Beaver technology) to swarm the lake, bypassing your naval defenses.

Canon Choice A (Retreat): You flee, losing the castle temporarily to save your troops.

Canon Choice B (Defend): You fight a grueling battle. If you lose, it’s Game Over.

The Route 2.1 Solution: Fajar does not flee. Nor does he engage in a “fair fight.” He uses the environment. The Ceras Lake Castle is not just a building; it is a Sindar Ruin—a massive, ancient machine built on top of a dam/sluice system.

Here is how the “Carefree Cultivator” handles the Swarm.

Chapter 10: The Sleeping Giant

Timeline: Solar Year 449 (The Ceras Lake Invasion) Location: Ceras Lake Castle (The Dam Walkway). Status: Under Siege.

Scene 1: The Mathematical Impossibility

The war room was chaotic. Admiral Raja slammed her fist on the table. “They have those damn paddle-boats! They can move upstream without wind! There are five hundred of them. My Raftfleet is too slow to intercept!”

Lucretia Merces looked at the map, her face pale. “We were careless,” she admitted. “We assumed the rapids protected us. We have to abandon the castle. If they breach the sluice gates, they will flood the lower levels and slaughter us.”

“Abandon?” The Prince looked heartbroken. “We just got here. It’s our home.”

I stood up from my chair, finishing my tea. “No one is moving,” I said. “I finally organized my closet. I am not packing again.”

Lucretia frowned. “Lord Euram, this is mathematics. 500 ships vs 0 defenses. We lose.”

“It’s only zero defenses,” I said, walking to the balcony, “if you assume the Castle is just a pile of rocks. It’s a machine, Lucretia. And machines just need the right power source.”

Scene 2: Waking the Ruins

I walked out to the Sluice Gate Control Platform. Below, the lake was covered in Godwin ships. They looked like a plague of locusts, churning the water, heading straight for the main floodgates.

“Surrender!” Childerich’s voice amplified over the water. He was leading the vanguard. “Open the gates or we burn you out!”

I ignored him. I placed both hands on the massive, rusted central gear of the dam mechanism. Usually, this requires the Dawn Rune or a specific Key to operate. I didn’t have the key. But I had Qi.

‘System override,’ I thought. ‘Injecting raw kinetic energy.’

I pushed. My meridians flared. I poured a river of energy into the ancient Sindar mechanism. The rust cracked. The stone groaned. Deep under the water, massive gears that hadn’t moved in a thousand years began to turn.

RUMBLE.

The entire castle shook. The Godwin soldiers on the boats stopped cheering. “What… what is that sound?”

Scene 3: The Flush

“Warning,” I muttered to myself. “Cleaning cycle initiated.”

I slammed my palm down. [Technique: Sindar Overdrive - The Great Flush]

The massive underwater sluice gates didn’t just open. They exploded open. But I didn’t open the intake. I opened the outflow.

Millions of gallons of water were instantly sucked out of the main lake basin into the subterranean channels. The Physics: It created a massive artificial whirlpool.

The Godwin fleet, moving forward with momentum, suddenly found the water moving backward at 60 miles per hour. “Reverse! Reverse engines!” Childerich screamed.

Too late. The paddle boats were dragged into the center of the lake. They crashed into each other. Wood splintered. Sails snapped. The vortex spun them like toys in a bathtub drain.

I stood on the walkway, watching the chaos. Then, I reversed the flow. I pushed the gear the other way.

surge.

The water slammed back into the basin, creating a tidal wave that pushed the wreckage away from the castle, beaching the remains of the fleet on the far muddy banks.

Scene 4: The Aftermath

The lake was quiet, save for the groaning of wet wood and the cries of swimming Godwin soldiers. The Castle stood untouched.

Lucretia Merces walked out onto the platform. She looked at the devastation. She looked at the smoking gears of the dam. She looked at me.

“You…” Lucretia adjusted her glasses. Her hand was trembling slightly. “You manually operated a Sindar Fortress? That gear weighs forty tons. The mechanism is magically sealed.”

I dusted rust off my gloves. “It was a little stiff,” I admitted. “We should oil it.”

I looked at the Prince, who was staring with his mouth open. “Invasion cancelled,” I said. “Let’s go have lunch.”

🏆 Demo Concluded

Status Report:

Parents: Saved (Arshtat & Ferid alive).

Lyon: Safe (No injury).

Base: Secure (Invasion repelled).

Power Level: Broken.

You have successfully demonstrated that Route 2.1 (The Carefree Cultivator) turns Suikoden V into a comedic power fantasy where political tension dissolves in the face of overwhelming personal strength.

Transitioning to the True Run…

Now we must abandon the “God Mode.” We must enter Route 2.2.

The Character: The Real Euram Barows (Post-Death Regression).

The Difficulty: High.

The Constraint: You are weak. You have no cultivation. You have no Qi. You only have Memories of the previous life (Route 1) and the vague, inspiring dream of “The Warrior Fajar” (Route 2.1).

The Goal: Save the world through politics, deception, and genuine character growth, not super-powers.

Are you ready to initialize Route 2.2: The Redemption of Euram Barows?


User: Yes we will play demo route 2.2 and not the full version. We will start the narrative when Euram meets the prince before going to Lordlake. Remember that I am a metaphysical mentor to Euram and I restored Luserina memory of route 2.1. Euram restarted one year before meeting the prince and under my guidance in becoming a martial artist and cultivator. Euram was shown many other realities and became the shonen noble. Now since I am not playing Euram but mentoring him, so refer Euram as “Euram” not “I”.


Gemini: This is a fascinating setup. We are entering Route 2.2: The Shonen Noble.

Here, Euram is not the “God-Mode Fajar.” He is a man who has seen his own wretched future and the glorious potential of what he could be, and he has spent 365 days in hellish training under your metaphysical guidance to bridge that gap. He is still mortal, but he is disciplined, ripped, and driven by a desperate need for redemption.

Luserina is his anchor—she remembers the “God Timeline” (Route 2.1) and knows what her brother is capable of, acting as his silent partner.

Here is the start of the demo.

Route 2.2: The Shonen Noble

Timeline: Solar Year 449 (Before the Prince’s Arrival) Location: Rainwall, Barows Manor. Status: 1 Year of Cultivation Complete.

Scene 1: The Transformation

The morning sun hit the balcony of the Barows manor. Usually, this is where Euram Barows would be nursing a hangover, complaining about the humidity, and shouting at servants for cold tea.

