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Chess Board 2 Player Local HTML CSS JavaScript

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source code



source code
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word number: 1869

Time: 2025-12-18 15:13:35 +0000

♟️ Type & Play

White to move


Reference

Source Code

<!DOCTYPE html>
<html>
<head>
  <title>Project 3: Notation Input Trainer</title>
  <link rel="stylesheet"
    href="https://unpkg.com/@chrisoakman/chessboardjs@1.0.0/dist/chessboard-1.0.0.min.css">
  
  <style>
    body {
      font-family: sans-serif;
      display: flex;
      flex-direction: column;
      align-items: center;
      background-color: #f4f4f4;
      padding: 20px;
    }
    h1 { margin-bottom: 10px; }
    
    /* Responsive Board Container */
    #myBoard {
      width: 90%;
      max-width: 500px;
      margin: 20px auto;
    }

    /* Input Controls */
    .input-container {
      display: flex;
      gap: 10px;
      margin-bottom: 20px;
      width: 90%;
      max-width: 500px;
    }
    
    #moveInput {
      flex-grow: 1;
      padding: 12px;
      font-size: 18px;
      border: 2px solid #ccc;
      border-radius: 4px;
    }
    
    #submitBtn {
      padding: 10px 20px;
      font-size: 16px;
      background-color: #4CAF50;
      color: white;
      border: none;
      cursor: pointer;
      border-radius: 4px;
    }
    
    /* Status & History */
    #status { font-weight: bold; margin-bottom: 10px; color: #333; }
    #pgn-output { 
      background: #fff; 
      padding: 15px; 
      border: 1px solid #ddd; 
      width: 90%; 
      max-width: 500px; 
      min-height: 50px;
      font-family: monospace;
      font-size: 14px;
    }
  </style>
</head>
<body>

  <h1>♟️ Type & Play</h1>
  <div id="status">White to move</div>

  <div id="myBoard"></div>

  <div class="input-container">
    <input type="text" id="moveInput" placeholder="Type move (e.g. e4, Nf3)..." autofocus>
    <button id="submitBtn">Move</button>
  </div>

  <div id="pgn-output"></div>
  <br>
  <button id="resetBtn" style="padding: 8px 16px; cursor: pointer;">Reset Game</button>

  <script src="https://code.jquery.com/jquery-3.5.1.min.js"></script>
  <script src="https://cdnjs.cloudflare.com/ajax/libs/chess.js/0.10.3/chess.min.js"></script>
  <script src="https://unpkg.com/@chrisoakman/chessboardjs@1.0.0/dist/chessboard-1.0.0.min.js"></script>

  <script>
    // --- 1. SETUP ---
    var board = null;
    var game = new Chess();
    
    // Configuration: Local images + Responsive + No Dragging
    var config = {
      position: 'start',
      draggable: false, // Strictly no dragging!
      pieceTheme: 'img/chesspieces/wikipedia/{piece}.png'
    };
    
    // Initialize Board
    board = Chessboard('myBoard', config);
    window.addEventListener('resize', board.resize); // Responsive fix

    // DOM Elements
    const moveInput = document.getElementById('moveInput');
    const statusDisplay = document.getElementById('status');
    const pgnDisplay = document.getElementById('pgn-output');

    // --- 2. CORE LOGIC ---

    function handleMove() {
      const moveText = moveInput.value.trim();
      if (!moveText) return;

      // Try to make the move in the game logic
      // chess.js requires SAN (Standard Algebraic Notation) by default
      const move = game.move(moveText);

      if (move === null) {
        // INVALID MOVE
        speak("Invalid move");
        // Shake the input box to show error visually (optional CSS trick)
        moveInput.style.borderColor = "red";
        setTimeout(() => moveInput.style.borderColor = "#ccc", 500);
        return;
      }

      // VALID MOVE
      board.position(game.fen()); // Update board
      speak(move.san);            // Voice notation
      updateStatus();             // Update turn info
      
      // Clear input for next turn
      moveInput.value = '';
      moveInput.focus();
    }

    function updateStatus() {
      let status = '';
      let moveColor = (game.turn() === 'b') ? 'Black' : 'White';

      // Check for Checkmate / Draw
      if (game.in_checkmate()) {
        status = 'Game over, ' + moveColor + ' is in checkmate.';
        speak("Checkmate!");
      } else if (game.in_draw()) {
        status = 'Game over, drawn position';
        speak("Draw!");
      } else {
        status = moveColor + ' to move';
        if (game.in_check()) {
          status += ', ' + moveColor + ' is in check';
          speak("Check!");
        }
      }

      statusDisplay.innerText = status;
      pgnDisplay.innerHTML = game.pgn(); // Show full history
    }

    function speak(text) {
      if ('speechSynthesis' in window) {
        const ut = new SpeechSynthesisUtterance(text);
        window.speechSynthesis.speak(ut);
      }
    }

    // --- 3. EVENT LISTENERS ---

    // Submit button click
    document.getElementById('submitBtn').addEventListener('click', handleMove);

    // "Enter" key in input box
    moveInput.addEventListener('keydown', (e) => {
      if (e.key === 'Enter') {
        handleMove();
      }
    });

    // Reset Game
    document.getElementById('resetBtn').addEventListener('click', () => {
      game.reset();
      board.start();
      moveInput.value = '';
      updateStatus();
      speak("Game reset");
      moveInput.focus();
    });

    // Initial Status
    updateStatus();

  </script>
</body>
</html>