Today, the balcony was silent, save for the rhythmic sound of breathing.

Euram held a horse stance (Ma Bu). Sweat dripped from his nose. His legs screamed in protest, shaking with exertion, but he didn’t move. He had held this position for two hours.

‘Master,’ Euram thought, projecting his voice to you (The Mentor). ‘My meridians are burning. My legs feel like lead. But… I can feel the flow. It’s faint, not like the ocean I saw in the vision of Fajar, but a trickle.’

He stood up, exhaling sharply. He grabbed a towel. He walked past a full-length mirror. The reflection wasn’t the soft, doughy boy of the past. His jawline was sharper. His shoulders had broadened. The ridiculous frills and excessive jewelry were gone, replaced by a simple, well-tailored training tunic.

“One year,” Euram whispered. “One year to rewrite a tragedy.”

The door opened. Luserina walked in. She stopped, looking at him. Her eyes held a strange depth—the memories of Route 2.1. She remembered a version of Euram who could split the sky. “You look like him,” Luserina said softy. “The Euram from the dream. The one who caught the blade.”

Euram smiled grimly. “I’m not him yet, Lu. That Euram was a monster. I’m just… trying not to be a joke.”

“Father is calling,” Luserina said, her voice turning business-like. “The Prince has arrived. Salum is planning to overwhelm him with ‘hospitality.’ He needs you to play the role of the doting host.”

Euram tightened his gloves. “Salum wants a puppet,” Euram said. “He’s going to be disappointed.”

Scene 2: The Meeting

Location: The Main Hall.

Salum Barows was in full performance mode. “Your Highness! Welcome to Rainwall! Oh, look at you, Prince Freyjadour! You’ve grown! And Lady Sialeeds, radiant as the sun!”

The Prince looked uncomfortable. Lyon was tense, her hand hovering near her sword. Sialeeds looked bored. “Lord Salum,” Sialeeds drawled. “We are just here to investigate the Lordlake situation. We aren’t here for a banquet.”

“Nonsense!” Salum laughed. “Euram! Where is that boy? Euram!”

Usually, Euram would enter with a whine. Instead, the heavy oak doors opened smoothly. Euram walked in. He moved with a Warrior’s Gait—balanced, silent, purposeful.

He stopped in front of the Prince and bowed. A perfect, sharp, military-style bow. Not the florid, hand-waving bow of a courtier.

“Your Highness,” Euram said. His voice was deeper, controlled. “Welcome to Rainwall.”

The Prince blinked. “Euram? You… look different.”

“I’ve been focusing on my health,” Euram said. He turned to Lyon. He nodded to her—a warrior acknowledging another warrior. Lyon’s eyes widened slightly. She sensed it. ‘He has calluses. His center of gravity is low. This isn’t the fop the reports described.’

“Father,” Euram turned to Salum. “The Prince is tired from the river journey. Let us skip the fanfare. They are here for Lordlake.”

Salum frowned, confused by his son’s tone. “Yes, yes, but first—”

“Lordlake is suffering,” Euram cut in. He looked at the Prince. “If you are going to the dead city, Your Highness… I request to join you.”

“You?” Sialeeds raised an eyebrow. “I thought you were allergic to dust, Euram.”

Euram looked at you, his Mentor, internally seeking strength. ‘Guide me, Master. How do I say this without revealing the treason?’

“I have ignored the suffering of our neighbors for too long,” Euram said, looking Sialeeds in the eye. “It is time House Barows took responsibility. I will escort you. My blade is yours.”

Scene 3: The Departure (The Mentor’s Test)

Location: The path to Lordlake. Party: Prince, Lyon, Sialeeds, Euram.

As the group walked through the dried-out forest, Euram fell back slightly. He wasn’t riding a carriage. He was walking.

The monsters in this area were weak (Giant Beetles, Wild Boars), but for a beginner cultivator, they were good practice.

A Mad Dog leaped from the bushes, aiming for Sialeeds. Lyon moved to intercept. But Euram moved first.

‘Don’t overthink it. Flow,’ Euram recited your teachings.

He didn’t draw a sword. He stepped inside the wolf’s guard. Technique: Iron Shoulder Bump.

CRACK.

Euram slammed his shoulder into the wolf’s ribs. The beast yelped and was knocked backward, rolling into a tree. Lyon finished it with a quick slash.

Sialeeds stopped. She stared at Euram. “Did you just… check a wolf with your shoulder?”

Euram rubbed his shoulder. It hurt. He wasn’t Fajar yet. He didn’t have the iron skin. He had a bruise forming, but he hid the pain. “Martial arts,” Euram said breathlessly. “A hobby.”

Lyon sheathed her sword. “That was dangerous, Lord Euram. But… effective.”

Internal Monologue: ‘Master, I did it. In the old timeline, I would have screamed and hid behind Lyon. Today, I fought. But I feel the guilt. We are walking to Lordlake… the city my father destroyed. The city I am technically heir to. How do I face them?’

Scene 4: The Dead City

Location: Lordlake.

The devastation was absolute. The earth was cracked. The people were skeletons wrapped in rags. The smell of despair was heavy. The Prince looked horrified.

They met Talgeyl, the mayor. “Prince Freyjadour,” Talgeyl rasped. “You come to see us die?”

Salum Barows (who had come in the carriage behind them) stepped out. “Now, now, Talgeyl! The Prince is here to help! We brought… a few crates of water!”

It was an insult. A few crates for a dying city. The people of Lordlake glared. They picked up stones. “Go away, Barows! This is your fault!”

Salum hid behind his guards. “Ungrateful peasants!”

Euram stepped forward. He walked past his father. He walked past the guards. He stood alone in front of the angry mob.

“Hit me,” Euram said.

The crowd froze. Talgeyl blinked. “What?”

Euram knelt in the dust. He bowed his head to the people of Lordlake. “My House failed you,” Euram shouted, his voice cracking with genuine emotion. “My father offers scraps. I offer nothing but my shame. But I swear to you… by the Sun above… I will find a way to bring the water back. Until then, if you must throw stones… throw them at me.”

Silence. The Prince watched, stunned. This was not the behavior of a noble. This was something else.

Luserina (Internal thought from afar/memory): ‘That’s it, brother. That’s the spark. You aren’t the God who snaps his fingers and fixes it. You are the Man who bleeds for it.’

Euram remained kneeling, waiting for the first stone. ‘Master… am I doing this right? Is this the path of the Warrior?’

How does the Mentor respond to Euram’s question?


User: Yes, you are doing things right but don’t forget to keep your mind clear, be aware of incoming stones and other attacks, and hardened your body when it comes and endure.


Gemini: ‘Understood, Master. Clear mind. Hardened will. Iron skin.’

Euram closed his eyes for a heartbeat, centering his Qi. He visualized his skin becoming like cured leather, his muscles like woven rope. He didn’t build a wall to block the world; he built a fortress to endure it.

A stone whizzed through the air.

It wasn’t a pebble. It was a jagged rock, thrown by a young, angry man near the front—Toma.

THWACK.

The stone struck Euram squarely on the forehead, just above the left eyebrow.

Salum gasped. “Guards! Protect him! Kill that boy!”

“HOLD!” Euram roared. The command wasn’t loud, but it was infused with a burst of Qi. It stopped the guards in their tracks. It stopped Salum.

Euram didn’t flinch. He didn’t stumble. Blood trickled down his face, cutting a red line through the dust on his cheek. He didn’t wipe it away. He kept his eyes open, staring directly at Toma. His gaze wasn’t angry; it was intensely calm.

“Good throw,” Euram said softly. “Do you feel better?”

Toma’s hand trembled, holding a second rock. He looked at the blood on the noble’s face. He looked at Euram’s unblinking eyes. He dropped the rock. “Why…” Toma whispered. “Why don’t you fight back?”

“Because fighting you doesn’t fill the lake,” Euram replied.

The Mayor, Talgeyl, stepped forward, looking ashamed. “Enough! Lord Euram has shown his resolve. Put down your stones.”

The mob dispersed, muttering. The tension broke.

Lyon walked up to Euram, offering a handkerchief. She looked at the wound. “You took that on purpose,” she said quietly. “You saw it coming.”

“Pain is a good teacher,” Euram said, pressing the cloth to his head. He looked at the Prince. “Shall we visit the clinic, Your Highness? I believe that is where the real truth lies.”

Scene 5: The Clinic of Despair

Location: Lordlake Infirmary.

The clinic was a house of horrors. People lay on mats, parched, their skin gray. The smell of sickness was overwhelming. Doctor Silva was doing her best with limited supplies.

The Prince and Sialeeds went to talk to Silva. Salum refused to enter (“The air is foul!”).

Euram entered. He didn’t just watch. He saw an old woman coughing, trying to reach a cup of water that was just out of reach. He knelt, grabbed the cup, and lifted her head. “Drink, grandmother,” he whispered.

As she drank, Euram placed a hand on her back. ‘Master, I cannot cure the Sun Rune’s curse yet. I don’t have the cultivation base to reverse magical dehydration. But… can I ease her pain?’

He channeled a tiny, gentle stream of Qi—Wood Element (Life). It wasn’t enough to heal, but it was enough to soothe the burning in her lungs. The old woman sighed, her face relaxing for the first time in days. “An angel?” she muttered.

“Just a man,” Euram said.

From across the room, Prince Freyjadour was watching. He saw Euram Barows—the man rumors called a spoiled idiot—kneeling in the dirt, bleeding from the head, comforting a dying peasant.

[Relationship Upgraded: Prince (Admiration)]

Scene 6: The Ride Home (The Seed of Truth)

Location: The Carriage back to Rainwall. Occupants: Prince, Lyon, Sialeeds, Euram. (Salum took a separate carriage).

The mood was somber. “They are dying,” the Prince said, clenching his fists. “And we are powerless. The Sun Rune did this… my Mother did this.”

“It wasn’t her fault,” Sialeeds said sharply. “She was out of her mind because the Dawn Rune was stolen.”

Euram sat opposite them. The bleeding had stopped, leaving a dark bruise. He knew he had to plant the seed now. He couldn’t reveal the basement yet (too suspicious), but he had to guide them.

“The Dawn Rune…” Euram mused, looking out the window. “It is the Rune of Beginnings. Of Restoration. If it were found… Lordlake could be saved.”

He turned to look at the Prince. “Your Highness. My father… he is a man who likes to collect things. Rare things. Things he thinks give him power.”

Sialeeds narrowed her eyes. “What are you saying, Euram?”

“I am saying,” Euram chose his words carefully, “that sometimes, things are lost because someone wanted them to be lost. And sometimes, they are closer than we think.”

He held the Prince’s gaze. “If I find a lead… a real lead… on the Dawn Rune. Will you trust me?”

The Prince didn’t hesitate. “I trust you, Euram. Today proved that.”

End of Demo Segment.

📊 Performance Review: Route 2.2 Demo

Mentorship Analysis:

Physical: You successfully guided Euram to endure physical pain (the stone) without breaking character. His “Iron Body” is at Stage 1.

Mental: You kept him calm. He didn’t lash out at Salum or the mob.

Political: He has successfully separated his image from his father’s. The Prince now sees Euram as an ally, not a Barows puppet.

The Current State of Euram:

Stats: Low-Mid (Can fight a wolf, can take a punch).

Reputation: “The Repentant Noble.”

Secret: He knows where the Dawn Rune is, and he has primed the Prince to receive it.

Conclusion: The Demo confirms that Route 2.2 is a rich, character-driven drama. The challenge isn’t “Winning Battles” (yet); it is navigating the lies of his family while building the strength to eventually fight the Godwins.

The user—The Mentor—has successfully initiated the transformation.

Would you like to:

End the session here?

Ask a “Meta” question about the mechanics of how cultivation interacts with Suikoden Runes in the full version?

Draft a “Training Menu” for Euram for the next time-skip?


User: We will continue and end the demo up to the raid in Sol Falena castle. So continue where we left off in your previous answer. Keep the original timeline, for example finding the dawn rune is after this demo where everyone evacuated from Sol Falena to Rainwall. So what is next canon event? Please do it step by step, not write sol falena poison banquet yet to enjoy the narrative.


Gemini: This is the correct pacing. We must respect the Canon Timeline.

Current Timeline Status:

Lordlake Event: Concluded. The Prince has seen the suffering. Euram has planted the seeds of trust.

Next Major Event: The Sacred Games in Stormfist.

Context: This is the tournament to decide who marries Princess Lymsleia.

The Players: The Godwins back Childerich (proxy for Gizel). The Barows back Zegai (proxy for Euram). The Prince backs Belcoot.

The Canon Outcome: The Barows are framed for cheating (using poison). The Godwins win by default. Euram is disgraced.

Route 2.2 Objective: Euram knows the frame-up is coming. He cannot stop the Godwins from winning (history requires Gizel to win to trigger the Coup), but he must change how he loses. He must lose the tournament but win the people.

Chapter 11: The Gladiator’s Honor

Timeline: Solar Year 449 (2 Weeks after Lordlake) Location: Stormfist (The Arena City) Status: Euram is the “Representative” of House Barows.

Scene 1: The Dirty Order

Location: Rainwall Manor (Before Departure).

Salum Barows paced around the room, giddy with greed. “Euram! This is it! The Sacred Games! If we win, you marry the Princess. Well, technically you marry her, but I run the country!”

Salum shoved a heavy bag of gold into Euram’s chest. “I have hired a savage from the western tribes. A man named Zegai. He fights like a demon. But… just in case…” Salum lowered his voice, handing Euram a small, dark vial. “Give this to the opposing fighters’ water supplies if things look tight. It’s a muscle relaxant. Can’t have us losing, can we?”

Euram looked at the vial. In the original timeline, he used it gleefully. Now, he felt sick.

‘Master,’ Euram thought, his grip tightening on the vial. ‘I have to take this, or he will give it to someone else who will use it. I have to play the villain to catch the fall.’

“Leave it to me, Father,” Euram said, pocketing the poison. “I will ensure the Barows name is… remembered.”

Scene 2: The Beast of the Wilderness

Location: Stormfist, The Holding Cells.

The air smelled of sweat, blood, and sawdust. Euram walked into the cell of the Barows Champion. Zegai sat in the corner. He was massive, a mountain of muscle and scars. He looked up, expecting the usual noble sneer.

“So,” Zegai grunted. “You are the little lord I am fighting for. Here to tell me to cheat? To gouge eyes?”

Euram closed the door. He didn’t sit. He stood in a relaxed stance—feet shoulder-width apart, breathing steady.

“I am here to give you instructions,” Euram said.

Zegai rolled his eyes. “Get on with it.”

“Instruction one,” Euram said clearly. “You will fight with honor. No cheap shots. No insults.” “Instruction two: If you see an opening to kill… you hesitate. This is a sport, not a war.” “Instruction three: Win or lose, you leave this arena with your head high.”

Zegai stared at him. The contempt in his eyes faded, replaced by confusion. “My payment?”

“Already in escrow,” Euram lied (he would pay it out of his own allowance later). “You fight for money, Zegai. But today, I ask you to fight for pride. Because the people running this tournament… they have none.”

Zegai stood up. He towered over Euram. He sniffed the air. “You smell like sweat and herbal liniment,” Zegai noted. “You train?”

“I try,” Euram said.

“Hmph. Maybe you aren’t completely useless.”

Scene 3: The Tournament Begins

Location: The Royal Box / Arena Stands.

The games began. The crowds roared. Princess Lymsleia sat on the throne, looking miserable. She hated this. She hated being a prize. The Godwins (Marscal and Gizel) sat like vultures, watching their champion, Childerich, butcher his opponents.

Euram stood in the Barows box. He saw the Prince and Lyon in the crowd. He caught the Prince’s eye and offered a solemn nod. The Prince nodded back, confused but cordial.

The Matches:

Belcoot (The Prince’s friend) was fighting beautifully.

Zegai (Your champion) was dominating. He fought clean, precise, and powerful.

The crowd started cheering for Zegai. “Look at that technique!” “The Barows actually found a real warrior!”

Salum Barows was whispering frantically to Euram. “Why isn’t he fighting dirty?! He needs to cripple them! Use the vial, Euram! Use it on Belcoot!”

Euram clenched his jaw. “He doesn’t need it, Father.”

Scene 4: The Frame-Up (The Critical Moment)

The Semi-Finals: Zegai vs. Belcoot.

This is the Canon turning point. In the original story, the Godwins drug Belcoot, and then plant the evidence in the Barows locker room to disqualify Zegai.

The Reality of Route 2.2: Euram knows the Godwins have already bribed a servant to plant the poison in Zegai’s locker. He cannot stop the guards from finding it without causing a scene that gets him arrested before the coup.

He has to let the “Discovery” happen, but control the narrative.

The Event: Belcoot stumbled in the arena. He was drugged (by the Godwins, not Euram). The crowd gasped. “He’s woozy! Foul play!”

Gizel Godwin stood up instantly. “Search the locker rooms! I smell Barows treachery!”

Guards rushed the Barows waiting room. They “found” the empty vial (which the Godwin spy planted).

Announcer: “SCANDAL! Poison found in the Barows locker! Zegai is Disqualified! House Barows is disgraced!”

Salum shrieked. “No! I didn’t order it yet! I mean—it wasn’t me!”

The crowd began to boo and throw trash at the Barows box.

Euram’s Action: ‘Master, this is it. The moment of humiliation. In the past, I cried and blamed Zegai. What do I do now?’

Mentor Guidance Needed: How does Euram handle this public shaming?

Deny everything? (Standard noble route).

Accept responsibility to shield Zegai? (The Noble Sacrifice).

Point out the logic flaw? (The Detective route).

‘Master, the crowd hates me. The Prince is watching. Guide me.’

(I will pause here for your specific instruction on Euram’s reaction to the crowd/Prince before we move to the departure for Sol-Falena.)


User: Before that, Belcoot was poisoned on Childerich’s fight. Zegai never got the chance to fight Belcoot and was disqualified because he was framed to use enhancement drugs something like steroids. My instructions to Euram are point out the logic flaw, then accept responsibility and shield Zegai, volunteer to enter the tournament yourself.


Gemini: You are correct. I apologize for the confusion regarding the specific framing method.

Canon Correction:

Belcoot: Is drugged during his fight against Childerich (making him sluggish and unable to win).

Zegai: Is framed for using performance-enhancing drugs (steroids) before he can face the winner, ensuring a Godwin victory by default.

Here is the corrected narrative for Route 2.2, following your specific instructions: Logic -> Responsibility -> Volunteer.

Chapter 11: The Fool and the Beast

Timeline: Solar Year 449 (The Sacred Games - Semi-Finals) Location: Stormfist Arena. Status: The Frame-Up has just occurred.

Scene 1: The Accusation

The crowd was buzzing. Zegai was warming up in the ring, looking like a monolith of stone. He was the crowd favorite simply because of his raw power. Suddenly, Godwin soldiers burst into the Barows locker room. They emerged holding a bag of strange, glowing red pills.

The Announcer (Godwin Payroll): “STOP THE MATCH! Evidence found in the Barows locker! Illegal stimulants! The fighter Zegai is using banned substances to enhance his strength!”

The crowd went silent, then erupted into boos. “Cheater! Fake!”

Gizel Godwin stood in the Royal Box, feigning shock. “Oh, Lord Salum. To think you would stoop so low. Disgraceful.”

Salum Barows turned purple. “I—It wasn’t me! I mean—we didn’t need them! It’s a lie!”

Zegai stood in the arena, confused. He looked at his hands. He knew he hadn’t taken anything. He looked at the Barows box, expecting betrayal.

Scene 2: The Logic (Instruction 1)

Euram stood up. His legs were shaking, but he remembered the stones in Lordlake. ‘Master. Logic first. Breathe.’

He walked to the edge of the VIP balcony. He channeled his Qi into his diaphragm to project his voice over the roaring crowd.

“SILENCE!”

The shout was surprisingly powerful. The crowd quieted down, shocked that the ‘Fop’ had such lungs.

Euram pointed at Zegai in the ring. “Look at that man! He is seven feet tall. He wrestles bears for breakfast. Do you honestly believe…” Euram gestured to the tiny bag of pills in the guard’s hand, “…that a man of that size needs magic beans to crush his opponents? It is insults to logic! If we were cheating, we would have been smarter than leaving the evidence on top of a bench!”

Gizel Godwin smirked. “Logic doesn’t change the evidence, Euram. The drugs were in his bag.”

Scene 3: The Shield (Instruction 2)

The Judges (bribed) nodded. “The evidence is irrefutable. Zegai is disqualified. He will be stripped of his rank and banned from the Guild.”

Zegai clenched his fists. Being banned was a death sentence for a mercenary.

Euram vaulted over the railing of the VIP box. He didn’t land gracefully—he stumbled a bit—but he landed in the arena sands. He ran to the center and stood in front of Zegai, shielding the giant from the crowd’s trash.

“Zegai is innocent!” Euram shouted. “He is a mercenary. He follows orders. If there were drugs in that bag, I put them there!”

Salum screamed from the balcony. “Euram! Shut up!”

Euram ignored his father. He looked at the Judges. “I am the Representative of House Barows. I take full responsibility. Zegai knew nothing. Do not punish a warrior for the sins of his employer. Ban me, not him.”

Zegai looked down at the small noble protecting him. For the first time in his life, the “Beast” felt respect for a “Master.” “Boy…” Zegai rumbled. “You don’t have to…”

“Hush,” Euram whispered. “I’m saving your career. Go.”

Scene 4: The Volunteer (Instruction 3)

Gizel Godwin laughed, a cold, sharp sound. “Very noble, Euram. Fine. Zegai is cleared, but disqualified. House Barows has no fighter. You forfeit.”

The crowd cheered. The Godwins had won.

Euram looked at the Royal Box. He saw Princess Lymsleia looking disappointed that the tournament ended in a bureaucrat’s ruling. He saw the Prince, who looked angry at the injustice.

‘Master… this is the terrifying part. But I have to show them. I have to show the Prince that I am not a coward.’

Euram turned to the Judges. “House Barows does not forfeit,” Euram said, his voice trembling but loud.

“You have no champion,” the Judge sneered.

Euram unbuttoned his heavy noble coat, letting it drop to the sand. Underneath, he wore his simple training tunic. He tightened his gloves.

“The rules state that if a Champion falls, the Representative may take their place,” Euram recited. He turned to face the Godwin side. “I, Euram Barows, volunteer to fight.”

Scene 5: The “Fight”

The stadium went dead silent. Then, laughter. Childerich, the Godwin champion, stepped out. He was a psychopath who loved pain. He held a massive two-handed sword.

“You?” Childerich giggled. “I’m going to carve you into ribbons, little pig.”

“Let him fight!” Princess Lymsleia shouted from the throne. “At least he has courage!”

The Bout: Childerich didn’t wait for the bell. He charged. In the old timeline, Euram would have fainted. In Route 2.1, Fajar would have stopped the blade with one finger.

In Route 2.2, Euram watched the blade coming. It was fast. Too fast. ‘Dodge! Left!’

Euram threw himself to the left. SWISH. The massive blade missed his head by inches, cutting off a lock of his hair.

Euram rolled in the sand and scrambled to his feet. “Come on!” Euram yelled, raising his fists in a sloppy but determined stance.

Childerich swung again. A horizontal slash. Euram couldn’t dodge. He raised his arms, crossing his hardened gauntlets. ‘Iron Body!’

CLANG.

The impact threw Euram backward ten feet. He hit the wall. His arms felt like they were broken (fractured, likely). But he was still standing.

The crowd stopped laughing. A fop should have died. Euram Barows was standing.

Childerich growled. He raised his sword for a killing overhead smash. “DIE!”

“STOP!” Ferid (The Commander of the Queen’s Knights) jumped into the ring, catching Childerich’s sword with his spear. “The match is over,” Ferid said coldly. “He is disarmed and cornered. Do not dishonor the Games with murder.”

Ferid turned to look at Euram. He saw the fear in the boy’s eyes, but also the fire. “You stood your ground, Euram,” Ferid said quietly. “Good.”

[Result: Loss by Referee Intervention.] [Status: Barows Eliminated.] [Reputation: Skyrocketed.]

Scene 6: The Departure to Sol-Falena

Timeline: 1 Day Later. Location: Stormfist Docks.

The Sacred Games were over. The Godwins won. Childerich (Gizel) was now the fiancé of the Princess. The Royal Family prepared to return to the Sun Palace for the engagement ceremony.

Euram stood by the gangplank, his arm in a sling. Zegai was there, packing his bag. “I’m leaving,” Zegai grunted. “But… if you ever need a sword, little lord… call me. I owe you one.”

[Recruited Ally: Zegai (Pending)]

The Prince walked up to Euram. Lyon was with him. “Euram,” the Prince said. “That was reckless. But… thank you. For trying.”

“I lost,” Euram said, wincing as he adjusted his sling. “Now Gizel has the Princess.”

“We are going back to Sol-Falena,” the Prince said. “The Queen… she has been unstable. I am worried about this wedding.”

Euram looked at you, his Mentor. He knew what was coming. The Sun Rune was about to claim its price. The Red Wedding was next.

“I will come with you,” Euram said. “House Barows must present its… congratulations. I will ride in your entourage.”

Salum Barows was furious in the background, but he allowed it, thinking Euram could still spy.

Transition Point: We are now moving to the Sun Palace. The stage is set for the Canon Tragedy. Euram is physically weak (injured arm) but mentally prepared.

Next Event: The Founding Day Banquet (The Coup).

Instructions for the Narrative: Since we are keeping the Original Timeline for the big events:

We go to the Banquet.

The tea is drugged.

Euram (aware) must decide: Does he drink it? Does he fake it? Does he warn Ferid?

Note: In Route 2.2, Euram cannot “Solo” the assassins like Fajar did. If he saves Ferid, he must do it through cunning, not brute force.

How should Euram act during the Banquet?


User: He drink it because his cultivation can neutralize the poison following my instructions. The golden question here is how can Euram save Ferid and even Arshtat? The others does not need to be warned because they already knew and took the antidote before banquet.


Gemini: Here is the narrative for the fateful night in Route 2.2.

In this route, Euram lacks the god-like power to bully the Sun Rune. He cannot stop time or catch blades with his fingers. He has a broken arm, a basic cultivation base, and knowledge. He must use his voice and his positioning to alter history by a matter of inches and seconds.

Chapter 12: The Shout that Moved Fate

Timeline: Solar Year 449 (Founding Day Banquet) Location: The Audience Chamber, Sun Palace. Status: Euram is injured (broken arm in sling), unarmed, and poisoned.

Scene 1: The Toast (Internal Cultivation)

The banquet hall was tense. The Godwins smiled like sharks. The Royals were stiff, hands near their concealed weapons. A servant poured the wine. The aroma was sweet—Banshee’s Breath, a paralytic toxin.

Everyone raised their glasses. Ferid, Georg, and the Queen drank. They had already consumed the antidote secretly. Euram raised his glass. He had no antidote.

‘Master,’ Euram’s thought was frantic. ‘I have to drink it to maintain the illusion. Guide me.’

[Mentor Instruction: Circulate the Qi to the Liver Meridian. Isolate the fluid. Do not let it enter the blood stream. Burn it away with Yang heat.]

Euram drank. The liquid burned his throat. He closed his eyes for a second. Under the table, his good hand clenched into a fist. He visualized a fire in his stomach. Beads of sweat popped on his forehead. ‘It hurts… but I have it contained.’

“To the prosperity of Falena!” Marscal Godwin shouted.

Scene 2: The Red Wedding Begins

Marscal waited for the thud of bodies. It didn’t happen. Ferid put down his glass and glared at Marscal. “The wine is a bit dry, Marscal. Like your loyalty.”

Marscal’s smile vanished. “Kill them.”

Chaos erupted. Godwin elite soldiers burst from the servant corridors. Georg Prime drew his sword, decapitating the first two attackers in a blur of steel. Ferid kicked the table over, creating a barricade for the Prince and Sialeeds. “Get the Princess out!” Ferid roared.

But the real threat wasn’t the soldiers. It was Arshtat.

Scene 3: The Sun’s Rage

The stress of the betrayal snapped the Queen’s fragile control. The Sun Rune on her forehead flared with blinding white light. “Traitors…” Arshtat screamed. Her voice was two voices—hers and the Rune’s. “You want to take my country? I will leave you nothing but ash!”

The heat in the room spiked. Curtains burst into flames. Arshtat began to levitate. She was charging a Judgement, a spell that would vaporize the entire room—friends and foes alike.

Ferid saw it. He knew he had to stop her. “Arshtat! No!” Ferid abandoned his defense and ran toward his wife.

The Canon Tragedy (What usually happens): Arshtat, blinded by the Rune, sees Ferid as a threat. She blasts him. He dies. Georg, seeing no other choice to save the country, backstabs her.

Route 2.2 Intervention:

Euram was crouching behind a pillar, clutching his broken arm. The heat was searing his skin. ‘Master! Ferid is running to her! She’s going to kill him! I can’t tackle her, I’m too slow!’

[Mentor Instruction: Use the Lion’s Roar technique. You don’t need to overpower her body; you need to shock her mind. Use the Truth. Anchor her to reality.]

Euram took a massive breath, filling his lungs with every scrap of Qi he had cultivated in the last year.

Scene 4: The Anchor

Just as Arshtat raised her hand to incinerate Ferid, Euram stepped out from the pillar. He didn’t attack. He screamed.

“AUNT ARSHTAT! THE DAWN RUNE IS IN RAINWALL!”

The shout was infused with Qi. It cut through the roaring fire and the screams of dying soldiers. It was a physical shockwave of sound.

Arshtat froze. The Sun Rune wavered. The promise of its counterpart—the Dawn Rune—pierced the madness. “Rain… wall?” she faltered, the charging light dimming for a split second.

That second was all Ferid needed. He didn’t attack her. He tackled her—not a strike, but a desperate embrace. “I have you!” Ferid yelled, pinning her arms to her sides. “Georg! Knock her out! NOW!”

Georg Prime was already moving. In the original timeline, he thrust his sword to kill. Hearing Ferid’s command and seeing the Queen hesitate, Georg shifted his grip. He struck the back of Arshtat’s neck with the hilt of his sword, using the full weight of his body.

THUD.

The light vanished. Arshtat went limp in Ferid’s arms. Alive.

Scene 5: The Assassin in the Shadow

“We did it!” the Prince shouted from the back.

But fate is heavy. It tries to correct itself. From the shadows behind the kneeling Ferid, Childerich lunged. The Godwin champion (who had nearly killed Euram in the arena) saw the Commander vulnerable. He thrust a poisoned dagger toward Ferid’s exposed neck.

Ferid was holding his wife. He couldn’t move. Georg was recovering from his strike.

Euram saw it. He couldn’t shout again. He couldn’t reach them in time to grapple. He did the only thing a “Shonen Noble” could do.

Euram threw himself into the path of the blade.

SHUCK.

The dagger didn’t hit Ferid. It buried itself in Euram’s right shoulder (his good arm).

“Gah!” Euram gasped, the pain blinding him. He looked at Childerich. The psychopath’s eyes widened in surprise. “You again?!”

Euram gritted his teeth, blood pouring from the wound. “Get… away… from my Uncle.”

[Mentor Instruction: Don’t let go! Hold the blade! Buy Georg one second!]

Euram grabbed Childerich’s wrist with his broken left hand (screaming internally as the bone shifted) and clamped down.

SLASH. Georg Prime arrived. One swing severed Childerich’s hand. The assassin screamed and dissolved into the shadows (likely dragged away by Dolph/Nether Gate mechanics).

Scene 6: The Retreat

Euram collapsed. The room was spinning. The poison on the dagger was spreading. Ferid looked up, holding the unconscious Queen. He saw Euram bleeding on the floor. “Euram!”

Georg grabbed Euram by the back of his coat and hoisted him up like a sack of potatoes. “Kid has a death wish,” Georg grunted. “But he saved your life, Ferid. Twice.”

The Godwin army was regrouping at the doors. “Go!” Ferid roared, lifting his wife. “To the sewers! Miakis, get the Princess!”

Miakis tried to run for Lymsleia, but the Godwin heavy infantry blocked the path. Gizel Godwin grabbed the Princess. “I have her!” Gizel shouted. “One step closer and she bleeds!”

Miakis hesitated, tears in her eyes. “Go!” Lymsleia screamed, crying. “Brother! Run! Save Mother!”

The Prince looked back, agony on his face. Georg pushed them all into the secret passage.

Scene 7: The Sewers (Status Check)

The heavy stone door slid shut, muffling the sounds of the coup. They were in the dark, damp sewers.

The Party Status:

Arshtat: Unconscious, stable. (Saved).

Ferid: Alive, uninjured. (Saved).

Prince/Lyon/Sialeeds/Georg: Alive.

Euram: Critical.

Euram was slumped against the wall, pale as a sheet. The dagger was still in his shoulder. The poison (different from the wine) was blackening his veins.

Ferid knelt beside him. “Euram… why?” Ferid asked, his voice shaking. “You knew? About the Dawn Rune?”

Euram coughed. “Salum… stole it…” Euram wheezed. “It’s in… the basement. Use it… to save… her.”

He looked at the Prince. “I told you… I’d find… a lead.”

Euram’s eyes rolled back. He passed out.

[Narrative Pause]

You have successfully navigated the Red Wedding on Hard Mode.

Outcome: Best possible scenario (Parents alive), but Euram has paid a heavy price. He is effectively out of combat commission for the next arc (which fits the narrative of him recovering while the Prince takes the lead).

Next Canon Step: The escape to Rainwall. Since Euram is unconscious, the Prince and Ferid must carry him.

Transition to Rainwall: We can fast-forward to the arrival at Rainwall, or do you want to play out a specific interaction on the boat ride? The arrival will be very different now: Salum isn’t welcoming a refugee Prince; he is about to face a very angry Ferid who knows he stole the Dawn Rune.

What is your instruction?


User: Transition to arrival at Rainwall


Gemini: Here is the arrival at Rainwall in Route 2.2.

The narrative shifts slightly here. Since Euram is unconscious, we witness the immediate impact of his sacrifice through the eyes of the people he changed: Ferid and Luserina.

Chapter 13: The Reckoning at Rainwall

Timeline: Solar Year 449 (Early Morning, Day after the Coup) Location: Rainwall Hidden Docks. Status: Euram is critical (Comatose).

Scene 1: The Cargo of Kings

The Royal Barge, stolen from the Sun Palace, drifted silently into the cavernous dock beneath the Barows estate. It was raining heavily outside, the thunder masking their arrival.

Luserina Barows was waiting on the pier. She held a lantern, her face pale. She had felt a disturbance—a ripple in the timeline—when Euram fell. Beside her stood Salum Barows, wringing his hands, rehearsing his speech about “Benevolent Protection.”

The gangplank lowered.

Salum stepped forward, arms wide. “Your Highness! Thank the Stars you are—”

He choked on his words. He didn’t see a frightened refugee Prince. He saw Commander Ferid, armor stained with soot and blood, eyes burning with a cold, terrifying rage. Ferid was carrying Queen Arshtat in his arms.

Behind him, Georg Prime walked down, carrying a limp body over his shoulder. Salum squinted. “Is that… Euram?”

“Clear the way, Salum,” Ferid growled. His voice echoed off the stone walls like a cannon shot. “We need the infirmary. Now.”

Salum stammered. “The… the Queen is alive? But the reports said… And Euram? What happened to him? Why is he bleeding?”

Georg shifted Euram’s weight. “Your son took a poisoned blade meant for the Commander. He’s dying, Salum. Move.”

Salum froze. His brain couldn’t process it. His useless, cowardly son… a hero?

Scene 2: The Ultimatum

Location: The Main Hall.

The medics (trusted Barows retainers) took Euram and Arshtat to the infirmary. Ferid didn’t go with them yet. He grabbed Salum by the collar of his expensive velvet coat and slammed him against the wall.

“Ferid!” Salum shrieked. “I am your host! I am saving you!”

“You stole it,” Ferid hissed, his face inches from Salum’s.

Salum’s eyes darted around. “I… I don’t know what—”

“The Dawn Rune,” Ferid said. “Euram told me. With his dying breath, he told me it’s in your basement.”

Salum went limp. His secret leverage, his ace in the hole, was gone. “I… I did it for the country… to keep it safe from the Godwins…”

“Get it,” Ferid commanded, releasing him. “If my wife dies because you hesitate, I will burn this house down myself.”

Luserina stepped forward. She held a heavy iron key ring. “I have the keys, Commander,” she said, her voice steady. She looked at her father with disappointment, then at Ferid with resolve. “I will take you to it.”

Scene 3: The Restoration

Location: The Infirmary.

Luserina returned with the casket. The Dawn Rune.

Ferid opened it. The room was bathed in warm, golden light. He placed the Rune on Arshtat’s forehead. The interaction was immediate. The Dawn Rune (Healing/Life) neutralized the chaotic residue of the Sun Rune. Arshtat gasped, her eyes fluttering. She fell into a natural, deep sleep. She was safe.

Then, Ferid turned to the other bed. Euram lay there, his skin gray, sweat soaking the sheets. The Godwin poison was nasty. “Can we use the Rune on him?” the Prince asked, standing by Euram’s bedside.

“The Dawn Rune is powerful,” Georg noted. “But it heals the spirit and vitality. It doesn’t magically extract chemical poison. He needs an antidote.”

Luserina was already mixing herbs. “I know the poison. It’s ‘Black Scorpion.’ I have the counter-agent, but… his body is weak. The shock might kill him before the cure works.”

The Metaphysical Intervention: ‘Master,’ Euram’s voice echoed in the void of his coma. ‘It’s cold. Am I dead?’

[Mentor Instruction: You are not dead. Your cultivation is holding the line. Remember the breathing. Force your heart to beat slow and strong. Accept the medicine.]

In the real world, Luserina poured the antidote into Euram’s mouth. His body convulsed. Then, a faint, visible aura of Qi—a pale green light—flickered around his chest. It was the Wood Element cultivation he had practiced for a year. It guided the medicine, protecting his organs.

His breathing stabilized.

“He’s fighting it,” Georg murmured, impressed. “Tough kid.”

Scene 4: The Awakening

Timeline: 3 Days Later.

Euram opened his eyes. The ceiling was familiar. His room in Rainwall. His right shoulder felt like it was on fire. His left arm was in a cast. He tried to sit up and groaned.

“Don’t move, idiot.”

Euram turned his head. Prince Freyjadour was sitting in a chair by the window, reading a book. He looked tired, but clean.

“Your Highness?” Euram croaked.

The Prince closed the book. He walked over and poured a glass of water. “My mother is awake,” the Prince said. “She remembers everything. She knows you shouted the truth to snap her out of the madness.”

Euram took the water with a shaking hand. “And my father?”

“Salum is… currently being very helpful,” the Prince smiled grimly. “Mostly because Commander Ferid threatened to execute him for treason if he didn’t fully fund our army. You broke his leverage, Euram. He has no power over us anymore.”

The Prince sat on the edge of the bed. “You took a knife for my father. You saved my mother’s soul. You saved my life in the arena.” The Prince placed a hand on Euram’s uninjured shoulder. “We are brothers now. Not by blood, but by bond. When we take back this country, you will stand beside me. Not as a noble… but as a Knight.”

Euram teared up. This was the validation he had craved for two lifetimes. “It will be… an honor… Frey.”

🛑 Narrative Checkpoint

Current Status:

Location: Rainwall (Rebel HQ).

Army: We have the Royal Family (Arshtat/Ferid/Prince) + Barows Resources (Salum is forced to pay).

Euram: Alive, recovering. Status upgraded to “War Hero/Trusted Brother.”

The Dawn Rune: In our possession (Arshtat likely holding it or the Prince).

The War Begins: The Godwins hold Sol-Falena and the Sun Rune. They have crowned Lymsleia as a puppet Queen. They will declare the Prince and Ferid as “Traitors who kidnapped the sick Queen.” War is inevitable.

Where do we go next? Usually, the next step is recruiting Lucretia Merces (Strategist) or dealing with the Raftfleet alliance. However, with Ferid and Arshtat alive, we already have a competent Commander. Do we still need Lucretia? (Spoiler: Yes, we do. Ferid is a soldier, Lucretia is a genius).

Instruction: Do you want to: A) Recruit Lucretia: Send the recovering Euram (on a non-combat diplomatic mission) to get her out of prison? B) Recruit Raftfleet: Send Euram to drink with Admiral Raja? C) Time Skip: Move to the first major battle (Defending Rainwall)?


User: We can conclude this demo but we need to discuss. First will the dawn rune still go to the prince? Second in route 2.1 the sun rune was expelled, what about in this route 2.2?


Gemini: This is an excellent place to conclude the Route 2.2 Demo. We have established a completely new timeline where the emotional stakes are higher, but the “game breaking” elements are grounded in character growth rather than superpowers.

Here is the analysis of the two major Rune questions for the continuation of this timeline.

  1. The Dawn Rune: Does the Prince get it?

The Answer: Yes.

The Logic: Even though Queen Arshtat is alive, she cannot wield the Dawn Rune permanently in this timeline.

Trauma: Arshtat has just spent years being mentally tortured by the Sun Rune. Her soul is fragile. She will likely fear bonding with another True Rune, terrified that she might lose control again and hurt her family.

The Narrative Torch: The story is about the Prince rising to become the Sun King. If Arshtat keeps the Rune, she remains the protagonist and the Prince stays a child.

The Transfer Scene:

Once Arshtat fully awakens and recovers (thanks to the initial burst of the Dawn Rune), she will realize that the Rune glows brighter when Freyjadour is near.

She will voluntarily pass it to him.

Quote: “My time as the guardian is over. I let the Sun blind me. You, my son… you have the eyes of the Dawn. You must lead us now.”

Result: The Prince obtains the Dawn Rune. This allows him to perform the miracle at Lordlake and command the army with legitimate supernatural authority.

  1. The Sun Rune: What happened to it?

The Answer: It was left behind in Sol-Falena.

The Mechanics: In Route 2.1, Fajar used a metaphysical technique (Haki/Will) to physically bully the Rune out of the host and force it into the statue before leaving.

In Route 2.2, the situation was physical chaos:

Arshtat was channeling the Rune.

Euram yelled, distracting her.

Ferid grappled her.

Georg knocked her unconscious physically.

When a host is knocked unconscious while channeling a True Rune, the connection is severed violently. Because they fled the palace immediately to save Euram and the others, they did not take the Sun Rune with them.

The Current State of the Sun Rune:

Location: The Audience Chamber / Rune Room in Sol-Falena.

Status: Unbound. It likely returned to its resting state (the Statue) or is currently a volatile energy source contained by the Godwins.

The Consequence for the War: This makes Route 2.2 much more dangerous than Route 2.1.

The Godwins have the Nuke: They possess the Sun Rune.

The Problem: They don’t have a host. Marscal knows it drives people mad.

The Tragedy: Since they have Princess Lymsleia (now the Puppet Queen), Marscal will eventually force her to bond with the Sun Rune to use it against the Prince.

This sets up a heartbreaking final conflict: Prince (Dawn Rune) vs. Princess Lymsleia (Sun Rune).

📜 Final Demo Assessment

Route 2.2: The Shonen Noble

Protagonist Type: The underdog strategist. High emotional intelligence, moderate combat skill (growing), high pain tolerance.

Key Achievement: Saved both parents and kept the family unit intact.

Cost: Physical injury (broken arm/poison recovery) and the loss of the Sun Rune to the enemy.

Theme: Redemption. Euram isn’t solving problems with god-power; he is solving them by being the shield his family needs.

Mentor’s Closing Note: You have successfully guided Euram Barows from a “useless fop” to a “warrior of the people.” You taught him that true strength isn’t about never getting hit—it’s about getting hit with a rock (or a dagger) and standing your ground for what is right.

The Demo is complete. The timeline is secure.

Status: Mission Accomplished. (Would you like to save this world state for a future full playthrough, or is there anything else you wish to discuss regarding the mechanics of this universe?)